Sort of. There would be one ball sprite in each client (but there would be two clients, because it would be two player)
Offline
Can you upload what you have so far? 'Cause it's kind of hard to explain out of nothing.
Offline
Well, you have a ball. It puts its position in a variable called Ball Position. Then it goes to the sensor Ball Position. Does this make any sense?
Offline
Well, you would have a ball for each enemy plus a definite one for yourself. Yourself sends data to the other program, which sets that value as the enemy data, and vice versa.
I think that should have cleared up on what bobbybee said, but I can't think of any better way to say it
Offline
I know mesh. I'm actually planning on releasing a pong game.
You need one ball on each program. In both sprites, make 2 local (sprite-only) variables. X and Y (both vars for both sprites) Using the sensor connections block, make the ball in one program go to the X and Y of the other program's.
Offline
Try looking at this (it's a little complicated cuz its 1s1s, but it still helps): http://scratch.mit.edu/projects/GeonoTRON2000/2535353
Offline