This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2012-05-11 10:56:28

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Locked Cloud Variable Option

Suppose I created a project with 'accounts' and passwords, and the passwords are stored in a cloud list. If someone saw inside the project, they would have access to all the passwords. What I propose is an option for 'locked' cloud variables. The values of these would not be accessible to anyone but the creator of the project. However, this would not change Scratch's core values; because if someone tried to view or change these, a notification box would appear with 'The creator of this project has locked these variables. To change the values, you must erase the(or create a new) cloud variable/list.'
Please note that locking/unlocking data would be an option. If the creator chose to use unlocked data, the values could be changed by anyone. Also, the values may be changed by the original program. Also, mods could see locked data (yes, the magical fix for any suggestion.  tongue ).

Supporters:
RedRocker227
joefarebrother
jcpopp
TorbyFork234
SJRCS_011
zippynk
stevetheipad
G0D_M0D3
pi3
James07
CheeseMunchy
Mokat
joletole
Markyparky
3DSfan12345
jontmy00
meowscratchcat
benjamin2
Lellowsfuzz

Scratch Suggestions page

Last edited by technoboy10 (2012-05-19 13:40:57)


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#2 2012-05-11 12:06:32

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Locked Cloud Variable Option

You could always encode the passwords using an encoder/decoder script...


My latest project is called http://tinyurl.com/d2m8hne! It has http://tinyurl.com/d395ygk views, http://tinyurl.com/cnasmt7 love-its, and http://tinyurl.com/bwjy8xs comments.
http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

Offline

 

#3 2012-05-11 12:10:57

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Locked Cloud Variable Option

joefarebrother wrote:

You could always encode the passwords using an encoder/decoder script...

Then they'd just check the script to see the method of encrypting though.

I support.


Why

Offline

 

#4 2012-05-11 12:56:32

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

RedRocker227 wrote:

joefarebrother wrote:

You could always encode the passwords using an encoder/decoder script...

Then they'd just check the script to see the method of encrypting though.

I support.

Thanks!


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#5 2012-05-11 12:58:36

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Locked Cloud Variable Option

OK, I support!


My latest project is called http://tinyurl.com/d2m8hne! It has http://tinyurl.com/d395ygk views, http://tinyurl.com/cnasmt7 love-its, and http://tinyurl.com/bwjy8xs comments.
http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

Offline

 

#6 2012-05-11 20:39:45

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

joefarebrother wrote:

OK, I support!

Great, thanks!

WHY, 60 SECOND RULE?!?!?!?
[/rant]


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#7 2012-05-11 20:53:51

jcpopp
Scratcher
Registered: 2010-10-30
Posts: 100+

Re: Locked Cloud Variable Option

This is a great idea! I support!  big_smile


Join Nitro Type! It really improves your typing skills  big_smile

Offline

 

#8 2012-05-11 21:24:31

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

jcpopp wrote:

This is a great idea! I support!  big_smile

Thanks!  big_smile


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#9 2012-05-11 21:49:06

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: Locked Cloud Variable Option

I support! This is exactly what I need to make the big project I wanted to make.

Offline

 

#10 2012-05-11 22:00:55

stevetheipad
Scratcher
Registered: 2011-08-06
Posts: 1000+

Re: Locked Cloud Variable Option

Not sure if I'm fully supporting this...yet.

One thing lightnin told me was that there will most likely be a Boolean sensing block for the player's scratch username. So you could make an "If username=stevetheipad, show" script. However, a person could download, change the = value to their username and see the sprite.


http://i.imgur.com/0x8ia.jpg
gone

Offline

 

#11 2012-05-12 03:55:43

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Locked Cloud Variable Option

stevetheipad wrote:

Not sure if I'm fully supporting this...yet.

One thing lightnin told me was that there will most likely be a Boolean sensing block for the player's scratch username. So you could make an "If username=stevetheipad, show" script. However, a person could download, change the = value to their username and see the sprite.

It wouldn't be able to report your username offline, since, well, it's offline. Unless you for some reason have to log in offline, but that defeats the whole point of having it offline.

Though they could just tick the box which determines whether it's showing or hiding...

And it's a reporter you're thinking of, not a boolean.


