maxskywalker wrote:
Servine wrote:
SeptimusHeap wrote:
I gotta add one more thing before you add alerts.
EDIT: Could you test and see if there's a damage blocked line? If so, you can add alerts.Kinda busy. Is max or fire free?
Already added alerts. No blocked lineTest damage to blocked like and add alerts? Sure.
Edit: Oh wait, I'm confused. Where is it?
Never mind. Could you work on combat?
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SeptimusHeap wrote:
maxskywalker wrote:
Servine wrote:
Kinda busy. Is max or fire free?
Already added alerts. No blocked lineTest damage to blocked like and add alerts? Sure.
Edit: Oh wait, I'm confused. Where is it?Never mind. Could you work on combat?
I thought you were working on that. But I guess sure. Just... where do I start? I still don't have a clear picture of what the system should be. Like how it was in Icarea?
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maxskywalker wrote:
SeptimusHeap wrote:
maxskywalker wrote:
Test damage to blocked like and add alerts? Sure.
Edit: Oh wait, I'm confused. Where is it?Never mind. Could you work on combat?
I thought you were working on that. But I guess sure. Just... where do I start? I still don't have a clear picture of what the system should be. Like how it was in Icarea?
In Icarea it was pretty sucky. Basically, choose an opponent, and then you basically don't do anything. A formula decides if you win, we want options, like BASH and SHOOT, but obviously more sophisticated!
Putting quite a big burden on you, so if you can't handle it, leave it, we'll all plan it then do it.
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Servine wrote:
maxskywalker wrote:
SeptimusHeap wrote:
Never mind. Could you work on combat?I thought you were working on that. But I guess sure. Just... where do I start? I still don't have a clear picture of what the system should be. Like how it was in Icarea?
In Icarea it was pretty sucky. Basically, choose an opponent, and then you basically don't do anything. A formula decides if you win, we want options, like BASH and SHOOT, but obviously more sophisticated!
Putting quite a big burden on you, so if you can't handle it, leave it, we'll all plan it then do it.
You should be able to equip weapons, each weapon should have special attacks. Some would take up both hands. You could attack with both each turn, they would have a set damage value but some would have special attacks (ie you could melee attack with a gun if you wanted)
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SeptimusHeap wrote:
Servine wrote:
maxskywalker wrote:
I thought you were working on that. But I guess sure. Just... where do I start? I still don't have a clear picture of what the system should be. Like how it was in Icarea?
In Icarea it was pretty sucky. Basically, choose an opponent, and then you basically don't do anything. A formula decides if you win, we want options, like BASH and SHOOT, but obviously more sophisticated!
Putting quite a big burden on you, so if you can't handle it, leave it, we'll all plan it then do it.You should be able to equip weapons, each weapon should have special attacks. Some would take up both hands. You could attack with both each turn, they would have a set damage value but some would have special attacks (ie you could melee attack with a gun if you wanted)
This is already going to be hard enough, so could the weapons part please not be my part? I'm thinking that Javascript might work, but I'm going to leave the weapons to Servine. Please just make sure that there is a $dmg, $def, and $eva to each equippable item that I can use, preferably in $_SESSION (not that it shouldn't be self-explanatory, but damage, defense, and evasion, respectively).
Last edited by maxskywalker (2012-06-11 13:48:08)
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maxskywalker wrote:
SeptimusHeap wrote:
Servine wrote:
In Icarea it was pretty sucky. Basically, choose an opponent, and then you basically don't do anything. A formula decides if you win, we want options, like BASH and SHOOT, but obviously more sophisticated!
Putting quite a big burden on you, so if you can't handle it, leave it, we'll all plan it then do it.You should be able to equip weapons, each weapon should have special attacks. Some would take up both hands. You could attack with both each turn, they would have a set damage value but some would have special attacks (ie you could melee attack with a gun if you wanted)
This is already going to be hard enough, so could the weapons part please not be my part? I'm thinking that Javascript might work, but I'm going to leave the weapons to Servine. Please just make sure that there is a $dmg, $def, and $eva to each equippable item that I can use, preferably in $_SESSION (not that it shouldn't be self-explanatory, but damage, defense, and evasion, respectively).
Servine, could you handle this? I'm working on spriting some weapons.
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maxskywalker wrote:
SeptimusHeap wrote:
Servine wrote:
In Icarea it was pretty sucky. Basically, choose an opponent, and then you basically don't do anything. A formula decides if you win, we want options, like BASH and SHOOT, but obviously more sophisticated!
Putting quite a big burden on you, so if you can't handle it, leave it, we'll all plan it then do it.You should be able to equip weapons, each weapon should have special attacks. Some would take up both hands. You could attack with both each turn, they would have a set damage value but some would have special attacks (ie you could melee attack with a gun if you wanted)
This is already going to be hard enough, so could the weapons part please not be my part? I'm thinking that Javascript might work, but I'm going to leave the weapons to Servine. Please just make sure that there is a $dmg, $def, and $eva to each equippable item that I can use, preferably in $_SESSION (not that it shouldn't be self-explanatory, but damage, defense, and evasion, respectively).
