popopobob wrote:
popopobob wrote:
maxdoss wrote:
No, I'm programming.Ok, good. Err.. do you have any ideas on how to make pokemon types supereffective and how to code, that is the part im having trouble with.
I was thinking Maybe creat a variable
when gf clicked if <(Move type) = (Dark) and (Pokemon type) = (Physcic) Change (Pokemon 1 HP) by <Attack/2 * -1> endAnd we just keep doing that like 70-80 times for each time
So if you had to repeat that script, couldn't you just use a repeat block? I'm a bad programmer and most likely wrong, so please don't criticize me.
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popopobob wrote:
I was thinking Maybe create a variable
when gf clicked if <<(Move type) = [Dark]> and <(Pokemon type) = [Psychic]>> Change [Pokemon 1 HP v] by <(<Attack>/(2)) * (-1)> endAnd we just keep doing that like 70-80 times for each time
Fixed
Last edited by GameGuy64 (2012-04-29 12:30:06)
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GameGuy64 wrote:
popopobob wrote:
I was thinking Maybe create a variable
when gf clicked if <<(Move type) = [Dark]> and <(Pokemon type) = [Psychic]>> Change [Pokemon 1 HP v] by <(<Attack>/(2)) * (-1)> endAnd we just keep doing that like 70-80 times for each timeFixed
That's a lot of blocks XD WAY too many for me.
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pokedirector wrote:
popopobob wrote:
popopobob wrote:
Ok, good. Err.. do you have any ideas on how to make pokemon types supereffective and how to code, that is the part im having trouble with.I was thinking Maybe creat a variable
when gf clicked if <(Move type) = (Dark) and (Pokemon type) = (Physcic) Change (Pokemon 1 HP) by <Attack/2 * -1> endAnd we just keep doing that like 70-80 times for each timeSo if you had to repeat that script, couldn't you just use a repeat block? I'm a bad programmer and most likely wrong, so please don't criticize me.
I mean like.., pokemon 1hp to pokemon 2 Hp ext. And then for all the sprites.
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GameGuy64 wrote:
I know I'm not signed up as programmer, but I couldn't resist and made this.
Wow 0.0, thats awesome. How long did that take you?
Last edited by popopobob (2012-04-29 14:32:04)
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The1UP wrote:
Right... anyone got ideas for a Poison type Pokemon that isn't pokedirector's Eeveelution?
Err... a platypus? They do have a poison spike on their heel. It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.
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pokedirector wrote:
The1UP wrote:
Right... anyone got ideas for a Poison type Pokemon that isn't pokedirector's Eeveelution?
Err... a platypus? They do have a poison spike on their heel. It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.
Good idea!
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The1UP wrote:
pokedirector wrote:
The1UP wrote:
Right... anyone got ideas for a Poison type Pokemon that isn't pokedirector's Eeveelution?
Err... a platypus? They do have a poison spike on their heel. It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.
Good idea!
Not a bad idea. So, about the map of the game, what kind of styles do you want the map also, who is spriting the town, and what kind of styles do you want the towns in (B/W ect.)?
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popopobob wrote:
The1UP wrote:
pokedirector wrote:
Err... a platypus? They do have a poison spike on their heel. It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.Good idea!
Not a bad idea. So, about the map of the game, what kind of styles do you want the map also, who is spriting the town, and what kind of styles do you want the towns in (B/W ect.)?
Honestly, I can recolor and maybe change up the buildings, and the trees are always the same, right? I just need to know where to get them. Does Spriters Resource have them?
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pokedirector wrote:
popopobob wrote:
The1UP wrote:
Good idea!Not a bad idea. So, about the map of the game, what kind of styles do you want the map also, who is spriting the town, and what kind of styles do you want the towns in (B/W ect.)?
Honestly, I can recolor and maybe change up the buildings, and the trees are always the same, right? I just need to know where to get them. Does Spriters Resource have them?
No? I do not think so. Let me see if I can find dome trees.
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FINGIN wrote:
Not insulting, but this has been on for months, sprites come first,but 21 pages abd you ha vent done even that?
You say it's been on for months, I say 1 month. Look at the dates.
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FINGIN wrote:
Not insulting, but this has been on for months, sprites come first,but 21 pages abd you ha vent done even that?
You know how hard it is to recreate a Pokemon game.
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Well done!
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Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271
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GameGuy64 wrote:
Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271
Nice job on those sprites, Gameguy
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pokedirector wrote:
GameGuy64 wrote:
Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271
Nice job on those sprites, Gameguy
Yeh, they are not too bad.
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popopobob wrote:
pokedirector wrote:
GameGuy64 wrote:
Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271
Nice job on those sprites, Gameguy
Yeh, they are not too bad.
Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?
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pokedirector wrote:
popopobob wrote:
pokedirector wrote:
Nice job on those sprites, GameguyYeh, they are not too bad.
Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?
Ok, how many pokemon will there be in total?
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popopobob wrote:
pokedirector wrote:
popopobob wrote:
Yeh, they are not too bad.Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?
Ok, how many pokemon will there be in total?
Also, Are we going to make a mystery donguen game?
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popopobob wrote:
popopobob wrote:
pokedirector wrote:
Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?Ok, how many pokemon will there be in total?
Also, Are we going to make a mystery donguen game?
Maybe we might make one if the game does really good.
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pokedirector wrote:
popopobob wrote:
popopobob wrote:
Ok, how many pokemon will there be in total?Also, Are we going to make a mystery donguen game?
Maybe we might make one if the game does really good.
Ok it sounds cool
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