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#201 2012-05-19 07:56:20

Tbtemplex97
Scratcher
Registered: 2011-11-12
Posts: 100+

Re: Scratch 2.0 Prototype: Biggest Concerns

Couple of questions, can we have a time Sensor Value and a Username Sensor Value, just makes chatrooms so much easier

And, When you export your project will it be an option to allow people to see the code?


Online Status: http://blocks.scratchr.org/API.php?action=onlineStatus&user=Tbtemplex97
Darkspace Coming Soon!, Try the Singleplayer Demo

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#202 2012-05-19 08:02:08

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Scratch 2.0 Prototype: Biggest Concerns

I'm thinking of making a chatroom when 2.0 comes out. I'd make a cloud list to store everyone's passwords. The problem is, I'm scared that someone will "look inside" and find everyone's passwords! Can you make something to protect cloud lists and variables from being viewed?

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#203 2012-05-19 08:03:10

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Scratch 2.0 Prototype: Biggest Concerns

Tbtemplex97 wrote:

Couple of questions, can we have a time Sensor Value and a Username Sensor Value, just makes chatrooms so much easier

And, When you export your project will it be an option to allow people to see the code?

For the username sensor vaue, just make a variable derp

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#204 2012-05-19 09:15:05

devhs
New Scratcher
Registered: 2012-03-31
Posts: 1

Re: Scratch 2.0 Prototype: Biggest Concerns

We just finished a long project to translate all the help screens into the Tamil language (spoken in Tamil Nadu, in southern India). Please tell me that same help screens will still be usable in Scratch 2. Thanks.

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#205 2012-05-19 09:26:49

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

1) What will the music file size be on Scratch 2? I'm worried that if everything is online than there will be no compressor and there won't be enough music space.
2) An actual suggestion: Is there are a way you could speed up the creator? I did a test with Panther 1.0, and although it is a glitchy mod it can make just over 300 clones before it slows down. I did the same test with Scratch 2.0 on google chrome and found it could only make around 60 before it started to lag. I really want to make a city game with clones, as my last one failed without clones, but with a 60 clone limit before it lags I don't think it will be possible.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#206 2012-05-19 10:01:21

Tbtemplex97
Scratcher
Registered: 2011-11-12
Posts: 100+

Re: Scratch 2.0 Prototype: Biggest Concerns

Lellowsfuzz wrote:

Tbtemplex97 wrote:

Couple of questions, can we have a time Sensor Value and a Username Sensor Value, just makes chatrooms so much easier

And, When you export your project will it be an option to allow people to see the code?

For the username sensor vaue, just make a variable derp

But if u use a variable where someone can input, people could steal accounts


Online Status: http://blocks.scratchr.org/API.php?action=onlineStatus&user=Tbtemplex97
Darkspace Coming Soon!, Try the Singleplayer Demo

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#207 2012-05-19 10:33:22

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

You can no longer put numeric values into blocks such as

switch to costume [costume1 v]

Last edited by SeptimusHeap (2012-05-19 10:33:39)


http://i46.tinypic.com/dw7zft.png

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#208 2012-05-19 12:08:58

Foxgirlgamer
Scratcher
Registered: 2009-02-28
Posts: 49

Re: Scratch 2.0 Prototype: Biggest Concerns

Well I'm super-concerned about people abusing the 'backpack' to steal other's artwork.
I know y'all think that remixing is fine and dandy but honestly this wouldn't be remixing. Just stealing.


Random unpopular scratch member: banan007! SUPPORT THEM! http://scratch.mit.edu/users/banan007

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#209 2012-05-19 13:11:01

Smozzick
Scratcher
Registered: 2011-10-23
Posts: 100+

Re: Scratch 2.0 Prototype: Biggest Concerns

Foxgirlgamer wrote:

Well I'm super-concerned about people abusing the 'backpack' to steal other's artwork.
I know y'all think that remixing is fine and dandy but honestly this wouldn't be remixing. Just stealing.

I don't think artwork intrinsically has more worth than someone's coding. People put plenty of effort into both. Though I suppose it is true that you can be much more original in artwork...Eh, I see your point I guess. As always an option to not allow remixing would be nice but perhaps one focused on imagery would work and not limit people in what they create. Runs into the problem with share being an important part of scratch, though.

Besides which people can just download and take images at the moment - nothing changes; just continue to ask people not to remix without your permission or something.

---

My concern:

Disappearing blocks!

