MathWizz wrote:
Hardmath123 wrote:
ZeroLuck wrote:
I like it, but why do you call this OpenGL?
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Well, at some point I'm hoping to be able to read and evaluate OpenGL ES code.
Eeeaaauummm... Wat? Really?
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Well since the rendering works so nicely (and unexpectedly fast, too!) I figured I can put it to good use. I'm probably gonna stick with my own simplified dialect, though.
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`Y88888888888888888888888888888888888888888PAnd that is what I think of it.
Just try out some backface methods and it will be perfect-o!





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scratchisthebest wrote:
![]()
And that is what I think of it.
Just try out some backface methods and it will be perfect-o!
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