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#426 2012-06-06 01:50:43

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

or (glitch)
item (glitch?) [..] (1) of [list v] [.](9)
No matter what the inputs are, if the text is correct, it will be in the right colour...

Last edited by Splodgey (2012-06-06 01:51:44)

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#427 2012-06-06 08:24:40

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Just testing...

([#00FF00] of [#FF0000])

Last edited by Hardmath123 (2012-06-06 08:24:59)


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#428 2012-06-06 08:34:37

SciTecCf
Scratcher
Registered: 2011-11-23
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

 
  //This is a major glitch.
end


http://bit.ly/LCZEJRhttp://bit.ly/LSONcOhttp://bit.ly/LF3vIc
http://trinary.site40.net/images/scratchrank.php?username=SciTecCf&display=small

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#429 2012-06-06 15:19:31

Shinkaze
Scratcher
Registered: 2012-05-27
Posts: 44

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever if < [scratch.mit.edu] = [awesome] >
say [I think I've got the hang of scratch blocks now!] for (3) secs
wait (2) secs
repeat (10) 
say [Scratch is awesome!] for (2) secs
end
think [And I love how...] for (1) secs
you can make 'red' custom blocks!
think [Even though those don't exist in the current Scratch version...] for (4) secs
wait (5) secs
forever if < key [right arrow] pressed? >
change x by (3)
say [I'm finished playing around now...] for (2) secs
think [Time to get back to scratching in the real program!] for (5) secs
end
broadcast [Exit forums]
end

when I receive [Exit forums]
broadcast [open scratch]
say [Bye everyone!]
smile
SK


http://thisisagoodbook.com/images/shinkazesig2.png

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#430 2012-06-07 03:45:16

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

 
when gf clicked 
forever 
if <distance from seal hunter = [too close for his own good] >
ATTACK ALL YE <TINY ARFING BALLS OF FLUFF!> 
Wait (1) secs 
Broadcast [no more seal hunters] 
end 
if <key [arf] pressed> 
Say [arf] for (<<a very long time>+ <until there's more seal hunters>>) secs 
end 
Randomrandomsudorandomrandomness until [<done>] which is [<now>] 
Play sound [sealion] until done 

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#431 2012-06-07 18:53:19

Randomness_Player
Scratcher
Registered: 2012-06-06
Posts: 20

Re: Official [Scratchblocks] Testing Play Area

I had been just exploring the forum for 4 hours and I found a topic that showed how to make scratch blocks on the forum...

alot of people are making mistakes like...

when I receive [receive]
they are missing something... it suppose to turn out like...

when I receive [receive v]
also I have a big trouble on the touch block but am going to practice...

when flag clicked
if <touching [touch v]
say [(message)]
end
also having trouble with variables...

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#432 2012-06-07 20:19:23

gfchll
Scratcher
Registered: 2012-04-21
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

wasabi56 wrote:

gfchll wrote:

<when i receive [mailman v]>
forever
play sound [bark v] until done

is this what you were looking for?  smile

i for got the last part


HELLO EVERYBODY!

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#433 2012-06-08 23:06:47

Randomness_Player
Scratcher
Registered: 2012-06-06
Posts: 20

Re: Official [Scratchblocks] Testing Play Area

when flag clicked
clear all sounds
say [Scratch is awesome!] for (1) secs
if <touching [mouse pointer v]>
repeat [999999999]
say [Scratch is extremely awesome and rules] for (3) secs
end
end
when I receive [variable script v]
set [variable1 v] to [1]
set [variable2 v] to [2]
Now... for these...

(look)
(answer)
(loudness)

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#434 2012-06-09 07:01:21

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Just a hint, the <touching> blocks need to be written like this,
<touching [sprite 1 v]?> Be sure to include question marks, or it will be a red block. Here are all the blocks that need a question mark after them;

if <touching [sprite 1 v]?>
end
if <touching color [#000000]?>
end
if <color [#000000] is touching [#00FF00]?>
end
if <mouse down?>
end
if <key [any v] pressed?>
end
if <loud?>
end
if <sensor [button pressed v]?>//This block is not supported
All these are in sensing (the blue category).
I hope this prevents some confusion in the future!

Last edited by sonicfan12p (2012-06-09 10:39:55)


Why are the secret organizations getting all the attention?  mad

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#435 2012-06-09 08:34:37

kevinturtle3
Scratcher
Registered: 2012-03-15
Posts: 7

Re: Official [Scratchblocks] Testing Play Area

say [turtles are cool] for (2) secs
think [I like green] for (2) secs
play sound [turtle v] until done
repeat (10)
 next costume
end
switch to costume [green v]
stop all

Last edited by kevinturtle3 (2012-06-09 08:35:22)

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#436 2012-06-09 08:55:10

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

How do you get colour pickers in blocks, with that square of red or whatever?

colour ([red]) touching colour ([blue]) 
This is all i get, because i don't get what characters to use for the colour picker.

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#437 2012-06-09 09:17:44

TRocket
Scratcher
Registered: 2009-08-18
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

pinnipediator wrote:

How do you get colour pickers in blocks, with that square of red or whatever?

colour ([red]) touching colour ([blue]) 
This is all i get, because i don't get what characters to use for the colour picker.

you need to use html colour codes
this is a html color code picker, you need the code which starts with a hash(#)

Last edited by TRocket (2012-06-09 09:18:10)


http://i.imgur.com/1QqnHxQ.png

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#438 2012-06-09 09:21:59

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

sonicfan12p wrote:

Just a hint, the <touching> blocks need to be written like this,
<touching [sprite 1 v]?> Be sure to include question marks, or it will be a red block. Here are all the blocks that need a question mark after them;

if <touching [sprite 1 v]?>
end
if <touching color [#000000]?>
end
if <color [#000000] is touching [#00FF00]?>
end
if <mouse down?>
end
if <key [any v] pressed?>
end
if <loud?>
end
if <sensor [button pressed v] ?>//I don't know why this one doesn't work
All these are in sensing (the blue category).
I hope this prevents some confusion in the future!

