jdwjrnchewy wrote:
When gf clicked set (Living Organisms) to (length of [bugs v] + length of [plants v] + length of [animals v] + [0]) When i receive [bug v] change [living organisms v] by [1] When i receive [plant v] change [living organisms v] by [1] When i receive [animal v] change [living organisms v] by [1]
Fail D:
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When gf clicked forever if <[2.0 out v ] yet> say [Wowa] say [Wowa or Wowa v ] add [2.0 out] to [Parties! v ] set [Latest party v ] to [2.0 wow of the world!!!!!!!!!!!!!!!!!!] set [Latest party v ] to [2.0 wow of the world!!!!!!!!!!!!!!!!!! or 2.0 wow of the world!!!!!!!!!!!!!!!!!! v ] broadcast <On radio:[recording1 v ] band:[FM ST. v ] MHz:(82)> end
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jdwjrnchewy wrote:
jdwjrnchewy wrote:
When gf clicked set [Living Organisms v ] to <length of [bugs v] + length of [plants v] + length of [animals v] + [0]> When i receive [bug v] change [living organisms v] by [1] When i receive [plant v] change [living organisms v] by [1] When i receive [animal v] change [living organisms v] by [1]Fail D:
Is that better?
Last edited by Jonathan50 (2012-05-08 04:47:32)
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when I receive [Welcome to custom receive and broadcasting.] Party because [at last custom receive! v ]Why not!!!!
Last edited by Jonathan50 (2012-05-08 04:52:54)
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when gf clicked barf until you barfed into something wait (100000000000000000000000000000000000) secs say [you are a troll] for 1 secs regerugitate
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fakeQuotesEverywhere wrote:
when I receive [2.0 out v ] jump with pendown [#0800FF]
Last edited by Jonathan50 (2012-05-08 18:26:47)
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when [myCustomKey v ] key pressed //this doesn't exist!! jump [with pendown v ] [#0800FF] (10 v ) pixels pen up jump [none v ] (10 v ) pixels when gf clicked say
Last edited by Jonathan50 (2012-05-08 22:04:49)
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Jonathan50 wrote:
myFakeQuote wrote:
What a fake quote!
The Super Mod wrote:
What a spam post!
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when I receive [RANDOM POWER FTW v] say [cheese puffs aim on target!] for (3) secs repeat until < (ostrich eggs) = (42) > say [quacka-doodle doo!] for (2) secs end switch to costume [astronaut v] say [I am an eerie potato!] for (2) secs play sound [glacial ice v] wait until < (bamboo thickets) = [empty] > say [no more shampoo!] for (3) secs switch to costume [soprano v] play sound [red rover, red rover v] repeat (10) change [awesome v] effect by (0) //Coz i'm already at the maximum of AWESOME! end go to [market v] say [Newspapers bore me] for (2) secs play note (56.85689) for (0.6546) beats add [cucumbers] to [laundry flavors v] set [math homework v] to [geometry] if < ((2) + (2)) = (3.4)> say [turns out i'm good at math after all!] for (2) secs else say [darn] for (1) secs end ask [how many licks does it take to get to the center of a tootsie roll pop?] and wait if < (answer) = [oasis] > say [nope!] for (2) secs end broadcast [RANDOM POWER FTW v]BASED ON A TRUE STORY
Last edited by AgentRoop (2012-05-08 21:08:41)
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when gf clicked if <I don't know [What UR? v ]> broadcast [:D URI don't know v ] else say (join [UR] (What UR)) end when I receive [:D URI don't know v ] ask [What RU?] and wait set [What UR? v ] to (answer) forever if <not<(What UR?)=(answer)>> broadcast [:D URI don't know v ] end when I receive <I want to [Go to the mall v ]> go to [the mall v ]
BoldBlocks
UnderLinedBlocks
[scratchblocks] when gf clicked broadcast [Who RU? v ] [/scratchblocks]
Produces...
when gf clicked broadcast [Who RU v ]!!!
[u][scratchblocks] CustomBlock [/scratchblocks][/u]
Produces...
CustomBlock
!!!!!!!!!!!!!! (But underlined.)
To Mr. Nobody,
this is to U.
