I am making a sequel to my most popular game, Cuber: http://scratch.mit.edu/projects/markus031098/1245592 , which will be much faster, have tons of levels, have perfect collision detection, and have advanced scrolling.
However, because it has so many levels, I can't design and draw them all myself and I probably won't be able to find all the bugs myself either. I am also not that good at developing enemy AI's so I would like help with that too.
If anyone would like to help me make this game, post a reply. I will email you the current alpha version and we can start a collaboration. Anyone who helps will have their projects advertised in the game. The game does have quite advanced scripts so advanced Scratchers only please.
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I probobaly would help but i'm in 3 other collab's right now so i can't...
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1.Did you send me a prototype? 2.If so,why? Thx
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I will. I'm in a ton of other collabs right now, but idc. I have a lot of experience creating platformers.
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kirkalexander wrote:
1.Did you send me a prototype? 2.If so,why? Thx
Yes. Because you put up your email address and I wanted to make a point if how easy it would be to send you spam. What did you think of it though?
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zubblewu wrote:
I will. I'm in a ton of andother collabs right now, but idc. I have a lot of experience creating platformers.
Ok, but this is a very advanced platformer and the engine is already done, so all I need is level design and, if you can, AI for the enemies.
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I can do rudimentary ai, if you need. And I'm assuming it will scroll? Maybe levels that are tiled so we could stamp them on a grid? Then you could save background region as a sprite, which would make it way easier.
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zubblewu wrote:
I can do rudimentary ai, if you need. And I'm assuming it will scroll? Maybe levels that are tiled so we could stamp them on a grid? Then you could save background region as a sprite, which would make it way easier.
Sorry, sorta too late for that. I don't want any complex path-finding, just something that will chase you, jump on you when close enough, jump over gaps, jump onto ledges, and make a few errors.
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... that's what i meant XD
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Asraelite wrote:
kirkalexander wrote:
1.Did you send me a prototype? 2.If so,why? Thx
Yes. Because you put up your email address and I wanted to make a point if how easy it would be to send you spam. What did you think of it though?
Haven't tried it. That was my scratch email,because I planned ahead and use a different email for other stuff. I'd love to help,but I don't do much anymore.
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MODS: This is my scratch user email: zubblewu@yahoo.com
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I can help with the drawing of the level design, if you need it.
Here's my non-personal email. eanda.selin@yahoo.com
Last edited by LEGOengineer261 (2012-06-07 00:00:47)
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