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#1 2012-05-20 18:08:44

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

CloudMMO - An MMO with Cloud Variables

I always said that cloud variables could never handle a massive MMO. And I made a project to prove I was right. CloudMMO is an MMO, using practical online methods with cloud variables/cloud lists, but most importantly, it lags. Even a simple 2 player project doesn't quite work as you'd expect. It's just to much for Scratch's servers to handle.


If you would like to try CloudMMO for yourself, it is made using the 2.0 alpha, and can be found here.


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#2 2012-05-20 19:56:28

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: CloudMMO - An MMO with Cloud Variables

I want to help!

Last edited by ImagineIt (2012-05-20 19:56:50)

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#3 2012-05-20 22:33:00

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: CloudMMO - An MMO with Cloud Variables

Could I help? As long as we're not using anything like python or anything outside of scratch like that, I'd love to help.


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#4 2012-05-20 22:38:02

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: CloudMMO - An MMO with Cloud Variables

He just said it wouldn't work :L


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#5 2012-05-20 22:42:08

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: CloudMMO - An MMO with Cloud Variables

veggieman001 wrote:

He just said it wouldn't work :L

Sorry :S I'm tired  tongue  I thought it said something like "Many people have said that an mmo with cloud wouldn't work, but I proved it would with cloudmmo. Now I am working on making it less laggy," lol! I really got to read the entire post before posting.

Edit: I'm the only one who's not a broney in this entire topic...

Last edited by elfin8er (2012-05-20 22:42:40)


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#6 2012-05-20 22:42:44

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: CloudMMO - An MMO with Cloud Variables

elfin8er wrote:

veggieman001 wrote:

He just said it wouldn't work :L

Sorry :S I'm tired  tongue  I thought it said something like "Many people have said that an mmo with cloud wouldn't work, but I proved it would with cloudmmo. Now I am working on making it less laggy," lol! I really got to read the entire post before posting.

Haha, mkay.


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#7 2012-05-20 22:55:56

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: CloudMMO - An MMO with Cloud Variables

How did you upload an alpha project?  hmm


I don't know why you say goodbye, I say hello!  big_smile

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#8 2012-05-20 23:07:40

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: CloudMMO - An MMO with Cloud Variables

jji7skyline wrote:

How did you upload an alpha project?  hmm

People at Scratch Day @ MIT had access to the scratchday12 account.


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