bump
Offline
Opening Day!
Offline
bobbybee wrote:
Opening Day!
???
Opening Day? For what? You're already done?
Offline
Well, partially. See here
Offline
Oh...
I think you should make a single player mode also because I have no idea how to connect to the server and I don't want to put extra files on my computer, I doubt anyone else wants to either...
Offline
TorbyFork234 wrote:
Oh...
I think you should make a single player mode also because I have no idea how to connect to the server and I don't want to put extra files on my computer, I doubt anyone else wants to either...
Hmm..
Offline
TorbyFork234 wrote:
Oh...
I think you should make a single player mode also because I have no idea how to connect to the server and I don't want to put extra files on my computer, I doubt anyone else wants to either...
I honestly don't mind
Offline
Use this mirror instead of the one in the Show and Tell topic. Lemme set up the gueat account in the DB.
# Scratch Mirror # Version 1.5.0 # Originally by: Magnie. Modified by bobbybee for use in FireMMO import socket # Network base import time # For delaying purposes mostly. import threading # So it can send and receive at the same time anytime. import array # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # CHOST is the IP Scratch is running on, if you are running it # # on this computer, then the IP is 127.0.0.1 # # Theoretically you could run this Mirror on another computer. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # CPOST is the port Scratch is listening on, the default is # # 42001. Usually this is only change by a Scratcher who knows a # # about Squeak and networking with sockets. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # CHOST = '127.0.0.1' CPORT = 42001 # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # SHOST is the IP the server is running on. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # SPORT is the port that the server is using. 42002 is the # # unofficial port for Scratch Servers. The host will need to make # # sure to port-forward the port so people can connect from the # # internet. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # SHOST = '96.127.188.39' SPORT = 8089 # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # Some extra settings that are more for advanced users are below. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # Time between checking the threads for broken ones. THREADCHECK = 5 class Client(threading.Thread): # This class listens for messages sent from Scratch and sends it to the Server. def parse_message(self, message): if message: sensors = {} broadcasts = [] commands = [] i = 0 while True: length = ord(message[i]) + ord(message[i+1]) + ord(message[i+2]) + ord(message[i+3]) command = message[i + 4:i + length + 4] commands.append(command) if (i + length + 4) < len(message): i = (i+4) + length else: del command break for command in commands: print command if command[0] == 'b': command = command.split('"') command.pop(0) broadcasts.append(command[0]) elif command[0] == 's': command = command.split('"') command.pop(0) print(command); try: command.remove(' ') except ValueError: pass sensors[command[0]] = command[1] return dict([('sensor-update', sensors), ('broadcast', broadcasts)]) else: return None def sendScratchCommand(self, cmd): n = len(cmd) a = array('c') a.append(chr((n >> 24) & 0xFF)) a.append(chr((n >> 16) & 0xFF)) a.append(chr((n >> 8) & 0xFF)) a.append(chr(n & 0xFF)) server.sock.send(a.tostring() + cmd) def __init__(self, CHOST, CPORT): threading.Thread.__init__(self) # Initialize it, basically just separate it from the main thread. self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Defines the type of connection ( UPD, TCP on IPv4 or IPv6 ) print("Connecting to Scratch...") self.sock.connect((CHOST, CPORT)) # Connect to Scratch print("Connected to Scratch!") def run(self): global running print "Listening for Scratch messages." while running: data = self.sock.recv(1024) # Wait for something to be sent to the mirror data = self.parse_message(data) for sensor in data['sensor-update']: if sensor == "packet": self.send(data['sensor-update'][sensor]) def send(self, message): server.sock.send(message) # Send the data to the server. class Server(threading.Thread): # This class listens for messages from the Server and sends it to Scratch. def sendScratchCommand(self, cmd): n = len(cmd) a = [] a.append(chr((n >> 24) & 0xFF)) a.append(chr((n >> 16) & 0xFF)) a.append(chr((n >> 8) & 0xFF)) a.append(chr(n & 0xFF)) scratch.sock.send(''.join(a) + cmd) def __init__(self, SHOST, SPORT): threading.Thread.__init__(self) # Initialize it, basically just separate it from the main thread. self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Defines the type of connection ( UPD, TCP on IPv4 or IPv6 ) print("Connecting to Scratch Server...") self.sock.connect((SHOST, SPORT)) # Connect to the Server. print("Connected to Server!") def run(self): global running print "Listening for Server messages." while running: data = self.sock.recv(1024) # Listens for messages sent from the Server. print(data); self.sendScratchCommand("sensor-update packet \""+data+"\""); self.sendScratchCommand("broadcast dataready") def send(self, message): scratch.sock.send(message) # Sends messages to Scratch. running = 1 scratch = Client(CHOST, CPORT) # Start up the class for Scratch scratch.start() # This starts the 'run' function. server = Server(SHOST, SPORT) # Start up the class for Server server.start() # This starts the 'run' function on the class as well. while running: time.sleep(THREADCHECK) # The longer the wait time, the less CPU is used I think. try: # Check if the either thread died ( or exists anymore ). if scratch: pass
Last edited by bobbybee (2012-05-05 12:54:25)
Offline
slinger wrote:
Okay, I'll have to translate it to Python 3 though
...
Offline
slinger wrote:
Nvm, I installed Python 2.7
The mirror crashes :\
Hmm...Is Scratch open, and Remote Sensor Connections enabled and everything?
