So I am having trouble with my game. When it goes to level two all the books get messed up and stuff and it only goes about 10 seconds more until it goes to the third level, when it should be 30. Help will be much appreciated. Thanks! http://scratch.mit.edu/projects/Joshlolx/2553284
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Joshlolx wrote:
So I am having trouble with my game. When it goes to level two all the books get messed up and stuff and it only goes about 10 seconds more until it goes to the third level, when it should be 30. Help will be much appreciated. Thanks! http://scratch.mit.edu/projects/Joshlolx/2553284
I can't even clear Level 1! Nevermind, I'll check the scripts instead.
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Joshlolx wrote:
Kind of, but we are not graded on professionalis, just the ability to make a game. I'm working on clean up of the scripts. Thanks anyways. Help?
I may take weeks to get it done, but I'm still helping. But I think it's best if someone else also helps. PLEASE HELP Joshlolx!
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After looking at your blocks all I am willing to do is give you some general advice. Some scratchers think that making a project that does a lot with one sprite and one script proves that you have awsome skills but they often fail to become popular. If you want to make poppular projects then focus on quality. A successful project will look good while being bug free and of course it must be fun to play.
Your project Freaky Library is fun to play. If you want it to look better you could change the art to something that didn't come with scratch. As you know its biggest problem is the bugs. I think 11 sprites, 66 scripts, 15 broadcast tags and 7 variables are way to much for such a simple game. The broadcasts are most confusing and the reason I don't want to get involved. While one sprite one script might not be the best goal a good programmer will always look for ways to do more with less.
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axorion wrote:
After looking at your blocks all I am willing to do is give you some general advice. Some scratchers think that making a project that does a lot with one sprite and one script proves that you have awsome skills but they often fail to become popular. If you want to make poppular projects then focus on quality. A successful project will look good while being bug free and of course it must be fun to play.
Your project Freaky Library is fun to play. If you want it to look better you could change the art to something that didn't come with scratch. As you know its biggest problem is the bugs. I think 11 sprites, 66 scripts, 15 broadcast tags and 7 variables are way to much for such a simple game. The broadcasts are most confusing and the reason I don't want to get involved. While one sprite one script might not be the best goal a good programmer will always look for ways to do more with less.
Ok thank you, I would try removing and consolidating some scripts
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