Consider the following please.
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-Duplication is already going to happen. But there needs to be two things with this.
[Clear duplicates of sprite (00000)] AND <Dupicate of Sprite (00000)>.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
That would be in use like
=========================
=-----------------------*Flag*----
=----=-----------------------------
=If (Touching <Duplicate of sprite (*Sprite Name*))
=----------------------------------
=[Play sound (*Some Sound*)]
=----------------------------------
=[Clear Duplicates of Sprite (*Sprite Name*)]
=-----------------------------------------------------
+End+
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
So this is what would happen.
If something came into contact with a duplicate of a sprite you have selected,
it would play a random sound, then clear the duplicates of that sprite.
EXAMPLE- My minecraft game is an example. You need to be able to destroy something to make some space in that area. The marker pen only goes over the whole game and not to a certain layer. Which makes makes my game not jittery and able to play.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
ALSO- There should be a "[Clear Duplicate (*Number or name*) of sprite (*Sprite Name*)]".
So you could destroy one selected DUPLICATE instead of all of them. Which leads me to another topic.
In the tabs for sprites --[Programming]--[Costumes]--[Sounds]--
There should be another, for the duplicates of that sprite. A list of them and picture, also letting you rename the duplicate. The name would display "Duplicate (Number or Name)". This would make scrolling through DUPLICATES alot easier.
Please Consider
Jared
Rosen
"Jargantic99"
Last edited by jargantic99 (2012-05-10 15:04:47)
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There would be a delete block. You can put it in a broadcast to remove all the duplicates.
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