shiguy101 wrote:
is it just me or dose the scratch cat not look right?
Lol, yeah, it looks kinda on the chubby side.
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There seem to be problems with Unicode — for example, when I use the em dash (Alt+Shift+minus on a Mac, "—"), it shows up as —. For an example, see the project notes here.
Oh, and it'd be nice if you could switch from "see inside" to the project page without the project reloading.
Looks really nice, though!
Last edited by blob8108 (2012-05-17 11:10:30)
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slayerrobe7 wrote:
how do you make blocks have inputs
I believe if you Shift-click on the block, it gives you the option to define parameters.
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thx
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blob8108 wrote:
There seem to be problems with Unicode — for example, when I use the em dash (Alt+Shift+minus on a Mac, "—"), it shows up as —. For an example, see the project notes here.
Oh, and it'd be nice if you could switch from "see inside" to the project page without the project reloading.
Looks really nice, though!
Do you have JavaScript enabled? What browser and OS are you using?
Paddle2See wrote:
slayerrobe7 wrote:
how do you make blocks have inputs
I believe if you Shift-click on the block, it gives you the option to define parameters.
Yep.
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you cant report comments or projects ive seen stuff in both that isn't good for all ages
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WillieD wrote:
Theres a glitch where the up arrow key scrolls the page up when you mean to do it in the project.
Click on the project. It does it for everything on the web.
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shiguy101 wrote:
is it just me or dose the scratch cat not look right?
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shiguy101 wrote:
shiguy101 wrote:
is it just me or dose the scratch cat not look right?
I think his eyes need to be bigger.
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Um, how do you delete a list?
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RedRocker227 wrote:
Um, how do you delete a list?
Lists aren't well implemented yet. You can't.
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scimonster wrote:
RedRocker227 wrote:
Um, how do you delete a list?
Lists aren't well implemented yet. You can't.
Oh, okay...
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It sucks having no paint editor. And its very confusing having to shift+click stuff.
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I'm worried that people will just drag every sprite of a project into their backpack, then paste them all into their own project and claim they made it...
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treebark1313 wrote:
I'm worried that people will just drag every sprite of a project into their backpack, then paste them all into their own project and claim they made it...
Yeah, the number of people that reupload others' projects without making any changes will like, triple.
ManaUser wrote:
Yeah, I wonder why the can't still use right-click. I've seen other flash games that supported it.
Um, no you haven't. Flash doesn't support right-click, end of.
Last edited by RedRocker227 (2012-05-17 12:04:09)
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I wish you could define custom reporters and booleans...
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RedRocker227 wrote:
ManaUser wrote:
Yeah, I wonder why the can't still use right-click. I've seen other flash games that supported it.
Um, no you haven't. Flash doesn't support right-click, end of.
Yes it does. Well, you always get the context menu offering Flash settings, but you can add your own options to it, and hide some of the default ones. I have absolutely definitely seen this done.
Last edited by ManaUser (2012-05-17 12:22:11)
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The lack of a paint editor is making it impossible for me to work on my project, but I really like the BYOB layout
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ManaUser wrote:
Yeah, I wonder why the can't still use right-click. I've seen other flash games that supported it.
RedRocker227 wrote:
Um, no you haven't. Flash doesn't support right-click, end of.
One flash game that supports right click: i dont even know (the last level) if you right click it gives you an option to win/not win the game.
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Nothing seems to work for me, I know you can't log in but the panel to log in doesn't even work
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benjamin2 wrote:
Will we be able to play our projects in presentation mode in the editor?
Will all of my projects, sounds and sprites currently stored in my 1.4 application be transferrable to 2.0?
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Also putting a make clone block in a clone thing crashes my computer
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ManaUser wrote:
RedRocker227 wrote:
ManaUser wrote:
Yeah, I wonder why the can't still use right-click. I've seen other flash games that supported it.
Um, no you haven't. Flash doesn't support right-click, end of.
Yes it does. Well, you always get the context menu offering Flash settings, but you can add your own options to it, and hide some of the default ones. I have absolutely definitely seen this done.
I'll quote the discussion in the 2.0 testers forum, now that i'm allowed to.
illusionist wrote:
I noticed right-clicking didn't work the minute I opened up the editor.
Is this permanent? Because it is really throwing me off my game (not quite as bad the the flipped stage though).
Lightnin wrote:
illusionist wrote:
I noticed right-clicking didn't work the minute I opened up the editor.
Is this permanent? Because it is really throwing me off my game (not quite as bad the the flipped stage though).As I understand it, Flash doesn't fully relinquish the right click menu. You can make it so the flash menu doesn't come up when you right-click, but you can't replace it with your own custom menu.
I would love it if that turned out not to be the case...
illusionist wrote:
Lightnin wrote:
illusionist wrote:
I noticed right-clicking didn't work the minute I opened up the editor.
Is this permanent? Because it is really throwing me off my game (not quite as bad the the flipped stage though).As I understand it, Flash doesn't fully relinquish the right click menu. You can make it so the flash menu doesn't come up when you right-click, but you can't replace it with your own custom menu.
I would love it if that turned out not to be the case...I see.
I've been working on a project and I think the shift-clicking feels alright. I think it would be a good idea to turn off flash's right-click menu so as not to confuse people.
fullmoon wrote:
Lightnin wrote:
illusionist wrote:
I noticed right-clicking didn't work the minute I opened up the editor.
Is this permanent? Because it is really throwing me off my game (not quite as bad the the flipped stage though).As I understand it, Flash doesn't fully relinquish the right click menu. You can make it so the flash menu doesn't come up when you right-click, but you can't replace it with your own custom menu.
I would love it if that turned out not to be the case...Well then, do I have news for you: flash.ui.ContextMenu!
EDIT You may also be interested in flash.display.Stage::showDefaultContextMenu. I see you've built your own context menus, and if you'd prefer to keep those, there's a mouse event to do that too...
EDIT 2: Aha! The flash.events.MouseEvent.RIGHT_CLICK event is now supported in-browser with Flash Player 11.2. If you're looking to support older versions of the Player I would suggest taking a look at this code.
johnadmin wrote:
Hi, Fullmoon.
Thanks for researching this problem and for all your suggestions.
I've tried using the Flash context menu, but it has two problems: (1) it's appearance can't be customized, and (2) you can't hide the Adobe "about" and "settings" items, although setting showDefaultContextMenu to false allows you to hide everythign else. For those reasons, I worry that people would not realize that the menu was part of Scratch -- although that might be less of a problem than not knowing to use shift-click to get the context menu.
Thanks for pointing out that Flash 11.2 supports the RIGHT_CLICK event. From what I've read, in the context of a browser, the RIGHT_CLICK event is delivered only *after* the Flash context menu has been displayed. Thus, if we used that event for Scratch menus the user would see two menus in row; not good.
Your final suggestion, using JS to capture the right-click event and call the SWF is an interesting alternative. I hadn't come across that before, so thanks for passing it along. The downside of this is that it prevents users from getting the Adobe menu, and sometimes they might actually need that (e.g. to change their settings or check what version of the Flash Player they have). There's also a comment suggesting that this approach doesn't work on some versions of Safari, although perhaps that comment is out of date. But assuming this works, it comes closest to giving us right-click context menus in Scratch 2.0.
None of these solutions is perfect, but this is definitely a good time to be consider all the alternatives.
-- John
I think that they could add a disabled option to the Flash context menu "Shift-click for context menu" to solve it.
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