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#5251 2012-05-28 16:28:17

blob8108
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Registered: 2007-06-25
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

shadow_7283 wrote:

Is the exclamation point in Snap! actually part of the name?

Yes, although Jens doesn't like using it when there is another punctuation mark after the name Snap!, as in this sentence.

This makes discussion about Snap! really hard to read. And gives the impression that everyone's really excited about it...  tongue


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#5252 2012-05-28 17:00:31

shadow_7283
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Registered: 2007-11-07
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

Yeah, this is why we're not in beta yet...

Sorry I didn't clarify, it was a problem in BYOB. I reprogrammed it though (as if doing it once wasn't tedious enough  tongue ). I considered using Snap! for it, but it's for next year's science fair, and my program has heavy use of custom blocks and lists, so I decided to play it safe.

Thanks to the awesomeness of your work, I now have a fully functioning implementation of the A* pathfinding algorithm! BYOB simulations ftw!

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#5253 2012-05-28 17:41:22

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

blob8108 wrote:

And gives the impression that everyone's really excited about it...  tongue

Yeah, exactly!

And also it's meant to be onomotopoetic.


http://cs.berkeley.edu/~bh/sig5.png

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#5254 2012-05-28 17:42:57

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

shadow_7283 wrote:

it was a problem in BYOB. [...] so I decided to play it safe.

Ironic.  hmm   Sounds like a great project!  Knock 'em dead.


http://cs.berkeley.edu/~bh/sig5.png

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#5255 2012-05-29 04:56:07

blob8108
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Registered: 2007-06-25
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

blob8108 wrote:

And gives the impression that everyone's really excited about it...  tongue

Yeah, exactly!

And also it's meant to be onomotopoetic.

But Snap/BYOB doesn't make any noise...


Things I've made: kurt | scratchblocks2 | this cake

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#5256 2012-05-29 07:45:40

roijac
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Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

roijac wrote:

can you tell me when you finished discussing the rings/calling parameters?

I think rings are stable for now.  Thanks.

About your crash, saving global blocks is known not to work.  (n: hint)

i meant when you finish discussing variadic functions and that  tongue

@jens, i noticed that when you press to long on a block inside the block editor, the change block dialog pops out  sad
really annoying  hmm

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#5257 2012-05-29 08:01:34

roijac
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Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

last changes block  big_smile
click here to get it

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#5258 2012-05-29 09:29:50

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

scimonster wrote:

instead of using this super-long and messy thread.

What, you mean you're not curious about why Lucario has a brick wall coming out of his head?  tongue

I don't get it.  tongue

shadow_7283 wrote:

scimonster wrote:

@jens, bharvey: You should create BYOB/Snap! forums, so that we can have more organized discussions, instead of using this super-long and messy thread.

As they've said a few times, they're waiting for the official Snap! release before creating a new topic/forum.

No, like a separate forum system. Not a new topic. On snap.berkley.edu, if they'll let you do that to their servers.  tongue

roijac wrote:

last changes block  big_smile
click here to get it

@Jens: It may just be this project, but probably not. Upon loading, the following scripts hung: blocks, objects, morphic, blocks. When i switched to the variables tab in the project, morphic crashed again.

BTW, the http:// block is great! What other new blocks, besides warp, does Snap! have that BYOB doesn't?

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#5259 2012-05-29 11:22:55

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

blob8108 wrote:

But Snap/BYOB doesn't make any noise...

You mean you don't hear the blocks snap together when you drag one near another and let go?  smile


http://cs.berkeley.edu/~bh/sig5.png

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#5260 2012-05-29 11:26:49

Hardmath123
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Registered: 2010-02-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

blob8108 wrote:

Are you thinking of something like a quine?

Yes, I think that's what Hardmath is asking for.

It would be easy if BYOB were a true Lisp, in which every expression returns a value, but instead we inherit the command/reporter distinction from Logo by way of Scratch, exacerbated by the BYOB misfeature (so maybe we come out even on Hardmath's effect on long-running arguments between Jens and me  smile ) of displaying some reporters as one-line scripts including a REPORT block on output.  So to get it right you have to make that REPORT explicit in the input, and account for that in the Quining.

I'm too tired to think about it right now; my flight home last night was late (making three out of four flights late in the past couple of weeks -- an unsolicited antitestimonial for United Airlines  sad ) and I'm barely ambulatory.

Ah. Well, good luck getting some sleep! I'll think about it some more.  smile


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#5261 2012-05-29 11:28:24

Hardmath123
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Registered: 2010-02-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

blob8108 wrote:

But Snap/BYOB doesn't make any noise...

You mean you don't hear the blocks snap together when you drag one near another and let go?  smile

I believe they make a click sound in App Inventor for Android.  tongue


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#5262 2012-05-29 11:33:46

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

roijac wrote:

last changes block  big_smile

Awesome!

I think it's going to be quite a while before we think about variadic anonymous functions.  Remind me, is it an issue in the manual?  (I guess it must be, since that was the context in which that subthread started, but I'm too tired to look it up.)  Tnx.


http://cs.berkeley.edu/~bh/sig5.png

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#5263 2012-05-29 11:43:54

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

scimonster wrote:

I don't get it.  tongue

http://cs.berkeley.edu/~bh/Luc.png

I thought my question about this was the sort of thing you were complaining about as clutter...

