GameInformer wrote:
Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.
Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.
"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."
An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.
Aw YEEEEEEEEEAH.
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Yes. Yes Yes Yes. *Clicks buy*
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Bethesda must've read my mind and took my idea.
I just hope this will be a first-person perspective MMO. No only will it be like other Elder Scrolls games, but it'd add the feel of the game. No to mention we haven't seen many of them.
Also, the game's logo just looks...really cool.
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agscratcher wrote:
I just hope this will be a first-person perspective MMO. No only will it be like other Elder Scrolls games, but it'd add the feel of the game. No to mention we haven't seen many of them.
If it's like other MMOs where you have a select number of attacks you click on at the bottom i'm not sure if i'd enjoy it. It just takes away from the immersion and, to me, feels like a chore.
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