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Wrote a game called ReferenceTools. It runs well in the Scratch environment, but doesn't work when I uploaded it to scratch.mit.edu. I have a 2009 MacBook Pro. Installed the latest version of java. Game didn't play on desktop either.
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Chances are that you may need to increase your Java Heap Memory. This thread (http://scratch.mit.edu/forums/viewtopic.php?id=8366) should help with just that.
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I'm pretty sure your problem here is a bug with the Java Player. It happens when you try to reference a Play Sound block using the Pick Random function. That stops the Java Player dead.
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hello, is there any other configuration, or coding practice to follow to write a game compatible for both web and local?,
for example: to init all variables to 0, add a wait time to infinite loops, use the lees broadcast as posible, etc...
i have uploaded a small project, that does not have the same behavior when uploaded..."if" block return always true for example and sometimes the variables doesn't take the values assigned, or sometimes one infinite loop does not allow others loops to run.... while im not sure exactly what happened online, i not sure this is really happening, but my game does not run in the same way as in local environment. it loads and run but not as expected.
thank you very much.
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I started a thread to try and help people out with this problem...as we learn new things, it will get more valuable...
http://scratch.mit.edu/forums/viewtopic.php?id=15657
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The "one forever at a time" is not a problem, it's a thread-based logic error. In Scratch, a script is a thread.
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scratchisthebest wrote:
The "one forever at a time" is not a problem, it's a thread-based logic error. In Scratch, a script is a thread.
Stop bringing back old threads.
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