When I was in the editor the Delete clone and clone startup blocks disappeared; not sure why.

Last edited by Smozzick (2012-05-19 13:28:46)


http://i50.tinypic.com/ded8m.png

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#210 2012-05-19 13:50:29

PerspectiveDesigns
Scratcher
Registered: 2010-10-14
Posts: 38

Re: Scratch 2.0 Prototype: Biggest Concerns

Tbtemplex97 wrote:

Couple of questions, can we have a time Sensor Value and a Username Sensor Value, just makes chatrooms so much easier

And, When you export your project will it be an option to allow people to see the code?

That's exactly what I thought of! It would be EXTREMELY useful for my upcoming MMOG.


"It's all fun and games until somebody loses a head."

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#211 2012-05-19 15:12:09

AtomicBawm3
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

Has anyone else had the problem that the pen tool doesn't work at all?


http://i50.tinypic.com/j0yw0p.jpg

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#212 2012-05-19 15:33:52

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

AtomicBawm3 wrote:

Has anyone else had the problem that the pen tool doesn't work at all?

Works for me

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#213 2012-05-19 16:38:17

rubiks_cube_guy238
Scratcher
Registered: 2009-07-02
Posts: 100+

Re: Scratch 2.0 Prototype: Biggest Concerns

The list of galleries is outdated and includes deleted galleries.


The glass is never half full nor half empty; it is twice as large as it needs to be.

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#214 2012-05-19 17:22:57

rubiks_cube_guy238
Scratcher
Registered: 2009-07-02
Posts: 100+

Re: Scratch 2.0 Prototype: Biggest Concerns

I accidentally closed the window while I was working on a project and my work was lost. Why can't it have a 'confirm navigation' popup like Snap! ?

The sensor value menu includes 'resistance-B' twice.

Last edited by rubiks_cube_guy238 (2012-05-19 18:06:29)


The glass is never half full nor half empty; it is twice as large as it needs to be.

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#215 2012-05-19 19:08:35

AtomicBawm3
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

TorbyFork234 wrote:

AtomicBawm3 wrote:

Has anyone else had the problem that the pen tool doesn't work at all?

Works for me

Ok...did you try it with Scratch also accessing the camera?


http://i50.tinypic.com/j0yw0p.jpg

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#216 2012-05-19 19:55:40

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

Borrego6165 wrote:

1) What will the music file size be on Scratch 2? I'm worried that if everything is online than there will be no compressor and there won't be enough music space.
2) An actual suggestion: Is there are a way you could speed up the creator? I did a test with Panther 1.0, and although it is a glitchy mod it can make just over 300 clones before it slows down. I did the same test with Scratch 2.0 on google chrome and found it could only make around 60 before it started to lag. I really want to make a city game with clones, as my last one failed without clones, but with a 60 clone limit before it lags I don't think it will be possible.

1. I don't have an answer.
2. I don't really have an answer either, but the slowness of clones depends on the costumes/sounds/scripts they have or use. I have personally made projects that can use all of the 1000 allowable clones, and the project might get somewhat laggy, but it still functions properly (at about 3-5 frames per second).


http://i.imgur.com/WBkM2QQ.png

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#217 2012-05-19 20:25:01

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

This may not go here, but there are now 115 identical (rather strange) comments on Lucario621's Scratch Chat on the 2.0 alpha. They were posted by 'scratchday12.' Were they intentional?


So long, 1.4.
http://goo.gl/3JEV9

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#218 2012-05-19 22:54:25

comp09
New Scratcher
Registered: 2010-08-30
Posts: 4

Re: Scratch 2.0 Prototype: Biggest Concerns

comp09 wrote:

The character "π" (pi) displays as "Ï€" on the alpha version. It displays correctly on the old version. This probably means that tons of other characters display strange as well. To see it search for "comp09" (meeeee! _meow_) and the first project has that bug.

Hello? Anyone going to answer me?

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#219 2012-05-19 23:04:23

BoltBait
Scratcher
Registered: 2009-03-09
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

comp09, I know it is frustrating not to get even a simple response from the Scratch Team on each bug reported, be patient.  I'm sure they are reading this thread and will address each concern in time.


