For my next game, I wanted to make a military based game. I thought about it, and came up with four ideas, and I can't decide which to make next. Here goes...
<<Army of One>>
Top-down shooter
After being discharged from the army, a soldier becomes a vigilante and tries to take down an undercover terrorist organization.
<<Beaches of D-Day>>
Top-down shooter/FPS
Choose between Germany and America:
America (Top-down shooter) - Control a soldier as you storm the beach and fight you way past German soldiers, machine gunners, and mortars.
Germany (FPS) - Defend the beach from the American troops with a mounted machine gun.
<<Army General>>
RTS
Send out soldiers, medics, and engineers to combat the opposing army as they attack. You only have a certain amount of reinforcements to beat each wave. Soldiers fight and control turrets, medics heal the wounded, and engineer repair turrets and barriers.
<<Squad Commander>>
Top-down strategy
Switch between squad members to complete various objectives.
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I can't decide which one to do first. Please help by saying which one you think will be the best or making your own suggestions.
Thanks!!!!
Last edited by Shin23 (2011-06-18 21:27:57)
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The RTS or Top Down Strategy.
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squad commander!
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beaches of d-day or army of one
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I like Squad Commander and Beaches of D-Day. Those are pretty engaging ideas.
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I made a real short demo for squad commander. Read the project notes.
Squad Commander Demo
Last edited by Shin23 (2011-06-21 22:19:24)
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Believe you should make it more like warfare simulation modelling a Y9i The games should use a bit of Game Theory ...so you can sell the same to the MBA guys.
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JudeSecaro wrote:
Believe you should make it more like warfare simulation modelling a Y9i The games should use a bit of Game Theory ...so you can sell the same to the MBA guys.
Wait... what?
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MaxtheWeirdo wrote:
The RTS or Top Down Strategy.
Agree.
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