Does any body know what the biggest value you can have on a variable is that isn't infinity thanks.
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Well I know that it's equal to or greater than 1.30698922376190e+308 (checked a fibonacci sequence project and that was the last number before infinity).
Last edited by TorbyFork234 (2012-06-07 00:35:14)
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Thanks!
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No problem! It's most likely not the exact number though.
Last edited by TorbyFork234 (2012-06-07 00:36:06)
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I can do some trial and error from there to find the exact amount.
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Could that have been mine? Random question. And our binary calculator thing is broken, can you check out the thread? You seem to have a lot of advanced math knowledge (nice raycasters). That's why we asked this. Anyway, the thread is at this forum thread
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zubblewu wrote:
Could that have been mine? Random question. And our binary calculator thing is broken, can you check out the thread? You seem to have a lot of advanced math knowledge (nice raycasters). That's why we asked this. Anyway, the thread is at this forum thread
I looked at it and I have no idea how that project works (to get the image you want). Sorry.
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Okay. It's just starting to glitch at this pixel were at. The number may be too big for scratch to handle.
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How about you ask for this topic and the one you made in Bugs and Glitches to be closed as those two are basically the same as the one you made in the Help with Scripts forum. (for people who didn't see all 3 topics, zubblewu and legosarefun are doing something together so don't hate on me for posting this in a thread not made by zubblewu)
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So, with:
when gf clicked repeat until <(item (last) of [out v]) = [Infinity]> add [((item (last) of [out v]) * 2)] to [out v] endI get...196600280608252263522870906249372667174897313179027903536714584679462909641225244410186392406873503839146604350432307440626442097005924887335315746252125826273421252503442603256077198363684396985034782923893470576602968266572910198514003529262116725083827571245782151542414477538713811987347163372463313674838217678774067660965751476817647007584938155912139874760633375375742901861646428618837472313964756992
Last edited by jvvg (2012-06-07 10:41:55)
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jvvg wrote:
So, with:
when gf clicked repeat until <false> change [counter v] by (1) endEdit: Oops, hit submit too soon.
Results will come soon!
Isn't that just
when gf clicked forever change [counter v] by (1) end
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My guess is that it follows computer standards of 2³²
Otherwise, to find it:
set [count v] to (start number) repeat until <(count) = [Infinity]> change [count v] by (1) end
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LS97 wrote:
My guess is that it follows computer standards of 2³²
Otherwise, to find it:set [count v] to (start number) repeat until <(count) = [Infinity]> change [count v] by (1) end
depending on what player you use the counter may or may not say "infinity"
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777w wrote:
LS97 wrote:
My guess is that it follows computer standards of 2³²
Otherwise, to find it:set [count v] to (start number) repeat until <(count) = [Infinity]> change [count v] by (1) enddepending on what player you use the counter may or may not say "infinity"
Well, you can use the offline editor for that
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