or (glitch) item (glitch?) [..] (1) of [list v] [.](9)No matter what the inputs are, if the text is correct, it will be in the right colour...
Last edited by Splodgey (2012-06-06 01:51:44)
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Just testing...
([#00FF00] of [#FF0000])
Last edited by Hardmath123 (2012-06-06 08:24:59)
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when gf clicked forever if < [scratch.mit.edu] = [awesome] > say [I think I've got the hang of scratch blocks now!] for (3) secs wait (2) secs repeat (10) say [Scratch is awesome!] for (2) secs end think [And I love how...] for (1) secs you can make 'red' custom blocks! think [Even though those don't exist in the current Scratch version...] for (4) secs wait (5) secs forever if < key [right arrow] pressed? > change x by (3) say [I'm finished playing around now...] for (2) secs think [Time to get back to scratching in the real program!] for (5) secs end broadcast [Exit forums] end when I receive [Exit forums] broadcast [open scratch] say [Bye everyone!]
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when gf clicked forever if <distance from seal hunter = [too close for his own good] > ATTACK ALL YE <TINY ARFING BALLS OF FLUFF!> Wait (1) secs Broadcast [no more seal hunters] end if <key [arf] pressed> Say [arf] for (<<a very long time>+ <until there's more seal hunters>>) secs end Randomrandomsudorandomrandomness until [<done>] which is [<now>] Play sound [sealion] until done
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I had been just exploring the forum for 4 hours and I found a topic that showed how to make scratch blocks on the forum...
alot of people are making mistakes like...
when I receive [receive]they are missing something... it suppose to turn out like...
when I receive [receive v]also I have a big trouble on the touch block but am going to practice...
when flag clicked if <touching [touch v] say [(message)] endalso having trouble with variables...
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when flag clicked clear all sounds say [Scratch is awesome!] for (1) secs if <touching [mouse pointer v]> repeat [999999999] say [Scratch is extremely awesome and rules] for (3) secs end end
when I receive [variable script v] set [variable1 v] to [1] set [variable2 v] to [2]Now... for these...
(look)
(answer)
(loudness)
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Just a hint, the <touching> blocks need to be written like this,
<touching [sprite 1 v]?> Be sure to include question marks, or it will be a red block. Here are all the blocks that need a question mark after them;
if <touching [sprite 1 v]?> end if <touching color [#000000]?> end if <color [#000000] is touching [#00FF00]?> end if <mouse down?> end if <key [any v] pressed?> end if <loud?> end if <sensor [button pressed v]?>//This block is not supportedAll these are in sensing (the blue category).
Last edited by sonicfan12p (2012-06-09 10:39:55)
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say [turtles are cool] for (2) secs think [I like green] for (2) secs play sound [turtle v] until done repeat (10) next costume end switch to costume [green v] stop all
Last edited by kevinturtle3 (2012-06-09 08:35:22)
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How do you get colour pickers in blocks, with that square of red or whatever?
colour ([red]) touching colour ([blue])This is all i get, because i don't get what characters to use for the colour picker.
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pinnipediator wrote:
How do you get colour pickers in blocks, with that square of red or whatever?
colour ([red]) touching colour ([blue])This is all i get, because i don't get what characters to use for the colour picker.
you need to use html colour codes
this is a html color code picker, you need the code which starts with a hash(#)
Last edited by TRocket (2012-06-09 09:18:10)
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sonicfan12p wrote:
Just a hint, the <touching> blocks need to be written like this,
<touching [sprite 1 v]?> Be sure to include question marks, or it will be a red block. Here are all the blocks that need a question mark after them;if <touching [sprite 1 v]?> end if <touching color [#000000]?> end if <color [#000000] is touching [#00FF00]?> end if <mouse down?> end if <key [any v] pressed?> end if <loud?> end if <sensor [button pressed v] ?>//I don't know why this one doesn't workAll these are in sensing (the blue category).
I hope this prevents some confusion in the future!
That's strange...
EDIT: Here's your problem
Last edited by Hardmath123 (2012-06-09 09:23:54)
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Hardmath123 wrote:
sonicfan12p wrote:
Just a hint, the <touching> blocks need to be written like this,
<touching [sprite 1 v]?> Be sure to include question marks, or it will be a red block. Here are all the blocks that need a question mark after them;if <touching [sprite 1 v]?> end if <touching color [#000000]?> end if <color [#000000] is touching [#00FF00]?> end if <mouse down?> end if <key [any v] pressed?> end if <loud?> end if <sensor [button pressed v] ?>//I don't know why this one doesn't workAll these are in sensing (the blue category).
I hope this prevents some confusion in the future!That's strange...
EDIT: Here's your problem
Okay, that makes more sense. I guess not many people would even know what that block does anyway...
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when gf clicked say [let's make a glitch!] think[/quote]
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Testing...
(variable) (variable1) (variable2)
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No, by colour picker, i mean like the little square of colour you get at the end of "if touching colour []" block, that you click in the program to get the eyedropper tool, so you can choose a colour for that little square to be, so it might be "if touching colour [little square of red or whatever]? " block.
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when gf clicked [leap v] out of [bed] go to [kitchen v] make [waffles] repeat until <(amount of waffles) = 0> eat [waffles] end think [Yummy waffles!] for (3) secs
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Randomno wrote:
when gf clicked action [leap v] out of [bed] go to [kitchen v] make [waffles] repeat until <(amount of waffles) = [0]> eat [waffles] end think [Yummy waffles!] for (3) secs
Fixed the syntax.
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when gf clicked [leap v] out of [bed] go to [kitchen v] make [waffles] repeat until ((amount of waffles) = [0]) eat [waffles] end //You have to stop eating waffles eventually think [Yummy waffles!] for (3) secsHope it will work this time.
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when gf clicked forever play sound (PIZZA) end LOL!!!!!!!!!!!!!!!!!!!!!!!!
Last edited by Thomas1101 (2012-06-10 15:21:58)
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<(timer) > [5]> <(timer) < [5]> <(timer) > [5]> <(timer) < [5]>
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Testing...
if <loud?> say [?!?!] for [infinity] secs move (round (3.14)) steps change [score v] by (60) else broadcast [silence v] say [shush] for (score) secs wait (3) secs play sound [go to sleep v] until done say [night night] for (20) secs end when [scratch cat] clicked play sound [meow v] say [why wake us up?? :(] for (time now) <-> (time slept) secs wait [5000] secs broadcast [wake up! v] <when I recieve [wake up! v]> say [yawn] set [clock time v] to (8:00 am) go to [table v] say [yummy cereal!] for (score) secs set [score v] to (5) stop all
Last edited by bluecat600 (2012-06-13 11:38:07)
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Last edited by ftf841 (2012-06-13 11:24:08)
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ftf841 wrote:
scratch is awesome to the 1000th power
Good grief! How long did that take you!
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