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#501 2012-04-29 12:25:27

pokedirector
Scratcher
Registered: 2010-07-24
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

popopobob wrote:

maxdoss wrote:


No, I'm programming.

Ok, good. Err.. do you have any ideas on how to make pokemon types supereffective and how to code, that is the part im having trouble with.

I was thinking Maybe creat a variable

when gf  clicked
if <(Move type) = (Dark) and (Pokemon type) = (Physcic)
 Change (Pokemon 1 HP) by <Attack/2 * -1>
end
And we just keep doing that like 70-80 times for each time

So if you had to repeat that script, couldn't you just use a repeat block?  I'm a bad programmer and most likely wrong, so please don't criticize me.


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#502 2012-04-29 12:28:00

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

I was thinking Maybe create a variable

when gf  clicked
if <<(Move type) = [Dark]> and <(Pokemon type) = [Psychic]>>
 Change [Pokemon 1 HP v] by <(<Attack>/(2)) * (-1)>
end
And we just keep doing that like 70-80 times for each time

Fixed  wink

Last edited by GameGuy64 (2012-04-29 12:30:06)


http://i45.tinypic.com/25apxc7.png

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#503 2012-04-29 12:35:17

pokedirector
Scratcher
Registered: 2010-07-24
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

popopobob wrote:

I was thinking Maybe create a variable

when gf  clicked
if <<(Move type) = [Dark]> and <(Pokemon type) = [Psychic]>>
 Change [Pokemon 1 HP v] by <(<Attack>/(2)) * (-1)>
end
And we just keep doing that like 70-80 times for each time

Fixed  wink

That's a lot of blocks XD WAY too many for me.


Pikachu!  Use AK-47 attack!
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#504 2012-04-29 13:06:52

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

pokedirector wrote:

popopobob wrote:

popopobob wrote:


Ok, good. Err.. do you have any ideas on how to make pokemon types supereffective and how to code, that is the part im having trouble with.

I was thinking Maybe creat a variable

when gf  clicked
if <(Move type) = (Dark) and (Pokemon type) = (Physcic)
 Change (Pokemon 1 HP) by <Attack/2 * -1>
end
And we just keep doing that like 70-80 times for each time

So if you had to repeat that script, couldn't you just use a repeat block?  I'm a bad programmer and most likely wrong, so please don't criticize me.

I mean like.., pokemon 1hp to pokemon 2 Hp ext. And then for all the sprites.


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#505 2012-04-29 13:20:25

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I know I'm not signed up as programmer, but I couldn't resist and made this.


http://i45.tinypic.com/25apxc7.png

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#506 2012-04-29 14:31:47

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

I know I'm not signed up as programmer, but I couldn't resist and made this.

Wow 0.0, thats awesome. How long did that take you?

Last edited by popopobob (2012-04-29 14:32:04)


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#507 2012-04-29 14:40:01

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Right... anyone got ideas for a Poison type Pokemon that isn't pokedirector's Eeveelution?


Ya know what, no signature. You have this useless dialogue to look at now.

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#508 2012-04-29 15:58:26

pokedirector
Scratcher
Registered: 2010-07-24
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

Right... anyone got ideas for a Poison type Pokemon that isn't pokedirector's Eeveelution?

Err... a platypus?  They do have a poison spike on their heel.  It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.


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#509 2012-04-29 16:30:24

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

pokedirector wrote:

The1UP wrote:

Right... anyone got ideas for a Poison type Pokemon that isn't pokedirector's Eeveelution?

Err... a platypus?  They do have a poison spike on their heel.  It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.

Good idea!


Ya know what, no signature. You have this useless dialogue to look at now.

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#510 2012-04-29 17:04:22

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

pokedirector wrote:

The1UP wrote:

Right... anyone got ideas for a Poison type Pokemon that isn't pokedirector's Eeveelution?

Err... a platypus?  They do have a poison spike on their heel.  It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.

Good idea!

Not a bad idea. So, about the map of the game, what kind of styles do you want the map also, who is spriting the town, and what kind of styles do you want the towns in (B/W ect.)?


http://i45.tinypic.com/1zqxc29.jpg

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#511 2012-04-29 17:44:56

pokedirector
Scratcher
Registered: 2010-07-24
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

The1UP wrote:

pokedirector wrote:


Err... a platypus?  They do have a poison spike on their heel.  It could be a Water Prevo, then the Prevo would evolve into a Water/Poison Evo.

