Finished with the website:
[not approved yet]
Last edited by joletole (2012-05-01 19:27:39)
Offline
joletole wrote:
Finished with the website:
http://blockermod.weebly.com/
Approved?
Offline
Cmpm, not to rush you, but in percents, how far are you. I just want the people who are seeing the website can get an overview on how much longer.
Offline
Bump
Offline
I'm about 10 percent done with the whole thing. I'm just uploading the beta version when I add about 10 more blocks (most likely today). So far I have added 44 blocks.
EDIT: Could you make the website more detailed? It's a bit generic.
Last edited by chanmanpartyman (2012-05-02 07:37:52)
Offline
chanmanpartyman wrote:
I'm about 10 percent done with the whole thing. I'm just uploading the beta version when I add about 10 more blocks (most likely today). So far I have added 44 blocks.
EDIT: Could you make the website more detailed? It's a bit generic.
What could I add.
Offline
Well, you used the basic design. Maybe you could make it a little more vivid
Last edited by chanmanpartyman (2012-05-02 18:32:19)
Offline
Download source code
Two slight errors:
1) could not get the logo to update
2) some blocks still don't work
Keep in mind that this is in it's earliest stage.
Please open this with Squeak or it will not work.
Here is a tip to loading source codes at ease:
1)download squeak
2)download any source code
3)right-click the source code
4)click properties
5)somewhere it will say "opens with (file)"
6)change the file it opens with to squeak
Now whenever you click on it is automatically opens!
Last edited by chanmanpartyman (2012-05-02 19:08:51)
Offline
chanmanpartyman wrote:
Download source code
Two slight errors:
1) could not get the logo to update
2) some blocks still don't work
Keep in mind that this is in it's earliest stage.
Please open this with Squeak or it will not work.
Here is a tip to loading source codes at ease:
1)download squeak
2)download any source code
3)right-click the source code
4)click properties
5)somewhere it will say "opens with (file)"
6)change the file it opens with to squeak
Now whenever you click on it is automatically opens!
It is very nice. I love some of the new blocks you have added.
Offline
Thanks! I'll add the ones we all mentioned at first that I forgot about
Offline
Oh, joletole, did you see the variable dropdown?
Offline
chanmanpartyman wrote:
Oh, joletole, did you see the variable dropdown?
Yeah, that was cool.
Offline
ftf841 wrote:
can i come up with ideas for blocks?
You can! But do you also want to become part of this?
Offline
ftf841 wrote:
joletole wrote:
ftf841 wrote:
can i come up with ideas for blocks?
You can! But do you also want to become part of this?
shure
Okay, what type of new blocks do you think we should add?
Offline
MrMonk999 wrote:
Can I give ideas?
Sure!
Offline
I edited the Wiki page, it's a bit more up-to-date now.
Offline
ftf841 wrote:
joletole wrote:
ftf841 wrote:
shure
Okay, what type of new blocks do you think we should add?
hide list [list v]
How about:
[[show v] list [list v]]
('%B list %L' #- #hideShow:List: 'show' 'list')The second one would be the block spec. The first one would be the appearance. %B would be a custom menu (hide/show)
Hmm... scratchblocks didn't work. I'll make it look like a string so you can at least see the elements.
Last edited by chanmanpartyman (2012-05-03 20:35:04)
Offline
chanmanpartyman wrote:
ftf841 wrote:
joletole wrote:
Okay, what type of new blocks do you think we should add?hide list [list v]How about:
[show v] list [list v]Code:
('%B list %L' #- #hideShow:List: 'show' 'list')The second one would be the block spec. The first one would be the appearance. %B would be a custom menu (hide/show)
don't forget show list!


Offline
I didn't, I even made that the default.
Offline
I'm going to summarize block specs before I release the next version (so you can rename them without messing them up).
Both left and right parenthesis must be around the block spec.
()
Then add apostrophes fitting the name.
('move %n steps')
Then define the blocks shape ( a "-" is stack, a "r" is reporter, and a "b" is boolean. Those are the basic ones.)
('move %n steps' #-)
The number sign is important to put before the symbol. Now to define what block it uses (located in the system browser) Note: this must not be changed.
('move %n steps' #- #forward:)
You must also put a number sign before the name of the block.
Now to add defaults. A string must have apostrophes, numbers are left alone.
('move %n steps' #- #forward: 10)
That is your move () steps block!
Now to define what the percentages are used for (highly relevant).
You should put a % before the letters (cAsE sEnSeTiVe)
a = volume
A = arithmetic insert new
b = boolean insert
B = hide/show new
c = color selector (w/ pallete)
C = color selector (dropper tool)
d = direction menu
D = MIDI drums menu
e = broadcast menu
E = text modifiers new
f = math function names (abs, sqrt, etc.)
g = graphic effect names
H&h = sensor functions H = reporter h = boolean
I = MIDI instruments menu
i = list index (%n, last, any)
k = key names
L = lists
l = costume names
m = list of sprites
M = motor options
n = number expression (#- is blank, otherwise if left blank it is set as 10)
N = note selector (MIDI)
o = true/false new
s = string expression (default is blank)
S = sound names
v = variable names
W = motor direction
x = scene names
y = list deletion (%n, last, any)
I will update this as I add more dropdowns and such.
Offline