Animated sigs must be banned!
http://boltbait.com/j.pnghttp://boltbait.com/s.pnghttp://boltbait.com/d.pnghttp://boltbait.com/a.pnghttp://boltbait.com/p.png

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#220 2012-05-20 05:14:37

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

Lucario621 wrote:

Borrego6165 wrote:

1) What will the music file size be on Scratch 2? I'm worried that if everything is online than there will be no compressor and there won't be enough music space.
2) An actual suggestion: Is there are a way you could speed up the creator? I did a test with Panther 1.0, and although it is a glitchy mod it can make just over 300 clones before it slows down. I did the same test with Scratch 2.0 on google chrome and found it could only make around 60 before it started to lag. I really want to make a city game with clones, as my last one failed without clones, but with a 60 clone limit before it lags I don't think it will be possible.

1. I don't have an answer.
2. I don't really have an answer either, but the slowness of clones depends on the costumes/sounds/scripts they have or use. I have personally made projects that can use all of the 1000 allowable clones, and the project might get somewhat laggy, but it still functions properly (at about 3-5 frames per second).

thanks! you're doing a great job too as moderator!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#221 2012-05-20 06:20:02

gbear605
Scratcher
Registered: 2008-03-06
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

technoboy10 wrote:

This may not go here, but there are now 115 identical (rather strange) comments on Lucario621's Scratch Chat on the 2.0 alpha. They were posted by 'scratchday12.' Were they intentional?

It was an account that was open to anyone during scratchday, so that was everyone at scratchday  tongue


Yeah, I'm mostly inactive.  I check in once in a while though.  If you want to contact me, I have a contact form at my website, http://escratch.org

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#222 2012-05-20 06:25:23

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

This is more of a bug than a concern, but it's very... concerning.

Variables and lists can have the same names. Now, this is great for users, since they can tell the two apart anyway, but not so great for the computer.

If I have a variable named "house" and a list also named "house", and try to show the watcher for the list, it shows the variable instead. There are probably other related bugs but I haven't had the chance to test for them.

Fix?  smile

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#223 2012-05-20 06:35:08

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Scratch 2.0 Prototype: Biggest Concerns

Scratch comments come out as obsolete blocks  hmm


I don't know why you say goodbye, I say hello!  big_smile

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#224 2012-05-20 07:17:33

s_federici
Scratcher
Registered: 2007-12-18
Posts: 500+

Re: Scratch 2.0 Prototype: Biggest Concerns

Sprite's info are now hidden. This is really bad. To make everything clear to Scratch newbies (the most important part of Scratch community: if a newbie won't think that Scratch rocks and that it can be easily grasped, they won't stick to it) Sprite info should be under everyone's eyes: only in this way they will immediately grasp what the x/y blocks are for.

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#225 2012-05-20 10:02:00

s_federici
Scratcher
Registered: 2007-12-18
Posts: 500+

Re: Scratch 2.0 Prototype: Biggest Concerns

I'm concerned about how "unnatural" the creation of clones is.

I created a clone version of the very neat breakout project by PeterC (http://scratch.mit.edu/projects/PeterC/8767). In this version, each brick is a clone of the "brick" sprite.

If you want, you can download my version with clones from http://www.sitibs.com/files/stefano/bre …  clones.sb.

What I don't like of my version with clones? two things:

- PROBLEM 1: first of all, the fact that having to identify clones in some way (for example to position each of them in their specific position) I had to create a "brick number" global variable. But, as the script that creates clones (you can find it in the Stage) keeps going on immediately after the creation of each clone, I cannot trust the value of the global variable: it is updated before its value is used by the clone. Solutions to this problem can be i) add a "wait" block right after each "create clone" block or ii) add a further global "semaphore" variable to make the clone creation script wait until the value of the "brick number" variable has been used. SOLUTION: a cleaner solution would be having a "clone number" reporter in the Control category. OBJECTION: the "clone number" block won't have any clear value for sprites that are not clones. ANSWER: the same is true of the "delete this clone" block. This block indeed has not clear sense for sprites that are not clones.

- PROBLEM 2: to make the "clone startup" script of the brick sprite as "homogeneous" as possible, I had to hide the "brick sprite", in order to use only its clones. This is counterintuitive to me. The brick sprite should be just one of the bricks in the project. In this way it is only a "mold" for its clones. Weird. I noticed the same strategy in the very nice FireWord project by Illusionist. So I guess every miningful project that uses clones must hide the original sprite. This is contrary to my idea of programming and automation. If in a programming language a programming construct must be used "every time" that another construct is used, the two constructs should be merged in a single construct. SOLUTION: automatically hide the original sprite every time it is cloned. OBJECTION: this is "weird" too. ANSWER: yes, this is weird too...

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