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#1 2012-05-07 08:18:09

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Cuber 2 Collaboration

I am making a sequel to my most popular game, Cuber: http://scratch.mit.edu/projects/markus031098/1245592 , which will be much faster, have tons of levels, have perfect collision detection, and have advanced scrolling.

However, because it has so many levels, I can't design and draw them all myself and I probably won't be able to find all the bugs myself either. I am also not that good at developing enemy AI's so I would like help with that too.

If anyone would like to help me make this game, post a reply. I will email you the current alpha version and we can start a collaboration. Anyone who helps will have their projects advertised in the game. The game does have quite advanced scripts so advanced Scratchers only please.


I hate the new vector graphics  sad

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#2 2012-05-08 12:48:14

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

Bump...


I hate the new vector graphics  sad

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#3 2012-05-09 08:43:51

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

Bubump!


I hate the new vector graphics  sad

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#4 2012-05-10 11:26:50

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

One more bump... Probably last...


I hate the new vector graphics  sad

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#5 2012-05-10 11:31:18

robot_productions1
Scratcher
Registered: 2011-05-11
Posts: 100+

Re: Cuber 2 Collaboration

I probobaly would help but i'm in 3 other collab's right now so i can't...


http://img844.imageshack.us/img844/6606/robotproductions1.png

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#6 2012-05-10 12:28:45

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

Np  smile


I hate the new vector graphics  sad

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#7 2012-05-20 17:48:39

kirkalexander
Scratcher
Registered: 2010-04-09
Posts: 91

Re: Cuber 2 Collaboration

1.Did you send me a prototype? 2.If so,why? Thx


FWI for all,I don't get on much anymore.

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#8 2012-05-20 19:05:09

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Cuber 2 Collaboration

I will. I'm in a ton of other collabs right now, but idc. I have a lot of experience creating platformers.


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#9 2012-05-21 03:42:49

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

kirkalexander wrote:

1.Did you send me a prototype? 2.If so,why? Thx

Yes. Because you put up your email address and I wanted to make a point if how easy it would be to send you spam. What did you think of it though?


I hate the new vector graphics  sad

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#10 2012-05-21 03:45:49

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

zubblewu wrote:

I will. I'm in a ton of  andother collabs right now, but idc. I have a lot of experience creating platformers.

Ok, but this is a very advanced platformer and the engine is already done, so all I need is level design and, if you can, AI for the enemies.


I hate the new vector graphics  sad

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#11 2012-05-21 07:23:30

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Cuber 2 Collaboration

I can do rudimentary ai, if you need. And I'm assuming it will scroll? Maybe levels that are tiled so we could stamp them on a grid? Then you could save background region as a sprite, which would make it way easier.


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#12 2012-05-21 13:06:23

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

zubblewu wrote:

I can do rudimentary ai, if you need. And I'm assuming it will scroll? Maybe levels that are tiled so we could stamp them on a grid? Then you could save background region as a sprite, which would make it way easier.

Sorry, sorta too late for that. I don't want any complex path-finding, just something that will chase you, jump on you when close enough, jump over gaps, jump onto ledges, and make a few errors.


I hate the new vector graphics  sad

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#13 2012-05-21 17:15:19

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Cuber 2 Collaboration

... that's what i meant XD


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#14 2012-05-22 00:18:29

kirkalexander
Scratcher
Registered: 2010-04-09
Posts: 91

Re: Cuber 2 Collaboration

Asraelite wrote:

kirkalexander wrote:

1.Did you send me a prototype? 2.If so,why? Thx

Yes. Because you put up your email address and I wanted to make a point if how easy it would be to send you spam. What did you think of it though?

Haven't tried it. That was my scratch email,because I planned ahead and use a different email for other stuff. I'd love to help,but I don't do much anymore.


FWI for all,I don't get on much anymore.

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#15 2012-05-23 03:35:06

Asraelite
Scratcher
Registered: 2012-04-09
Posts: 100+

Re: Cuber 2 Collaboration

zubblewu wrote:

... that's what i meant XD

Ok, tell me your email and I'll send you the prototype.


I hate the new vector graphics  sad

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#16 2012-05-23 18:00:41

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Cuber 2 Collaboration

MODS: This is my scratch user email: zubblewu@yahoo.com


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#17 2012-06-07 00:00:03

LEGOengineer261
Scratcher
Registered: 2011-11-16
Posts: 100+

Re: Cuber 2 Collaboration

I can help with the drawing of the level design, if you need it.  smile
Here's my non-personal email. eanda.selin@yahoo.com

Last edited by LEGOengineer261 (2012-06-07 00:00:47)


http://i1156.photobucket.com/albums/p562/LEGOengineer261/IronmanSERIOUSBOSS.jpg

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