Jonathan50 wrote:
To Mr. Nobody,
this is to U.
WHOES THAT!
Last edited by Jonathan50 (2012-05-08 23:32:38)
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Testing testing 123... Testing testing 123...
[blocks]
<move(10)steps>
[/blocks]
The old way of adding scratch blocks doesn't work.
<move()steps>Wow! The old way works on the new way!
when [Welcome to dropdown/custom when clicked hat! v ] clicked
Last edited by Jonathan50 (2012-05-09 00:04:32)
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when gf clicked if <(WOGC.) > (stoarge)> say [Clear the storage!!!] for (2) secs brodcast [bombs v] when I recive [bombs v] repeat (100) times change whirl effect by (5) end stop script
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At the moment i am making a racing game. How can i make so that if it hits another sprite like a wall that it wouldn't go straight through?
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coolbear99 wrote:
At the moment i am making a racing game. How can i make so that if it hits another sprite like a wall that it wouldn't go straight through?
Ask this on a new topic or search for an old one on Help With Scripts, this is only for Scratchblocks testing
when i look at topic If (random help post appears) Redirect to different post end
Last edited by Willpower (2012-05-09 14:02:47)
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AgentRoop wrote:
when I receive [RANDOM POWER FTW v] say [cheese puffs aim on target!] for (3) secs repeat until < (ostrich eggs) = (42) > say [quacka-doodle doo!] for (2) secs end switch to costume [astronaut v] say [I am an eerie potato!] for (2) secs play sound [glacial ice v] wait until < (bamboo thickets) = [empty] > say [no more shampoo!] for (3) secs switch to costume [soprano v] play sound [red rover, red rover v] repeat (10) change [awesome v] effect by (0) //Coz i'm already at the maximum of AWESOME! end go to [market v] say [Newspapers bore me] for (2) secs play note (56.85689) for (0.6546) beats add [cucumbers] to [laundry flavors v] set [math homework v] to [geometry] if < ((2) + (2)) = (3.4)> say [turns out i'm good at math after all!] for (2) secs else say [darn] for (1) secs end ask [how many licks does it take to get to the center of a tootsie roll pop?] and wait if < (answer) = [oasis] > say [nope!] for (2) secs end broadcast [RANDOM POWER FTW v]BASED ON A TRUE STORY
Just kidding, this was not based on a true story.
I'm serious. It wasn't
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Cheesey puffs
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when gf clicked play sound [trolololololololol] switch to costume [troll] brodcast [What Th-] when I recieve [What Th-] play sound [Censor beep] say [*@# you!] brodcast [angry] when I recieve [angry] if <(mad) = <*@#>> change [angry] effect by (90) end repeat until [<(angry effect) = [9999999999999999999999] change [angry] effect by (bomb) change [bomb] effect by (10) set [bomb] to (bomb effect) end stop alland now the
random block
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atkeel wrote:
joefarebrother wrote:
atkeel wrote:
Check THIS out:
when [the start the beginning of time button v] clicked //glitch set [var v] to [2] repeat (var) set [var v] to ((var) * (var)) repeat (var) set [var v] to ((var) * (var)) end end Set [my credit card amount v] to (var) buy <(a lot) of (item (any v) of [expensive stuff v])>your [scripts v] fixed by [joefarebrother v] but this [script v] will make (scratch) crash!!!Yep, i know! Thats where i got the idea! plus, what glitch?
Hat block too long so it breaks off
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when gf clicked eat [jellybean] if [jellybean] tastes good switch to costume [licorice] else switch to costume [skunk spray] end brodcast [:lol:] end when I recieve [:lol:] eat more until <(stuffed) = too fat you can't even budge> :D
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when gf clicked update scratch to [2.0 v] forever use cloud variables eat potato chips make blocks! play red end say [that awkward moment when the foreer block seems to have a bottom piece] Obselete!!
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usefull unreal blocks
<[variable]> [lets you put input into blocks that normaly wouldnt alow imput]okay next :]
broadcast [event v] and [event v] [you get the idea, two broadcasts at once]
forever if <[blah blah blah]> if it does equal blah blah blah else if it doesnt equal blah blah blah [now, it is self explanetory]i will add moar
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