I've been wondering, how do you use the [stamp] block?<stamp>
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edekhayser wrote:
I've been wondering, how do you use the [stamp] block?<stamp>
You use the stamp block if you are going to do something to do with paint so that the drawing you drew will stay (Stamp) on to the screen.
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DawnLight wrote:
edekhayser wrote:
I've been wondering, how do you use the [stamp] block?<stamp>
You use the stamp block if you are going to do something to do with paint so that the drawing you drew will stay (Stamp) on to the screen.
To put it another way...Stamp takes the current costume of the current sprite and paints it on the background
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Hi, I am pretty much stumped !
I have worked out how to change charachtor and add sound and get my charactor to say ''hello'' and ''hmmm'' but thats about it!
Can anyone tell me...
1. how to get backgrounds(for behind the charachtor)
2.How to get my charachtor to move to the position of the cursor when I click somewhere
3. Is it possible to make a game with more than 1 player playing at the same time? If so how?
I hope you can help, cheers!
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gamefame wrote:
Hi, I am pretty much stumped !
I have worked out how to change charachtor and add sound and get my charactor to say ''hello'' and ''hmmm'' but thats about it!
Can anyone tell me...
1. how to get backgrounds(for behind the charachtor)
2.How to get my charachtor to move to the position of the cursor when I click somewhere
3. Is it possible to make a game with more than 1 player playing at the same time? If so how?
I hope you can help, cheers!
1. Down below the area where the sprites do things (The Stage) is the list of sprites. Just to the left of that is the button that allows you to edit the Stage; it is labeled "Stage". Click on that, then look near the top of the screen, just left of center for a tab that says "Backgrounds" and click on that. You can either edit the background in the Paint Editor or Import a pre-made background.
2. To get the character to move to where the mouse is, when you click somewhere:
[blocks]
<when green flag clicked>
<forever if><mouse down?>
<go to[ mouse pointer
<end>
[/blocks]
Put this script on the sprite, click the Green Flag to get the script running and it should work.
3. Simple multi-player games can be made, where you are both using different parts of the same keyboard. Just use set up different sprite actions using the "When Key Pressed" blocks. Multi-player games using networking are an advanced topic - possible in theory but not easy.
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<clear><clear><change pen color by( <switch to costume[ <say[ ]for( )secs><think[ ]for( )secs><change[ ]effect by( <next costume><say[ <set[ ]effect to( <move( )steps><move( )steps><turn cw( )degrees><turn cw( )degrees><point towards( <point in direction( <play sound[ <play drum( )for( )secss>
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shouston wrote:
<clear><clear><change pen color by( <switch to costume[ <say[ ]for( )secs><think[ ]for( )secs><change[ ]effect by( <next costume><say[ <set[ ]effect to( <move( )steps><move( )steps><turn cw( )degrees><turn cw( )degrees><point towards( <point in direction( <play sound[ <play drum( )for( )secss>
Please do not randomly spam and please introduce yourself.We would like to learn about you and not see random blocks.
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When it comes to importing songs on Scratch , I can help with that , I can help all Scratch users out with that.And I can fix projects that don't work properly (most of the time) if the projects aren't to messed up.And if you need some help for some stuff , just leave a "HELP NEEDED" (or some indciation similar.)And alot of people have problems with looks and controls (and the pen , and sensing , and sound , and under "control" brodcast + recieve) I can help a lot with hthat stuff very well , but espically with the Pen , Sound and Control.So if you need help leave something on one of my projects , with a comment of what you think of the project (that I acn give even more help , pending on what you need help with.)
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i need help with a project im making it is a shooting game and so there is a sprite for the bullet and when i tell it to go to the person you play it goes to some random place on the screen
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awsomesouce wrote:
i need help with a project im making it is a shooting game and so there is a sprite for the bullet and when i tell it to go to the person you play it goes to some random place on the screen
is the player being shot at moving fast?
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cchisholm wrote:
i cant do sound on my i pod project help plz got to do('.')it by tomorrow
make a new variable and call it volume. make it apear as a slider. Next go to the sprite which has the sounds and drag the prople box that says 'Set volume to [100]% into the working area. Now on a forever loop, drag in the variable of volume into the part where it says [100] on the sound block. Now the slider variable should control your volume
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honestly, i cant explain it better so:
http://spamtheweb.com/ul/upload/010609/77089_set_vol.gif
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thanx . Glad to have helped!
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gee, thanx :] im glad to see you appreciating all this
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I need help! I can't figure out the equations! Examples: abs, sqrt, etc.
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abs is the absolute value of a number. eg, if a number was -30 and you wraped abs around it it will b 30. however if the number was 30 to start with, it would still be 30. So basicly it just turns negatives to positives
sqrt is just the square root of a number, eg sqrt(81) would be 9
never quite known what mod was
sin cos and tan is used in trig, which is sort of complicated to understand (i made a post about the basicis in one of the posts in the faq
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yambanshee wrote:
never quite known what mod was
mod stands for "modulus" and what it does is return the remainder of the division. So, for example:
10 mod 3 = 1
Because the remainder of 10 divided by 3 is 1.
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Today(06/06/09) is my very first day on Scratch, I have already created 2 animations and 3 Galleries(Mazterx Gallery Private, Mazterx Gallery Worldwide and Life of Ben, Which by the way is not my real name. anyway I need someone to show me around and stuff.
Last edited by Mazterx (2009-06-06 12:17:27)
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Paddle2See wrote:
yambanshee wrote:
never quite known what mod was
mod stands for "modulus" and what it does is return the remainder of the division. So, for example:
10 mod 3 = 1
Because the remainder of 10 divided by 3 is 1.
You learn something new every day
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