Why

Offline

 

#12 2012-05-12 06:49:35

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Locked Cloud Variable Option

I'm already 99.999999999% sure this will already have been thought of by the ST.
But if it hasn't been, I support


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

Offline

 

#13 2012-05-12 09:43:58

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

stevetheipad wrote:

Not sure if I'm fully supporting this...yet.

One thing lightnin told me was that there will most likely be a Boolean sensing block for the player's scratch username. So you could make an "If username=stevetheipad, show" script. However, a person could download, change the = value to their username and see the sprite.

Exactly. I couldn't think of any way to prevent the problems I presented while still encouraging remixes. Oh, and where did lightnin tell you about the username thing?

Last edited by technoboy10 (2012-05-12 09:44:55)


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#14 2012-05-12 09:45:11

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

SJRCS_011 wrote:

I'm already 99.999999999% sure this will already have been thought of by the ST.
But if it hasn't been, I support

TorbyFork234 wrote:

I support! This is exactly what I need to make the big project I wanted to make.

Thanks!

Last edited by technoboy10 (2012-05-12 09:46:39)


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#15 2012-05-12 10:30:26

zippynk
Scratcher
Registered: 2011-07-23
Posts: 500+

Re: Locked Cloud Variable Option

Support


https://dl.dropbox.com/u/60598636/trifocal_interlude_soundcloud_button.png

Offline

 

#16 2012-05-12 12:01:17

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Locked Cloud Variable Option

technoboy10 wrote:

SJRCS_011 wrote:

I'm already 99.999999999% sure this will already have been thought of by the ST.
But if it hasn't been, I support

TorbyFork234 wrote:

I support! This is exactly what I need to make the big project I wanted to make.

Thanks!

Thou hath misspelled my username  tongue


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

Offline

 

#17 2012-05-12 14:21:09

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

SJRCS_011 wrote:

technoboy10 wrote:

SJRCS_011 wrote:

I'm already 99.999999999% sure this will already have been thought of by the ST.
But if it hasn't been, I support

TorbyFork234 wrote:

I support! This is exactly what I need to make the big project I wanted to make.

Thanks!

Thou hath misspelled my username  tongue

Nooooooooooooo
I'll change it.  smile


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#18 2012-05-12 14:39:45

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

Hey y'all! Check out the Scratch Suggestions page here: http://suggest.scratch.mit.edu/forums/6 … cloud-data
Please vote for it!


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#19 2012-05-12 14:42:21

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

zippynk wrote:

Support

Thanks!


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

#20 2012-05-12 21:16:04

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Locked Cloud Variable Option

I'm pretty sure the st is making them locked, but if not, then I support!

Offline

 

#21 2012-05-12 23:04:58

slayerrobe7
Scratcher
Registered: 2011-06-24
Posts: 500+

Re: Locked Cloud Variable Option

ya i support i can make a mmo with this


!!!When it comes to Scratch2.0 I am totally like freaking out!!!

Offline

 

#22 2012-05-13 04:42:25

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Locked Cloud Variable Option

This probably won't happen.  hmm  It's still keeping information secret, and could be abused.
Also, the user could just get around it with

say (☁ passwords)
You just have to hash them.

Offline

 

#23 2012-05-13 09:36:04

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Locked Cloud Variable Option

RedRocker227 wrote:

joefarebrother wrote:

You could always encode the passwords using an encoder/decoder script...

Then they'd just check the script to see the method of encrypting though.

I support.

But if it were hashing, it wouldn't be crackable.


Posts: 20000 - Show all posts

Offline

 

#24 2012-05-13 10:15:02

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: Locked Cloud Variable Option

http://en.wikipedia.org/wiki/SHA-1#SHA-1_pseudocode
when 2.0 comes out somebody in AT surely will make a script  smile

Offline

 

#25 2012-05-13 10:51:38

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Locked Cloud Variable Option

veggieman001 wrote:

RedRocker227 wrote:

joefarebrother wrote:

You could always encode the passwords using an encoder/decoder script...

Then they'd just check the script to see the method of encrypting though.

I support.

But if it were hashing, it wouldn't be crackable.

How do you 'hash' info in Scratch? The only reason I suggested this was because of a project I want to make that uses accounts.


So long, 1.4.
http://goo.gl/3JEV9

Offline

 

Board footer