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#76 2012-06-03 22:00:28

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

I changed my sig.


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#77 2012-06-03 22:01:59

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

I will start adding enemies and intergrating the battle scripts.


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#78 2012-06-03 23:19:01

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

Ok. Thank you. So, before we get into the detailed programming, we should put together the storyline. I think, there should be these guys trying to steel the kingdom you live in and they send out a bunch of robots. So you battle the robots, and at some places you have to beat one of the bad guys. And in those battles it would be a different style battle, have you played Kirby's epic yarn? It would be like fighting a boss on there.


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#79 2012-06-03 23:23:53

sanjayraj
Scratcher
Registered: 2012-03-25
Posts: 500+

Re: Runaway studios

May I join?
Username: sanjayraj
What role I want to be: Programmer
Specialties:
Reasons I want to join:This looks cool and is at a high standard
Links to my best 2 projects: Here's the first one:
Here's the second one:
Link to my favorite project: none
About me: (don't give out personal information) I like programming a lot.

Last edited by sanjayraj (2012-06-03 23:27:35)


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#80 2012-06-03 23:28:22

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

Ideas

Bot: 50 POW, 20 DEF, 10 LUCK, 30 SP, 10 AC

Colorbots
Redbot: 20+POW
Bluebot: 20+DEF
Greenbot: 20+LUCK
Yellowbot: 20+SP
Whitebot 20+AILMENT CHANCE (AC)
Purplebot: 20+All of the above

Effectbots
Armorbot: 20+ HP & DEF
Gamblebot: 20+LUCK & SP
Soldiebot: 20+POW & AC

Last edited by berberberber (2012-06-03 23:31:07)


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#81 2012-06-03 23:34:50

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

sanjayraj wrote:

May I join?
Username: sanjayraj
What role I want to be: Programmer
Specialties:
Reasons I want to join:This looks cool and is at a high standard
Links to my best 2 projects: Here's the first one:
Here's the second one:
Link to my favorite project: none
About me: (don't give out personal information) I like programming a lot.

You look like a good addition to the team. I'll leave it to berberberber to decide. I cant view projects right now.


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#82 2012-06-03 23:37:37

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

He is in.  I was in another collab with him, and his projects were pretty good.

@yoshiboy, make a rule saying if a member is absent for more than a 10 days, they will be taken of the roster.


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#83 2012-06-03 23:40:27

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

First boss: have to attack his back after he ground pounds?


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#84 2012-06-03 23:40:57

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

berberberber wrote:

Ideas

Bot: 50 POW, 20 DEF, 10 LUCK, 30 SP, 10 AC

Colorbots
Redbot: 20+POW
Bluebot: 20+DEF
Greenbot: 20+LUCK
Yellowbot: 20+SP
Whitebot 20+AILMENT CHANCE (AC)
Purplebot: 20+All of the above

Effectbots
Armorbot: 20+ HP & DEF
Gamblebot: 20+LUCK & SP
Soldiebot: 20+POW & AC

Ok.... I have no clue what that means, but ok. I was just thinking that the game would be devided into stages. Long stages. In which you battle about 5 bots made by one of the guys. Each stage has the guy who made the bots at the end. And the bots get more advAnced as you move through the stages. Each sarge is equal to a world in other games. The bots would start out weak, and ugly, and at the end would be like the most high tech things ever.


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#85 2012-06-03 23:42:01

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

berberberber wrote:

First boss: have to attack his back after he ground pounds?

Approved.  tongue


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#86 2012-06-03 23:45:23

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

POW= damage
DEF= defense
LUCK= the highest amount of damage possible
SP= special attack points
AC= the chance of inflicting an ailment (stun, electrify, reprogram, etc)

Last edited by berberberber (2012-06-03 23:45:34)


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#87 2012-06-03 23:46:22

sanjayraj
Scratcher
Registered: 2012-03-25
Posts: 500+

Re: Runaway studios

berberberber, I replied back on your comment saying thanks for accepting me.


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#88 2012-06-03 23:49:04

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

sanjayraj wrote:

berberberber, I replied back on your comment saying thanks for accepting me.

Welcome!  Check out the project collab 2 on my account and remix it.


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#89 2012-06-03 23:49:48

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

berberberber wrote:

POW= damage
DEF= defense
LUCK= the highest amount of damage possible
SP= special attack points
AC= the chance of inflicting an ailment (stun, electrify, reprogram, etc)

Ooookkk.


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#90 2012-06-03 23:58:09

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

You should report the first post and ask to take out the (members needed) part.


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#91 2012-06-03 23:58:33

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

I can't believe so many people joined in4 days! I mean, I doubted anyone would join in months!


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#92 2012-06-03 23:59:39

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

berberberber wrote:

You should report the first post and ask to take out the (members needed) part.

Yeah....


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#93 2012-06-04 00:05:44

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

sanjayraj wrote:

berberberber, I replied back on your comment saying thanks for accepting me.

Welcome! So, please take some time to read through this topic and get an idea of what we are doing. Please give us suggestions for the storyline of the game. Read through all the posts on the fourth page. It will help.


Winter...

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#94 2012-06-04 00:10:14

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

Yoshiboy wrote:

sanjayraj wrote:

berberberber, I replied back on your comment saying thanks for accepting me.

Welcome! So, please take some time to read through this topic and get an idea of what we are doing. Please give us suggestions for the storyline of the game. Read through all the posts on the fourth page. It will help.

And the 3rd.


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#95 2012-06-04 00:13:07

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

Ok. Good night. Please note: I don't want any of us to work on the programming until tomorrow, we have to get the storyline and everything set up first.


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#96 2012-06-04 00:13:43

sanjayraj
Scratcher
Registered: 2012-03-25
Posts: 500+

Re: Runaway studios

Okay, so what projects are we working on?


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#97 2012-06-04 00:13:51

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Runaway studios

'night!


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#98 2012-06-04 00:15:13

sanjayraj
Scratcher
Registered: 2012-03-25
Posts: 500+

Re: Runaway studios

What?


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#99 2012-06-04 00:19:00

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

sanjayraj wrote:

What?

We are working on an RPG, please read all the posts on the 3rd and 4th page of this thread.

@berberberber: just so you know, in the application for being head assistant, the "are you an admin or high rank in any other collabs? How many?" part was there because if the number was over 3, I would have declined it.


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#100 2012-06-04 08:38:27

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Runaway studios

Bumpo


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