I'm making a zombie game, and I'd like blood in it. However, I want it to have a chance to be front paged. Can I make the blood green goop? It'll shoot out realistically, so if you shoot the head on the left side, it'll shoot out from the head on the right, and if you shoot with body, it'll shoot the other way. So, if I make it goop, would be be 'violent'?
The guns aren't realistic. In fact, one shoots bubbles. I also have cola grenades. So, violence shouldn't be the problem if the guns aren't realistic.
I also need help scripting this, but I'll ask that later.
It's top-down, so, would that be any different?
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TBH, green goop splattering realistically onto the ground in a creepy way could (but not necessarily) be worse than unrealistic red blood :S
Generally project violence is about common sense: If the project has a slightly comical feel, it'll probably be okay even if there's blood; if a project is all dark and creepy and then blood starts pouring all over the floor, it's probably best to nerf it.
In case you're interested, Krazy Killer - Scroller has really well-done blood effects, and it's still up on the website. Not that it'd get front paged though
Last edited by Jonathanpb (2012-05-12 01:31:06)
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Jonathanpb wrote:
TBH, green goop splattering realistically onto the ground in a creepy way could (but not necessarily) be worse than unrealistic red blood :S
Generally project violence is about common sense: If the project has a slightly comical feel, it'll probably be okay even if there's blood; if a project is all dark and creepy and then blood starts pouring all over the floor, it's probably best to nerf it.
In case you're interested, Krazy Killer - Scroller has really well-done blood effects, and it's still up on the website. Not that it'd get front paged though
I see what you mean. Maybe make it aliens? That would make it less like human on human violence. I'm inspired by Zombies Ate My Neighbors, and I might just do a top-down and use the sprites from that. Look them up on spriter's resource.
I've always liked Colkadome, IMO, he's better than M44 and Illusionist (I've been on the website since '07, under a different name).
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G0D_M0D3 wrote:
Jonathanpb wrote:
TBH, green goop splattering realistically onto the ground in a creepy way could (but not necessarily) be worse than unrealistic red blood :S
Generally project violence is about common sense: If the project has a slightly comical feel, it'll probably be okay even if there's blood; if a project is all dark and creepy and then blood starts pouring all over the floor, it's probably best to nerf it.
In case you're interested, Krazy Killer - Scroller has really well-done blood effects, and it's still up on the website. Not that it'd get front paged thoughI see what you mean. Maybe make it aliens? That would make it less like human on human violence. I'm inspired by Zombies Ate My Neighbors, and I might just do a top-down and use the sprites from that. Look them up on spriter's resource.
I've always liked Colkadome, IMO, he's better than M44 and Illusionist (I've been on the website since '07, under a different name).
Heh, I love Colkadome's projects too Best puzzles and shooters ever.
I think one of his Krazy Killer projects could have gotten front paged at one point, but waay long ago and things could have changed a lot since then.
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The games from the Metroid series uses green goop instead of blood, and most parents who saw (and some who even played it) the game say it's OK with teens but not younger kids given the level of violence. Given your project description regarding the green goop also makes me think along this line, even if the weapons are comical. So your game might get an NFE marking.
Back when I was a newbie and a regular Scratch member, I asked a similar question (I also had a project idea where I was wondering if it would be overly violent or not) and the NFE rating, and Bokonon (now Lightnin) gave this answer, which might give some insight into what ends up getting NFE and what does not:
Bokonon wrote:
cheddargirl wrote:
the game involves the main character using a sword to beat down monsters (the monsters, in this case, are mostly somewhat of half-human half snake demon creature, and a really giant flying snake); in addition, the game is bloodless and there is no hacking of creatures to bits (they just disappear on contact with the sword) as well as no textual references of death (If anybody is familiar with 4Kids Co. guidelines approach when it comes to editing Japanese anime shows, the approach to my game is similar in that respect).
In the context of US media rating, the game would most likely be given a fantasy violence rating. This leaves me concerned now, because chances are is that my game might probably fall under the "not for everyone" category.
My first question is: What is SCRATCH's guidelines on what constitutes as "mild violence"? I understand it falls under the context of US media, but, being that different countries have different cultural contexts, I'd like to know a more definite answer.Projects are marked as "Not for everyone" when they contain violence of the kind you might see in Naruto, Tom and Jerry, or my personal favorite, Samurai Jack. Projects are only reviewed once they are flagged, and the classification is up to the moderators who are monitoring the site that day. Projects that are not for everyone may have violence that is cartoonish, not overly explicit, and not suggestive. Crossing over this line or depicting realistic violence in detail will result in a project being censored.
...
