But as I said, levels don't really affect anything
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Then why have them?
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RedRocker227 wrote:
Then why have them?
Categorizing
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technoguyx wrote:
Something like: ([posts+comments]/2000)+(pages of projects/10)+years in Scratch. Dunno if that's balanced, just throwing an idea there.
Aw man, then I'd suck. And when I say suck I mean like, massively suck. You should add in average posts per day.
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RedRocker227 wrote:
technoguyx wrote:
Something like: ([posts+comments]/2000)+(pages of projects/10)+years in Scratch. Dunno if that's balanced, just throwing an idea there.
Aw man, then I'd suck. And when I say suck I mean like, massively suck. You should add in average posts per day.
then id suck due to my 1 to 2 hours on the computer a day combined with the fact im playin half life
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Okay how about base level is 4, New Scratchers are level 1, every 500 posts below 2000 gives you -1 level, and every 2000 above gives you one level? So Veggie would be level 11 or 12 (and that would pretty much be the highest level)
Other stuff will affect other things, not just levels
Last edited by Andres-Vander (2012-05-05 18:01:05)
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Attack power will be the number of projects * love-its on one project, defense will be pages of projects * views on that project
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It's not really defense, it's more like HP. Every attack brings the defense down so having big attacks that can kill you in one shot isn't really fair
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I'm guessing most people have at most 75 love-its and at least 30 projects, so that would be 2250 attack and defense could be 500 views * 10 pages or something so 5000. If there's someone with really low love-its, I can make special exceptions
Last edited by Andres-Vander (2012-05-05 18:32:57)
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My attack is 48 and my defense is 234.
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veggieman001 wrote:
My attack is 48 and my defense is 234.
We can also do something like attack*(level-2) and defense*(level-2) so the people with lower posts who usually have higher project numbers will even out with high posters with no projects. Also I can alternate between favourites instead of projects or something
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Andres-Vander wrote:
veggieman001 wrote:
My attack is 48 and my defense is 234.
We can also do something like attack*(level-2) and defense*(level-2) so the people with lower posts who usually have higher project numbers will even out with high posters with no projects. Also I can alternate between favourites instead of projects or something
Okay so I have 624 attack and 3042 defense.
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veggieman001 wrote:
Andres-Vander wrote:
veggieman001 wrote:
My attack is 48 and my defense is 234.
We can also do something like attack*(level-2) and defense*(level-2) so the people with lower posts who usually have higher project numbers will even out with high posters with no projects. Also I can alternate between favourites instead of projects or something
Okay so I have 624 attack and 3042 defense.
Yeah I guess.
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I've been doing some calculations of some people and here are the results:
Mine is: 16 attack, 288 defense
archmage: 85410 attack, 123030 defense
Blade-Edge: 6222 attack, 12228 defense
Bolt-Bait: 8211 attack, 7876 defense
RHY3756547: 155664 attack, 90552 defense
boinoinoi: 14924 attack, 7378 defense
floatingmagictree: 51023 attack, 40614 defense
Maki-Tak: 99630 attack, 76707 defense
coolstuff: 41184 attack, 38538 defense
If any of the above people joined though, I would probably cut their stats down to 10% (except myself of course)
Last edited by Andres-Vander (2012-05-06 14:04:02)
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Yeah but the higher the attack is, the longer the delay will be. A delay is like, he has to wait x turns before his effects work or he can attack (but he can still be attacked). There will be some cards that are better than the rest but it won't be a lot. I'll try to even everything out
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I still think you should only use concrete numbers such as post counts as a guide, and not to calculate exact card properties, to keep balance and simplicity. I imagine it would be pretty awkward to have unrounded numbers as Attack and Defense values, specially since you're supposed to substract the Attack from the Defense.
Let me explain. Imagine Bolt-Bait attacks Blade-Edge, using the values you, Andres-Vander, posted. You now have to calculate 12228-8211 to proceed. Even with a calculator at hand, constantly doing such operations could get on your nerves quite easily. Take a look at Yu-Gi-Oh, most ATK/DEF values are a multiple of 100. Should you round the aforementioned values to the nearest 100, you'd get 12200-8200. Or even simpler - to the nearest 1000. 12000-8000 (and you immediately would know Blade would have 4000 defense/HP now, this way). Way simpler and less troublesome, if you ask me.
As you pointed out, you'd also have to reduce these values quite abit, for the sake of balance. And if they do have any additional abilities (or weaknesses, like this delay property you propose), you'd also have to change the Attack and/or Defense values to keep the card balanced.
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technoguyx wrote:
I still think you should only use concrete numbers such as post counts as a guide, and not to calculate exact card properties, to keep balance and simplicity. I imagine it would be pretty awkward to have unrounded numbers as Attack and Defense values, specially since you're supposed to substract the Attack from the Defense.
Let me explain. Imagine Bolt-Bait attacks Blade-Edge, using the values you, Andres-Vander, posted. You now have to calculate 12228-8211 to proceed. Even with a calculator at hand, constantly doing such operations could get on your nerves quite easily. Take a look at Yu-Gi-Oh, most ATK/DEF values are a multiple of 100. Should you round the aforementioned values to the nearest 100, you'd get 12200-8200. Or even simpler - to the nearest 1000. 12000-8000 (and you immediately would know Blade would have 4000 defense/HP now, this way). Way simpler and less troublesome, if you ask me.
As you pointed out, you'd also have to reduce these values quite abit, for the sake of balance. And if they do have any additional abilities (or weaknesses, like this delay property you propose), you'd also have to change the Attack and/or Defense values to keep the card balanced.
The unrounded values wouldn't really be calculated by us, that's what the computer is for since this will be programmed in Flash or Stencyl. There are also abilities like lowering the enemy card's attack by percentages and sometimes set values, and having the chance to dodge attacks altogether or to reduce the damage taken, or even to stop the other card from attacking.
Anyways, these really high powered cards are just the "best" scratchers I could find (as in they had the most love-its or views). The other cards would probably have between 1000 and 4000 for the stats. I might also halve most things above 6000 and only take 10% of the cards on this list because they're very overpowered.
Also if you had projects before that you deleted or you have other accounts, you can add those project counts in. For example, Doody had 2000 projects, which made her HP over 200K
Check out this video of this card game to understand what I imagine it to be like (maybe without the graphics so good and the attack and defense values a lot higher): http://www.scratch.mit.edu/ext/youtube/?v=6dHuwPvpv2Q
Last edited by Andres-Vander (2012-05-06 15:30:19)
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I guess I'll start calculating the attacks and defenses of you guys based on the levels you said already.
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Okay here's what I have so far, but it looks like we need some adjusting:
poopo: 3744 attack, 8582 defense
muppetds: 90 attack, 182 defense
Wickimen: 3036 attack, 12020 defense
maxskywalker: 472 attack, 1088 defense
Redrocker227: 24000 attack, 11580 defense
SeptimusHeap: 76032 attack, 57480 defense
Laternenpfahl: 1178 attack, 1176 defense
777w: 23409 attack, 34038 defense
kimmy123: 567 attack, 617 defense
technoguyx: 42588 attack, 38848 defense
soupoftomato: 6650 attack, 11010 defense
The formula I use is:
Attack = (# of projects) * (# of love-its on project x) * (Level - 2)
Defense = (# of project pages [which is # of projects / 15]) * (# of views on project x) * (Level - 2)
Last edited by Andres-Vander (2012-05-06 20:21:26)
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veggieman001: 432 attack, 2115 defense
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