coolhogs wrote:
OK, let's get back on topic.
So, we are making a rotational gravity raycaster.
It will combine Torbyfork's tutorial with the wiki's rotational gravity scripts.
I don't know if it will work, or not.
What do you mean by rotational? Where if you go forward you start moving on the side of a 3-d planet or where if you forward, you are actually starting to curve?
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TorbyFork234 wrote:
coolhogs wrote:
OK, let's get back on topic.
So, we are making a rotational gravity raycaster.
It will combine Torbyfork's tutorial with the wiki's rotational gravity scripts.
I don't know if it will work, or not.What do you mean by rotational? Where if you go forward you start moving on the side of a 3-d planet or where if you forward, you are actually starting to curve?
Yes, like the one where if you go forward, you start moving on the side of a 3D planet.
I hope it will work...
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coolhogs wrote:
TorbyFork234 wrote:
coolhogs wrote:
OK, let's get back on topic.
So, we are making a rotational gravity raycaster.
It will combine Torbyfork's tutorial with the wiki's rotational gravity scripts.
I don't know if it will work, or not.What do you mean by rotational? Where if you go forward you start moving on the side of a 3-d planet or where if you forward, you are actually starting to curve?
Yes, like the one where if you go forward, you start moving on the side of a 3D planet.
I hope it will work...
When you said the wiki having rotational gravity scripts, it has none. It only has it for 2-d games. If you have it where your on a small 3-d planet, it would be very complicated math I doubt I could do.
Last edited by TorbyFork234 (2012-05-14 22:32:54)
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TorbyFork234 wrote:
coolhogs wrote:
TorbyFork234 wrote:
What do you mean by rotational? Where if you go forward you start moving on the side of a 3-d planet or where if you forward, you are actually starting to curve?Yes, like the one where if you go forward, you start moving on the side of a 3D planet.
I hope it will work...When you said the wiki having rotational gravity scripts, it has none. It only has it for 2-d games. If you have it where your on a small 3-d planet, it would be very complicated math I doubt I could do.
It has it.
Look it under:
Simulating Gravity.
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coolhogs wrote:
TorbyFork234 wrote:
coolhogs wrote:
Yes, like the one where if you go forward, you start moving on the side of a 3D planet.
I hope it will work...When you said the wiki having rotational gravity scripts, it has none. It only has it for 2-d games. If you have it where your on a small 3-d planet, it would be very complicated math I doubt I could do.
It has it.
Look it under:
Simulating Gravity.
Like I said, it's only for 2-d games. Since we're talking about a 3-d game with walls sticking out of a small planet it won't work the same way.
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TorbyFork234 wrote:
coolhogs wrote:
TorbyFork234 wrote:
When you said the wiki having rotational gravity scripts, it has none. It only has it for 2-d games. If you have it where your on a small 3-d planet, it would be very complicated math I doubt I could do.It has it.
Look it under:
Simulating Gravity.Like I said, it's only for 2-d games. Since we're talking about a 3-d game with walls sticking out of a small planet it won't work the same way.
Hmm...
I'll try it.
If it doesn't work then I'll just make it a normal raycaster.
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coolhogs wrote:
TorbyFork234 wrote:
coolhogs wrote:
It has it.
Look it under:
Simulating Gravity.Like I said, it's only for 2-d games. Since we're talking about a 3-d game with walls sticking out of a small planet it won't work the same way.
Hmm...
I'll try it.
If it doesn't work then I'll just make it a normal raycaster.
I don't want things to be normal. If you ever read any of my curator speeches or have seen most of my projects you have seen that I'm all about adding in unique features or making a new idea instead of making an already made project a little differently. So, with a little help, I'm thinking of making an array based raycaster where it will make the walls and also draw a floor with holes that you can fall into. I still need to figure out how to draw the floor in 3-d...
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So are we going to do that raycaster with a floor?
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coolhogs wrote:
Oh, and I am going to make a website. Does any of you know any online stuff that makes a website for you? Any ideas? Tips?
weebly. I can do it, I'm good with web design!
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Continued:
The subdomains should have what they have on here.
Also can you make a forum? The forum should have these categories:
TBG
RPG
Music
Scratch Projects
Miscellaneous
Whatever you can think of...
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Hello and i would like to join as a programmer. Im not so good at art but i rock at programming. 10/10 i rate myself. probably 9/10 other people rate me. My best projects? Just check out my imine games and OS's!
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