Let me see... what do you mean by hit, is it something like this?
For sprite 1
when flag clicked if <touching [Sprite3 v]> broadcast [Sprite 3 gets hit v] endand for sprite 3
when I receive [Sprite 3 gets hit v] broadcast [get hit v]
when I receive [get hit v] change x by [5]I don't get it..
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This should work,
when gf clicked if <<touching [sprite 3 v]?> and <(costume #) = [3]>> broadcast [hit v]Just make sure that you put this script in sprite 1, and it will work.
Last edited by sonicfan12p (2012-05-28 20:28:32)
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