No, like a separate forum system. Not a new topic. On snap.berkley.edu, if they'll let you do that to their servers.  tongue

Oh.  Yeah, we need to do that.  I'll talk with our system staff...

@Jens: It may just be this project, but probably not. Upon loading, the following scripts hung: blocks, objects, morphic, blocks. When i switched to the variables tab in the project, morphic crashed again.

Hmm, works for me.  Browser-specific problem?

BTW, the http:// block is great! What other new blocks, besides warp, does Snap! have that BYOB doesn't?

Call w/continuation!

Last edited by bharvey (2012-05-29 11:45:53)


http://cs.berkeley.edu/~bh/sig5.png

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#5264 2012-05-29 11:56:46

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

scimonster wrote:

I don't get it.  tongue

http://cs.berkeley.edu/~bh/Luc.png

I thought my question about this was the sort of thing you were complaining about as clutter...

Oh.  tongue

bharvey wrote:

No, like a separate forum system. Not a new topic. On snap.berkley.edu, if they'll let you do that to their servers.  tongue

Oh.  Yeah, we need to do that.  I'll talk with our system staff...

Great.

bharvery wrote:

@Jens: It may just be this project, but probably not. Upon loading, the following scripts hung: blocks, objects, morphic, blocks. When i switched to the variables tab in the project, morphic crashed again.

Hmm, works for me.  Browser-specific problem?

Could be... Aurora 14.

bharvey wrote:

BTW, the http:// block is great! What other new blocks, besides warp, does Snap! have that BYOB doesn't?

Call w/continuation!

Hmm, i'll have to wait for the help manual for that one.  smile

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#5265 2012-05-29 13:54:40

xly
Scratcher
Registered: 2010-04-17
Posts: 100+

Re: BYOB 3 - Discussion Thread

To Jens, bharvey ...and others !

I have written a project using the For block to create a "fillsquare" primitive.
I can't save this project with SAVE. But I can EXPORT it and create one xml file which can be easily re- imported into Snap! (+Chrome).

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#5266 2012-05-29 15:20:38

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

scimonster wrote:

Hmm, i'll have to wait for the help manual for that one.  smile

http://snap.berkeley.edu/draftManual.pdf


http://cs.berkeley.edu/~bh/sig5.png

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#5267 2012-05-29 15:23:08

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

xly wrote:

fillsquare

Cool, can you post it?


http://cs.berkeley.edu/~bh/sig5.png

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#5268 2012-05-29 15:27:12

blob8108
Scratcher
Registered: 2007-06-25
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Hardmath123 wrote:

bharvey wrote:

blob8108 wrote:

But Snap/BYOB doesn't make any noise...

You mean you don't hear the blocks snap together when you drag one near another and let go?  smile

I believe they make a click sound in App Inventor for Android.  tongue

...feature request: clicking noises! (Or you change the name.  tongue )


Things I've made: kurt | scratchblocks2 | this cake

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#5269 2012-05-29 15:50:13

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

feature request:
'take snapshot' button somewhere near the stage (camera icon of course) that when you click on it saves a snapshot of current stage to the thumbnail.

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#5270 2012-05-29 16:01:43

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

blob8108 wrote:

...feature request: clicking noises!

It'd be cute for the first five minutes; then it'd drive you crazy.


http://cs.berkeley.edu/~bh/sig5.png

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#5271 2012-05-29 16:02:48

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

roijac wrote:

feature request: 'take snapshot' button

Maybe.  Someday.


http://cs.berkeley.edu/~bh/sig5.png

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#5272 2012-05-29 16:04:42

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

roijac wrote:

feature request: 'take snapshot' button

Maybe.  Someday.

nice to have priority?
it's really not critical

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#5273 2012-05-29 16:46:18

xly
Scratcher
Registered: 2010-04-17
Posts: 100+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

xly wrote:

fillsquare

Cool, can you post it?

Please find some of my Snap! projects with their *.xml files (downloadable ) at :
http://www.xleroy.net/ByobTuto/Snap!/Thumbnails.html

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#5274 2012-05-29 19:59:27

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

http://cs.berkeley.edu/~bh/Luc.png

Is that an insult to my signature?  tongue  I don't think I ever thought of it as coming "out" of my head! xD


http://i.imgur.com/WBkM2QQ.png

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#5275 2012-05-29 20:33:09

Jrocket97
Scratcher
Registered: 2009-10-03
Posts: 100+

Re: BYOB 3 - Discussion Thread

I've been playing with BYOB for quite some time, I must say, I really love the program.  My only complaint is that for i = Start to Finish isn't part of the normal blocks pallete.  I've used that on almost every single one of my BYOB projects, I think it's useful enough to be made standard in Snap! 4.0.  A lot of the blocks on toolsprite should be standard, quite frankly.  Another thing is, is there any chance stretch, pointillize, and other obsolete parts of the scratch code could be added to snap?  Zooming in on the stage and panning would also be nice features.  Okay, done ranting about possible additions now.

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