Offline
Yeah...
I'm guessing you write part of that mirror because I found a semicolon where most likely there shouldn't have been: after a print statement
(only saying that 'cause you're a C programmer...)
Offline
I did...
Offline
Ah. It was an indentation issue. If you use the original mirror (FireChat source code, if you got that source, not executable) and change the IP, it should work. I can upload the source if you need it, though.
Offline
Woo-hoo!
Offline
slinger wrote:
Blarg Python can be frustrating. I'm still getting error(yes, I'm using 2.7 )
Don't speak too soon--an expert in Python has a much easier time than an expert in C. The hours spent debugging...
Offline
Haha, I know what you mean...
(I program in Pascal but seeing as C and Pascal are brother languages...)
edit: Debugged! Later I'll make it compatible with Python 3.
here is the code:
# Scratch Mirror # Version 1.5.0 # Originally by: Magnie. Modified by bobbybee for use in FireMMO import socket # Network base import time # For delaying purposes mostly. import threading # So it can send and receive at the same time anytime. import array # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # CHOST is the IP Scratch is running on, if you are running it # # on this computer, then the IP is 127.0.0.1 # # Theoretically you could run this Mirror on another computer. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # CPOST is the port Scratch is listening on, the default is # # 42001. Usually this is only change by a Scratcher who knows a # # about Squeak and networking with sockets. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # CHOST = '127.0.0.1' CPORT = 42001 # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # SHOST is the IP the server is running on. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # SPORT is the port that the server is using. 42002 is the # # unofficial port for Scratch Servers. The host will need to make # # sure to port-forward the port so people can connect from the # # internet. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # SHOST = 'firechat.servequake.com' SPORT = 8089 # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # Some extra settings that are more for advanced users are below. # # ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### # # Time between checking the threads for broken ones. THREADCHECK = 5 class Client(threading.Thread): # This class listens for messages sent from Scratch and sends it to the Server. def parse_message(self, message): if message: sensors = {} broadcasts = [] commands = [] i = 0 while True: length = ord(message[i]) + ord(message[i+1]) + ord(message[i+2]) + ord(message[i+3]) command = message[i + 4:i + length + 4] commands.append(command) if (i + length + 4) < len(message): i = (i+4) + length else: del command break for command in commands: print (command) if command[0] == 'b': command = command.split('"') command.pop(0) broadcasts.append(command[0]) elif command[0] == 's': command = command.split('"') command.pop(0) print(command); try: command.remove(' ') except ValueError: pass sensors[command[0]] = command[1] return dict([('sensor-update', sensors), ('broadcast', broadcasts)]) else: return None def sendScratchCommand(self, cmd): n = len(cmd) a = array('c') a.append(chr((n >> 24) & 0xFF)) a.append(chr((n >> 16) & 0xFF)) a.append(chr((n >> 8) & 0xFF)) a.append(chr(n & 0xFF)) server.sock.send(a.tostring() + cmd) def __init__(self, CHOST, CPORT): threading.Thread.__init__(self) # Initialize it, basically just separate it from the main thread. self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Defines the type of connection ( UPD, TCP on IPv4 or IPv6 ) print("Connecting to Scratch...") self.sock.connect((CHOST, CPORT)) # Connect to Scratch print("Connected to Scratch!") def run(self): global running print "Listening for Scratch messages." while running: data = self.sock.recv(1024) # Wait for something to be sent to the mirror data = self.parse_message(data) for sensor in data['sensor-update']: if sensor == "packet": self.send(data['sensor-update'][sensor]) def send(self, message): server.sock.send(message) # Send the data to the server. class Server(threading.Thread): # This class listens for messages from the Server and sends it to Scratch. def sendScratchCommand(self, cmd): n = len(cmd) a = [] a.append(chr((n >> 24) & 0xFF)) a.append(chr((n >> 16) & 0xFF)) a.append(chr((n >> 8) & 0xFF)) a.append(chr(n & 0xFF)) scratch.sock.send(''.join(a) + cmd) def __init__(self, SHOST, SPORT): threading.Thread.__init__(self) # Initialize it, basically just separate it from the main thread. self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Defines the type of connection ( UPD, TCP on IPv4 or IPv6 ) print("Connecting to Scratch Server...") self.sock.connect((SHOST, SPORT)) # Connect to the Server. print("Connected to Server!") def run(self): global running print "Listening for Server messages." while running: data = self.sock.recv(1024) # Listens for messages sent from the Server. print(data); self.sendScratchCommand("sensor-update packet \""+data+"\""); self.sendScratchCommand("broadcast dataready") def send(self, message): scratch.sock.send(message) # Sends messages to Scratch. running = 1 scratch = Client(CHOST, CPORT) # Start up the class for Scratch scratch.start() # This starts the 'run' function. server = Server(SHOST, SPORT) # Start up the class for Server server.start() # This starts the 'run' function on the class as well. while running: time.sleep(THREADCHECK) # The longer the wait time, the less CPU is used I think. try: # Check if the either thread died ( or exists anymore ). if scratch: pass if server: pass except: # If either are dead, end the program. running = 0 print "Finished running."
Last edited by slinger (2012-05-05 13:58:34)
Offline
slinger wrote:
Haha, I know what you mean...
(I program in Pascal but seeing as C and Pascal are brother languages...)
My worst nightmare (moon)
Offline