I has a proposal!
Thar should be an <if color___ touching sprite ___>
this would be helpful in making color more efficient and flexible, as you wouldn't have to make all your levels specific colors.
But
this is just an idea. Whatdya think?
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Blocks are supposed to be specific to the sprite they're used on. You can make a workaround in like thirty seconds, just set a variable to 0 if it's not touching, 1 if it is.
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I support! People are saying that there's a workaround but there really isn't...
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ImagineIt wrote:
I support! People are saying that there's a workaround but there really isn't...
Yeah, if there really is a workaround, please tell me someone. I think they're not getting it.
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zbugni wrote:
ImagineIt wrote:
I support! People are saying that there's a workaround but there really isn't...
Yeah, if there really is a workaround, please tell me someone. I think they're not getting it.
In one sprite:
when gf clicked forever if <touching color [#FF0000]?> set [touchingColor v] to (1) else set [touchingColor v] to (0) endThen in any other sprite, or the stage:
when gf clicked forever if <(touchingColor) = [1]> the sprite is touching the color else the sprite is NOT touching the color end
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