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#1 2012-05-04 13:28:33

wolvesstar97
Scratcher
Registered: 2011-08-31
Posts: 1000+

How come we're skipping from 1.4 to 2.0?

^^This
We're skipping 6 numbers.


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#2 2012-05-04 13:30:51

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

More like 0.6 numbers and also it's been in development for about 2 years now (and probably will be for some more)


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#3 2012-05-04 13:41:56

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

EDIT; Argh I've only just noticed I capitalised the word "scratch". I do it by default now. >.<

Last edited by RedRocker227 (2012-05-04 19:11:56)


Why

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#4 2012-05-04 14:29:58

AgentRoop
Scratcher
Registered: 2012-02-11
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

RedRocker227 wrote:

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

lol


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#5 2012-05-04 15:11:42

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

RedRocker227 wrote:

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

Do you even know what you're talking about?


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#6 2012-05-04 15:15:59

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

Andres-Vander wrote:

RedRocker227 wrote:

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

Do you even know what you're talking about?

Yeah, there's all the decimals in between. 0.4.0.3.2.1.1.7  smile


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#7 2012-05-04 15:18:12

wolvesstar97
Scratcher
Registered: 2011-08-31
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

RedRocker227 wrote:

The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6

I WIN THE GAME.

Last edited by wolvesstar97 (2012-05-04 15:18:28)


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#8 2012-05-04 17:23:59

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

wolvesstar97 wrote:

RedRocker227 wrote:

The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6

I WIN THE GAME.

that's.... true....


http://www.eggcave.com/egg/977371.pnghttp://www.eggcave.com/egg/977376.pnghttp://www.eggcave.com/egg/1005291.pnghttp://www.eggcave.com/egg/996745.png

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#9 2012-05-04 18:38:54

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

Mokat wrote:

wolvesstar97 wrote:

RedRocker227 wrote:

The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6

I WIN THE GAME.

that's.... true....

and offtopic...

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#10 2012-05-04 18:43:00

wolvesstar97
Scratcher
Registered: 2011-08-31
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

TorbyFork234 wrote:

Mokat wrote:

wolvesstar97 wrote:


Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6

I WIN THE GAME.

that's.... true....

and offtopic...

Not really, Sir Necropost. (should I adress you as that now? XD)


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#11 2012-05-04 18:43:21

G0D_M0D3
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

Short answer: Because the can and they will.


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#12 2012-05-04 19:02:00

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.

tl;dr: Version numbers may look like standard decimal numbers, but they're not.


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#13 2012-05-04 20:18:46

wolvesstar97
Scratcher
Registered: 2011-08-31
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

Harakou wrote:

Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.

tl;dr: Version numbers may look like standard decimal numbers, but they're not.

Got it. Thanks!

So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?


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#14 2012-05-04 20:42:25

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

wolvesstar97 wrote:

Harakou wrote:

Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.

tl;dr: Version numbers may look like standard decimal numbers, but they're not.

Got it. Thanks!

So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?

lol. I guess  tongue
Oh, and I heard that there might be a very simple sound editor in 2.0. Is this true?


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#15 2012-05-05 00:49:08

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

Mokat wrote:

wolvesstar97 wrote:

Harakou wrote:

Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.

tl;dr: Version numbers may look like standard decimal numbers, but they're not.

Got it. Thanks!

So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?

lol. I guess  tongue
Oh, and I heard that there might be a very simple sound editor in 2.0. Is this true?

I'm sure I've seen details on that, but I don't remember where :S I remember that it would let you record and reverse audio though.

EDIT: Scratch Wiki articles ftw  tongue

Last edited by Jonathanpb (2012-05-05 00:49:57)


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#16 2012-05-05 03:02:31

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

wolvesstar97 wrote:

Harakou wrote:

Version numbering doesn't work like the decimal system. Each version number indicates the significance of the update, as RedRocker pointed out. You can even have more incremental upgrades, such as 1.1.x. Or, you can even have version numbers that go past 9, such as having a version 2.11. Since Since Scratch 2.0 will be a complete rework of Scratch from the ground up, it makes sense to go up a whole version number to 2.0, since it's a much bigger change than say 1.3 -> 1.4 was.

tl;dr: Version numbers may look like standard decimal numbers, but they're not.

Got it. Thanks!

So, if Scratch recieved space alien contact and satelite control blocks, would it be 3.0?

No, it'd still be 2.0, the highest it can go up is to the next integer.


Why

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#17 2012-05-05 08:10:10

MoreGamesNow
Scratcher
Registered: 2009-10-12
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

wolvesstar97 wrote:

RedRocker227 wrote:

The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6

I WIN THE GAME.

You can't skip a fraction of a number.  There are an infinite number of numbers between any two numbers.  You could build the case that you're skipping .6 integers, but there isn't such a thing as ".6 of a number".  If we're just skipping from 1.4 - 2, you could say that we're skipping "6" 10th increments or that we're skipping "a 60% of a whole number" or that "the range of the numbers we're skipping is 0.6", but you can't really say we're skipping 0.6 numbers.

(sorry for more off-topic stuff)

Last edited by MoreGamesNow (2012-05-05 08:11:09)


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#18 2012-05-05 08:18:12

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

MoreGamesNow wrote:

wolvesstar97 wrote:

RedRocker227 wrote:

The number difference depends on how big the changes are. Since 2.0 is online and is being completely rewritten from Scratch, you couldn't really go any bigger.

(And we're technically skipping infinite numbers, so both of you are wrong.  tongue )

Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6

I WIN THE GAME.

You can't skip a fraction of a number.  There are an infinite number of numbers between any two numbers.  You could build the case that you're skipping .6 integers, but there isn't such a thing as ".6 of a number".  If we're just skipping from 1.4 - 2, you could say that we're skipping "6" 10th increments or that we're skipping "a 60% of a whole number" or that "the range of the numbers we're skipping is 0.6", but you can't really say we're skipping 0.6 numbers.

(sorry for more off-topic stuff)

yeah but you can just keep adding on more zeros.
.60000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000


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#19 2012-05-06 00:37:36

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

wolvesstar97 wrote:

TorbyFork234 wrote:

Mokat wrote:


that's.... true....

and offtopic...

Not really, Sir Necropost. (should I adress you as that now? XD)

Nope.  I win:  wait so does redrocker:  1.11111, 1.11112, 1.11113. etc. etc. etc. even 1.0000000....1. (I don't want to be flagged for spam)


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#20 2012-05-06 04:22:19

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: How come we're skipping from 1.4 to 2.0?

Mokat wrote:

MoreGamesNow wrote:

wolvesstar97 wrote:


Ohkay..
WRONG
WE'RE SKIPPING .6 NUMBERS
.6 IS STILL EQUIVALENT TO .600000000000000000000000000000000000000000
IT ALL ADDS UP TO .6

I WIN THE GAME.

You can't skip a fraction of a number.  There are an infinite number of numbers between any two numbers.  You could build the case that you're skipping .6 integers, but there isn't such a thing as ".6 of a number".  If we're just skipping from 1.4 - 2, you could say that we're skipping "6" 10th increments or that we're skipping "a 60% of a whole number" or that "the range of the numbers we're skipping is 0.6", but you can't really say we're skipping 0.6 numbers.

(sorry for more off-topic stuff)

yeah but you can just keep adding on more zeros.
.60000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

No... as Harakou explained above (and you should really read above posts) version 1.10 is not the same as version. 1.1

Put simply, the dots are not decimal points, but rather delimiters of integers that can go on infinitely until version 32443.435.435245.245425  big_smile
Just like IP numbers, in a way!

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