That's strange...

EDIT: Here's your problem

Last edited by Hardmath123 (2012-06-09 09:23:54)


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#439 2012-06-09 10:39:18

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Hardmath123 wrote:

sonicfan12p wrote:

Just a hint, the <touching> blocks need to be written like this,
<touching [sprite 1 v]?> Be sure to include question marks, or it will be a red block. Here are all the blocks that need a question mark after them;

if <touching [sprite 1 v]?>
end
if <touching color [#000000]?>
end
if <color [#000000] is touching [#00FF00]?>
end
if <mouse down?>
end
if <key [any v] pressed?>
end
if <loud?>
end
if <sensor [button pressed v] ?>//I don't know why this one doesn't work
All these are in sensing (the blue category).
I hope this prevents some confusion in the future!

That's strange...

EDIT: Here's your problem

Okay, that makes more sense. I guess not many people would even know what that block does anyway...


Why are the secret organizations getting all the attention?  mad

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#440 2012-06-09 16:27:28

epicepicman
Scratcher
Registered: 2011-07-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
say [let's make a glitch!]
think[/quote]


If you want something to do while Scratch is down, check out tbgs.tk! It's the new version of the (closed) Scratch TBGS, run by Scratchers! I'm going to spend most of my time there, anyway.

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#441 2012-06-09 20:12:28

Randomness_Player
Scratcher
Registered: 2012-06-06
Posts: 20

Re: Official [Scratchblocks] Testing Play Area

Testing...

(variable)
(variable1)
(variable2)

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#442 2012-06-10 04:32:44

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

No, by colour picker, i mean like the little square of colour you get at the end of "if touching colour []" block, that you click in the program to get the eyedropper tool, so you can choose a colour for that little square to be, so it might be "if touching colour [little square of red or whatever]? " block.

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#443 2012-06-10 09:10:07

Randomno
Scratcher
Registered: 2012-06-04
Posts: 39

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
[leap v] out of [bed]
go to [kitchen v]
make [waffles]
repeat until <(amount of waffles) = 0>
  eat [waffles]
end
think [Yummy waffles!] for (3) secs


http://img209.imageshack.us/img209/5524/randomno.png
I do stuff with stuff. I also stuff stuff.

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#444 2012-06-10 09:15:39

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

Randomno wrote:

when gf clicked
action [leap v] out of [bed]
go to [kitchen v]
make [waffles]
repeat until <(amount of waffles) = [0]>
  eat [waffles]
end
think [Yummy waffles!] for (3) secs

Fixed the syntax.

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#445 2012-06-10 09:18:17

Randomno
Scratcher
Registered: 2012-06-04
Posts: 39

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
[leap v] out of [bed]
go to [kitchen v]
make [waffles]
repeat until ((amount of waffles) = [0])
  eat [waffles]
end //You have to stop eating waffles eventually
think [Yummy waffles!] for (3) secs
Hope it will work this time.


http://img209.imageshack.us/img209/5524/randomno.png
I do stuff with stuff. I also stuff stuff.

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#446 2012-06-10 15:21:28

Thomas1101
Scratcher
Registered: 2012-04-15
Posts: 25

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever
play sound (PIZZA)
end
LOL!!!!!!!!!!!!!!!!!!!!!!!!

Last edited by Thomas1101 (2012-06-10 15:21:58)


Thomas1101 On The Forums

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#447 2012-06-13 00:54:09

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

<(timer) &gt [5]>
<(timer) &lt [5]>
<(timer) > [5]>
<(timer) < [5]>

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#448 2012-06-13 11:17:53

bluecat600
Scratcher
Registered: 2012-02-12
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

Testing...

if <loud?>
 say [?!?!] for [infinity] secs
 move (round (3.14)) steps
 change [score v] by (60)
else
broadcast [silence v]
say [shush] for (score) secs
wait (3) secs
play sound [go to sleep v] until done
say [night night] for (20) secs
end

when [scratch cat] clicked
play sound [meow v]
say [why wake us up?? :(] for (time now) <-> (time slept) secs
wait [5000] secs
broadcast [wake up! v]


<when I recieve [wake up! v]>
say [yawn]
set [clock time v] to (8:00 am)
go to [table v]
say [yummy cereal!] for (score) secs
set [score v] to (5)
stop all

Last edited by bluecat600 (2012-06-13 11:38:07)


I gaze off into the boundless skyline, noteblock choirs playin in the sunshine, turn round pick up my sword and wield the blade that once forced evil mobs to yield, if this battle shall leave me slain, I know Herobrine still calls my name, better just take a stand, that was when I ruled the land.

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#449 2012-06-13 11:23:57

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

sdkfjgm9fuyvmosu[S957y@(dsfaasdfas)<sjfgisdfghspdgsztgsaiufi[nfghsdfhv v]sdjakfhasdjkasrfhqvsdfzvn
hbdvfgusvgciusgbhg
j
g
shdfgujihbg
j
dgj
d'hj
hdfj
dfkjdfjsdft,dzv,dvsa[p0r9m,gwev,0-wr8vx[fgn;rsdthspodh,.-sgvash][brd]b rdt]bni esrto be]r[bti,ser]tih,,4tia( fbuisfjgbDUVJ)

Last edited by ftf841 (2012-06-13 11:24:08)


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#450 2012-06-13 11:35:45

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

ftf841 wrote:

scratch is awesome to the 1000th power

Good grief! How long did that take you!


Why are the secret organizations getting all the attention?  mad

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