I can do better, I can just have it as $dmg, $def and $eva.
Also, I'm going to force through this today, so I'm going to have to do it my way!
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I can't do it all today as I can't find away around a problem. I'm going to try though. There is an easy way, but it requires using php code in the mysql description of the weapon.
You can start work now though, but it won't function until I've done this.
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Servine wrote:
I can't do it all today as I can't find away around a problem. I'm going to try though. There is an easy way, but it requires using php code in the mysql description of the weapon.
You can start work now though, but it won't function until I've done this.
So basically, I can now access the $dmg, $def, and $eva variables; it just won't work? Oh, and by the way, which include will I have to make to get them? In addition to that, how much HP should be gained each level (it's currently 5 per level), and which variable holds the user's level?
Last edited by maxskywalker (2012-06-11 19:35:02)
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Oh, could you also add a $acc (accuracy), and which variable is the player's current weapon in?
Last edited by maxskywalker (2012-06-11 18:02:41)
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maxskywalker wrote:
Oh, could you also add a $acc (accuracy), and which variable is the player's current weapon in?
Variables are ready!
Emailed you where everything is and how to get it!
Last edited by Servine (2012-06-12 09:12:06)
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Servine wrote:
maxskywalker wrote:
Oh, could you also add a $acc (accuracy), and which variable is the player's current weapon in?
Variables are ready!
Emailed you where everything is and how to get it!
Can you equip yet?
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SeptimusHeap wrote:
Servine wrote:
maxskywalker wrote:
Oh, could you also add a $acc (accuracy), and which variable is the player's current weapon in?
Variables are ready!
Emailed you where everything is and how to get it!Can you equip yet?
Yep.
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SeptimusHeap wrote:
Servine wrote:
maxskywalker wrote:
Oh, could you also add a $acc (accuracy), and which variable is the player's current weapon in?
Variables are ready!
Emailed you where everything is and how to get it!Can you equip yet?
Yup! Go to Your City, the Weapon Manager!
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Servine wrote:
SeptimusHeap wrote:
Servine wrote:
Variables are ready!
Emailed you where everything is and how to get it!Can you equip yet?
Yup! Go to Your City, the Weapon Manager!
Great! And could someone come up with a quick, basic enemy just to test on?
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We need a way to move inventory items. You can do click and drag with html5, I think. Could someone look into that? I've got 3 new weapons sprited, too, I'll add a shop when you guys need me to. The new weps are: Pistol (not rusty), Golden Gun, and Little Man mininuke launcher.
Also, why the heck is there a sword!?
Last edited by SeptimusHeap (2012-06-12 10:58:12)
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SeptimusHeap wrote:
We need a way to move inventory items. You can do click and drag with html5, I think. Could someone look into that? I've got 3 new weapons sprited, too, I'll add a shop when you guys need me to. The new weps are: Pistol (not rusty), Golden Gun, and Little Man mininuke launcher.
Also, why the heck is there a sword!?
For the 2nd rev.
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Servine wrote:
SeptimusHeap wrote:
We need a way to move inventory items. You can do click and drag with html5, I think. Could someone look into that? I've got 3 new weapons sprited, too, I'll add a shop when you guys need me to. The new weps are: Pistol (not rusty), Golden Gun, and Little Man mininuke launcher.
Also, why the heck is there a sword!?For the 2nd rev.
Fine. Can I make a better sprite though?
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SeptimusHeap wrote:
Servine wrote:
SeptimusHeap wrote:
We need a way to move inventory items. You can do click and drag with html5, I think. Could someone look into that? I've got 3 new weapons sprited, too, I'll add a shop when you guys need me to. The new weps are: Pistol (not rusty), Golden Gun, and Little Man mininuke launcher.
Also, why the heck is there a sword!?For the 2nd rev.
Fine. Can I make a better sprite though?
Sure.
I've done enough for now. does ANYONE want to do the drag and drop?
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Servine wrote:
SeptimusHeap wrote:
Servine wrote:
For the 2nd rev.Fine. Can I make a better sprite though?
Sure.
I've done enough for now. does ANYONE want to do the drag and drop?
Can I make the shop?
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maxskywalker wrote:
could someone come up with a quick, basic enemy just to test on?
I mean just a name for a basic, sci-fi sounding enemy... anyone?
Last edited by maxskywalker (2012-06-12 12:12:16)
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maxskywalker wrote:
maxskywalker wrote:
could someone come up with a quick, basic enemy just to test on?
I mean just a name for a basic, sci-fi sounding enemy... anyone?
Dust Digger - These irradiated rats wander around the desolate wasteland, digging for food.
Shop complete! How does evasion work, is that how easily you can dodge? How do all the stats work, for that matter.
EDIT: Buying the golden gun results in purchasing the shiny pistol, could someone look at it?
EDIT 2: How would I get a list of items in a mysql database that have a variable being "1"?
Last edited by SeptimusHeap (2012-06-12 12:53:27)
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