Good idea!

Not a bad idea. So, about the map of the game, what kind of styles do you want the map also, who is spriting the town, and what kind of styles do you want the towns in (B/W ect.)?

Honestly, I can recolor and maybe change up the buildings, and the trees are always the same, right?  I just need to know where to get them.  Does Spriters Resource have them?


Pikachu!  Use AK-47 attack!
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#512 2012-04-29 19:28:18

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

pokedirector wrote:

popopobob wrote:

The1UP wrote:


Good idea!

Not a bad idea. So, about the map of the game, what kind of styles do you want the map also, who is spriting the town, and what kind of styles do you want the towns in (B/W ect.)?

Honestly, I can recolor and maybe change up the buildings, and the trees are always the same, right?  I just need to know where to get them.  Does Spriters Resource have them?

No? I do not think so. Let me see if I can find dome trees.


http://i45.tinypic.com/1zqxc29.jpg

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#513 2012-04-30 04:14:09

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Not insulting, but this has been on for months, sprites come first,but 21 pages abd you ha vent done even that?


Problem officer?       http://trollosphere.legtux.org/wp-content/uploads/2012/01/Troll-Face-4efef98405000.png

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#514 2012-04-30 08:17:14

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

FINGIN wrote:

Not insulting, but this has been on for months, sprites come first,but 21 pages abd you ha vent done even that?

You say it's been on for months, I say 1 month. Look at the dates.


It's my birthday. Deal with it.

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#515 2012-04-30 08:53:19

Bombus
New Scratcher
Registered: 2012-02-24
Posts: 10

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Can I join?
I can be an artist

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#516 2012-04-30 09:19:44

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

FINGIN wrote:

Not insulting, but this has been on for months, sprites come first,but 21 pages abd you ha vent done even that?

You know how hard it is to recreate a Pokemon game.


Ya know what, no signature. You have this useless dialogue to look at now.

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#517 2012-04-30 11:24:37

Ashurathehedgehog
Scratcher
Registered: 2010-12-16
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Well done!


Oh great. hit my 100th post. thankz liru.

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#518 2012-04-30 12:17:08

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271


http://i45.tinypic.com/25apxc7.png

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#519 2012-04-30 17:02:24

pokedirector
Scratcher
Registered: 2010-07-24
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271

Nice job on those sprites, Gameguy  smile


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#520 2012-04-30 19:03:25

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

pokedirector wrote:

GameGuy64 wrote:

Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271

Nice job on those sprites, Gameguy  smile

Yeh, they are not too bad.


http://i45.tinypic.com/1zqxc29.jpg

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#521 2012-05-01 07:54:51

pokedirector
Scratcher
Registered: 2010-07-24
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

pokedirector wrote:

GameGuy64 wrote:

Maxwell, I have remixed your starters project and made the sprites more, err... spritey. http://scratch.mit.edu/projects/GameGuy65/2505271

Nice job on those sprites, Gameguy  smile

Yeh, they are not too bad.

Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?


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#522 2012-05-01 16:19:35

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

pokedirector wrote:

popopobob wrote:

pokedirector wrote:


Nice job on those sprites, Gameguy  smile

Yeh, they are not too bad.

Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?

Ok, how many pokemon will there be in total?


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#523 2012-05-01 18:39:01

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

pokedirector wrote:

popopobob wrote:


Yeh, they are not too bad.

Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?

Ok, how many pokemon will there be in total?

Also, Are we going to make a mystery donguen game?


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#524 2012-05-01 19:33:57

pokedirector
Scratcher
Registered: 2010-07-24
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

popopobob wrote:

pokedirector wrote:


Since we're already working on the starters now, should we start working on the Fakemon you meet at the start of the game, like the Pangolin?

Ok, how many pokemon will there be in total?

Also, Are we going to make a mystery donguen game?

Maybe we might make one if the game does really good.


Pikachu!  Use AK-47 attack!
http://i39.tinypic.com/2zqua93_th.png

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#525 2012-05-01 20:14:00

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

pokedirector wrote:

popopobob wrote:

popopobob wrote:


Ok, how many pokemon will there be in total?

Also, Are we going to make a mystery donguen game?

Maybe we might make one if the game does really good.

Ok it sounds cool


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