More like 0.6 numbers and also it's been in development for about 2 years now (and probably will be for some more)
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The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.
(And we're technically skipping infinite numbers, so both of you are wrong. )
EDIT; Argh I've only just noticed I capitalised the word "scratch". I do it by default now. >.<
Last edited by RedRocker227 (2012-05-04 19:11:56)
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RedRocker227 wrote:
(And we're technically skipping infinite numbers, so both of you are wrong. )
Do you even know what you're talking about?
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Andres-Vander wrote:
RedRocker227 wrote:
(And we're technically skipping infinite numbers, so both of you are wrong. )
Do you even know what you're talking about?
Yeah, there's all the decimals in between. 0.4.0.3.2.1.1.7
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RedRocker227 wrote:
The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.
(And we're technically skipping infinite numbers, so both of you are wrong. )
Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6
I WIN THE GAME.
Last edited by wolvesstar97 (2012-05-04 15:18:28)
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wolvesstar97 wrote:
RedRocker227 wrote:
The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.
(And we're technically skipping infinite numbers, so both of you are wrong. )Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6
I WIN THE GAME.
that's.... true....
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Mokat wrote:
wolvesstar97 wrote:
RedRocker227 wrote:
The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.
(And we're technically skipping infinite numbers, so both of you are wrong. )Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6
I WIN THE GAME.that's.... true....
and offtopic...
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TorbyFork234 wrote:
Mokat wrote:
wolvesstar97 wrote:
Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6
I WIN THE GAME.that's.... true....
and offtopic...
Not really, Sir Necropost. (should I adress you as that now? XD)
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Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.
tl;dr: Version numbers may look like standard decimal numbers, but they're not.
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Harakou wrote:
Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.
tl;dr: Version numbers may look like standard decimal numbers, but they're not.
Got it. Thanks!
So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?
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wolvesstar97 wrote:
Harakou wrote:
Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.
tl;dr: Version numbers may look like standard decimal numbers, but they're not.Got it. Thanks!
So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?
lol. I guess
Oh, and I heard that there might be a very simple sound editor in 2.0. Is this true?
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Mokat wrote:
wolvesstar97 wrote:
Harakou wrote:
Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.
tl;dr: Version numbers may look like standard decimal numbers, but they're not.Got it. Thanks!
So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?lol. I guess
Oh, and I heard that there might be a very simple sound editor in 2.0. Is this true?
I'm sure I've seen details on that, but I don't remember where :S I remember that it would let you record and reverse audio though.
EDIT: Scratch Wiki articles ftw
Last edited by Jonathanpb (2012-05-05 00:49:57)
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wolvesstar97 wrote:
Harakou wrote:
Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.
tl;dr: Version numbers may look like standard decimal numbers, but they're not.Got it. Thanks!
So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?
No, it'd still be 2.0, the highest it can go up is to the next integer.
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wolvesstar97 wrote:
RedRocker227 wrote:
The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.
(And we're technically skipping infinite numbers, so both of you are wrong. )Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6
I WIN THE GAME.
You can't skip a fraction of a number. There are an infinite number of numbers between any two numbers. You could build the case that you're skipping .6 integers, but there isn't such a thing as ".6 of a number". If we're just skipping from 1.4 - 2, you could say that we're skipping "6" 10th increments or that we're skipping "a 60% of a whole number" or that "the range of the numbers we're skipping is 0.6", but you can't really say we're skipping 0.6 numbers.
(sorry for more off-topic stuff)
Last edited by MoreGamesNow (2012-05-05 08:11:09)
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MoreGamesNow wrote:
wolvesstar97 wrote:
RedRocker227 wrote:
The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.
(And we're technically skipping infinite numbers, so both of you are wrong. )Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6
I WIN THE GAME.You can't skip a fraction of a number. There are an infinite number of numbers between any two numbers. You could build the case that you're skipping .6 integers, but there isn't such a thing as ".6 of a number". If we're just skipping from 1.4 - 2, you could say that we're skipping "6" 10th increments or that we're skipping "a 60% of a whole number" or that "the range of the numbers we're skipping is 0.6", but you can't really say we're skipping 0.6 numbers.
(sorry for more off-topic stuff)
yeah but you can just keep adding on more zeros.
.60000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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wolvesstar97 wrote:
TorbyFork234 wrote:
Mokat wrote:
that's.... true....and offtopic...
Not really, Sir Necropost. (should I adress you as that now? XD)
Nope. I win: wait so does redrocker: 1.11111, 1.11112, 1.11113. etc. etc. etc. even 1.0000000....1. (I don't want to be flagged for spam)
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Mokat wrote:
MoreGamesNow wrote:
wolvesstar97 wrote:
Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6
I WIN THE GAME.You can't skip a fraction of a number. There are an infinite number of numbers between any two numbers. You could build the case that you're skipping .6 integers, but there isn't such a thing as ".6 of a number". If we're just skipping from 1.4 - 2, you could say that we're skipping "6" 10th increments or that we're skipping "a 60% of a whole number" or that "the range of the numbers we're skipping is 0.6", but you can't really say we're skipping 0.6 numbers.
(sorry for more off-topic stuff)yeah but you can just keep adding on more zeros.
.60000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
No... as Harakou explained above (and you should really read above posts) version 1.10 is not the same as version. 1.1
Put simply, the dots are not decimal points, but rather delimiters of integers that can go on infinitely until version 32443.435.435245.245425
Just like IP numbers, in a way!
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