fruit wrote:
coolstuff wrote:
PS wanna give me a copy?
leaks = bad
you might leak it
I won't. I'm supertrustworthy. You should know that
Pleeeeeeeeease?
You gave it to Dawnlight.
Last edited by coolstuff (2009-05-19 17:36:26)
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coolstuff wrote:
fruit wrote:
coolstuff wrote:
PS wanna give me a copy?
leaks = bad
you might leak itI won't. I'm supertrustworthy. You should know that
Pleeeeeeeeease?
i need boinoinoi's opinion . he was at the metting. i want to the other one
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fruit wrote:
coolstuff wrote:
fruit wrote:
leaks = bad
you might leak itI won't. I'm supertrustworthy. You should know that
Pleeeeeeeeease?i need boinoinoi's opinion . he was at the metting. i want to the other one
Boinoinoi! Oi! Here! Now! *snaps fingers*.
And I hope you're aware that I'm kidding. (About the snapping fingers)
Last edited by coolstuff (2009-05-19 17:38:10)
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coolstuff wrote:
archmage wrote:
I am making a chatroom in scratch when it is released. The hidden online feature is the coolest update.
Aw, how'd YOU get it?
I've been an official beta tester since the first beta I think. But I just found the mesh feature because it was hidden and not mentioned in the documentation. However, I think that it may be local only with eliminates the possibility of connecting with people from other networks.
Also, I have already made a chatroom.
PS: Don't bother with rpgs, you would need sprite duplication for that.
Last edited by archmage (2009-05-19 17:43:07)
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archmage wrote:
coolstuff wrote:
archmage wrote:
I am making a chatroom in scratch when it is released. The hidden online feature is the coolest update.
Aw, how'd YOU get it?
I've been an official beta tester since the first beta I think.
Also, I have already made a chatroom.
PS: Don't bother with rpgs, you would need sprite duplication for that.
Ah. Understandable. I wish I had a beta...
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coolstuff wrote:
fruit wrote:
make a chatroom
Use those neat little "ask" thingamajigs and store them in variables which will be stored in a list.
yeah, i know i have to do something like that... i have to test it out with somebody.
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fruit wrote:
coolstuff wrote:
fruit wrote:
make a chatroom
Use those neat little "ask" thingamajigs and store them in variables which will be stored in a list.
yeah, i know i have to do something like that... i have to test it out with somebody.
You could use Scratch Connections...
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coolstuff wrote:
fruit wrote:
coolstuff wrote:
I won't. I'm supertrustworthy. You should know that
Pleeeeeeeeease?i need boinoinoi's opinion . he was at the metting. i want to the other one
Boinoinoi! Oi! Here! Now! *snaps fingers*.
And I hope you're aware that I'm kidding. (About the snapping fingers)
Gah! What? Oh. Well, we're trying not to make this super-public. If word gets out (and it already has) that select members are giving away free 1.4 beta copies, that's not good. Just try to limit it to people who would use all of the features to a full extent. I'll let you be the judge.
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I want one sooo badly I went to the conference and left 5 minutes early and didn't get a copy D:
PS. M8R-d84sui@mailinator.com
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One thing I don't like about the mesh feature is that all users must be added manually. What I mean is that if someone connects to your server, you cannot automatically register their variables, you must manually put the necessary blocks together. This makes it much harder to include new users who connect.
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How does the mesh feature work?
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archmage wrote:
One thing I don't like about the mesh feature is that all users must be added manually. What I mean is that if someone connects to your server, you cannot automatically register their variables, you must manually put the necessary blocks together. This makes it much harder to include new users who connect.
I guess that would just be a problem for when it's in beta. Once it's official, you could share it and just have people download it. That way, in the chatrooms, for example you could have administrative powers or something.
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archmage wrote:
One thing I don't like about the mesh feature is that all users must be added manually. What I mean is that if someone connects to your server, you cannot automatically register their variables, you must manually put the necessary blocks together. This makes it much harder to include new users who connect.
You mean you have to give every single person who can use the project a permission to use it?
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coolstuff wrote:
archmage wrote:
One thing I don't like about the mesh feature is that all users must be added manually. What I mean is that if someone connects to your server, you cannot automatically register their variables, you must manually put the necessary blocks together. This makes it much harder to include new users who connect.
You mean you have to give every single person who can use the project a permission to use it?
Well, you have to connect with a username, and if the host doesn't have the variables for that specific username then they can't recieve data from that user.
Last edited by archmage (2009-05-19 19:23:18)
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archmage wrote:
coolstuff wrote:
archmage wrote:
One thing I don't like about the mesh feature is that all users must be added manually. What I mean is that if someone connects to your server, you cannot automatically register their variables, you must manually put the necessary blocks together. This makes it much harder to include new users who connect.
You mean you have to give every single person who can use the project a permission to use it?
Well, you have to connect with a username, and if the host doesn't have the variables for that specific username then they can't recieve data from that user.
So does that mean you have to use your own server now? Or does the Scratch website still do that? I imagine it would increase the server load a fair bit...
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coolstuff wrote:
technoguyx wrote:
BoltBait wrote:
I'm feeling so left out.
Same.
And moi aussi!
Lol, tui parlez français?
Je ne comprende français bien >_>
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technoguyx wrote:
coolstuff wrote:
technoguyx wrote:
Same.And moi aussi!
Lol, tui parlez français?
Je ne comprende français bien >_>
Oui, je parle un petit peu de français, mais je ne suis pas bon. Quelques anees avant cette journee (et je m'excuse pour les accents qui n'existe pas), je suis dans l'immersion, mais pas maintenant.
*phew*
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