From the description of your project, it sounds as though it may be marked Not For Everyone (but just barely), but it's hard to tell for sure without seeing it. This is different from a project that has (for example) a shark eating fish - that would be considered "For everyone" because it's a natural process, and it doesn't show a violent action that a person could do. Also, a starfighter attacking other starfighters is pretty abstract, so it would probably be 'for everyone,' whereas combat with swords usually falls into the 'not for everyone' category.
I guess if you wanted for a sure chance for a project to not get marked as NFE, the violence would have to be pretty minimal and the destruction of the enemies pretty abstract... maybe another, less harsh, way to make the enemies "die"?
Last edited by cheddargirl (2012-05-13 02:22:25)
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cheddargirl wrote:
The games from the Metroid series uses green goop instead of blood, and most parents who saw (and some who even played it) the game say it's OK with teens but not younger kids given the level of violence. Given your project description regarding the green goop also makes me think along this line, even if the weapons are comical. So your game might get an NFE marking.
Back when I was a newbie and a regular Scratch member, I asked a similar question (I also had a project idea where I was wondering if it would be overly violent or not) and the NFE rating, and Bokonon (now Lightnin) gave this answer, which might give some insight into what ends up getting NFE and what does not:Bokonon wrote:
cheddargirl wrote:
the game involves the main character using a sword to beat down monsters (the monsters, in this case, are mostly somewhat of half-human half snake demon creature, and a really giant flying snake); in addition, the game is bloodless and there is no hacking of creatures to bits (they just disappear on contact with the sword) as well as no textual references of death (If anybody is familiar with 4Kids Co. guidelines approach when it comes to editing Japanese anime shows, the approach to my game is similar in that respect).
In the context of US media rating, the game would most likely be given a fantasy violence rating. This leaves me concerned now, because chances are is that my game might probably fall under the "not for everyone" category.
My first question is: What is SCRATCH's guidelines on what constitutes as "mild violence"? I understand it falls under the context of US media, but, being that different countries have different cultural contexts, I'd like to know a more definite answer.Projects are marked as "Not for everyone" when they contain violence of the kind you might see in Naruto, Tom and Jerry, or my personal favorite, Samurai Jack. Projects are only reviewed once they are flagged, and the classification is up to the moderators who are monitoring the site that day. Projects that are not for everyone may have violence that is cartoonish, not overly explicit, and not suggestive. Crossing over this line or depicting realistic violence in detail will result in a project being censored.
...
From the description of your project, it sounds as though it may be marked Not For Everyone (but just barely), but it's hard to tell for sure without seeing it. This is different from a project that has (for example) a shark eating fish - that would be considered "For everyone" because it's a natural process, and it doesn't show a violent action that a person could do. Also, a starfighter attacking other starfighters is pretty abstract, so it would probably be 'for everyone,' whereas combat with swords usually falls into the 'not for everyone' category.I guess if you wanted for a sure chance for a project to not get marked as NFE, the violence would have to be pretty minimal and the destruction of the enemies pretty abstract... maybe another, less harsh, way to make the enemies "die"?
They could turn black, float up in the air, and explode.
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G0D_M0D3 wrote:
cheddargirl wrote:
The games from the Metroid series uses green goop instead of blood, and most parents who saw (and some who even played it) the game say it's OK with teens but not younger kids given the level of violence. Given your project description regarding the green goop also makes me think along this line, even if the weapons are comical. So your game might get an NFE marking.
Back when I was a newbie and a regular Scratch member, I asked a similar question (I also had a project idea where I was wondering if it would be overly violent or not) and the NFE rating, and Bokonon (now Lightnin) gave this answer, which might give some insight into what ends up getting NFE and what does not:Bokonon wrote:
Projects are marked as "Not for everyone" when they contain violence of the kind you might see in Naruto, Tom and Jerry, or my personal favorite, Samurai Jack. Projects are only reviewed once they are flagged, and the classification is up to the moderators who are monitoring the site that day. Projects that are not for everyone may have violence that is cartoonish, not overly explicit, and not suggestive. Crossing over this line or depicting realistic violence in detail will result in a project being censored.
...
From the description of your project, it sounds as though it may be marked Not For Everyone (but just barely), but it's hard to tell for sure without seeing it. This is different from a project that has (for example) a shark eating fish - that would be considered "For everyone" because it's a natural process, and it doesn't show a violent action that a person could do. Also, a starfighter attacking other starfighters is pretty abstract, so it would probably be 'for everyone,' whereas combat with swords usually falls into the 'not for everyone' category.I guess if you wanted for a sure chance for a project to not get marked as NFE, the violence would have to be pretty minimal and the destruction of the enemies pretty abstract... maybe another, less harsh, way to make the enemies "die"?
They could turn black, float up in the air, and explode.
Maybe they could fall into a trap door.
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What does NFE mean?
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trinary wrote:
Disappear.
Explode.
Shrink.
u could have them play a sound & float ^
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