since 2.0 is enitrely in the cloud why not have variable and list in the cloud.
cloud variables and list would update live and anyone viewing could participate.
here is how it would work.
under the stage in the sprite window a title box would lie titled cloud.
cloud is an object that can not be seen. all variables in cloud update live as do list. here is an example of how cloud variables could be used.
high scores-you have high score on a project you want it to update live.
you could use a script like this.
when I receive [highscore v] if <(highscore) > (Cloud var <highscore>)> set Cloud var [<highscore> v] to [highscore]
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I think the cloud variables are planned already.
As for lists, you could simply concatenate the individual variables into an array, so we don't really need them.
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If you have a question about how they will work I already started a whole topic about it here.
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Cloud variables will be included in Scratch 2.0, but be called "persistent variables". And the Scratch Team is still considering a "username" sensing boolean, so you could have a high-score list in your project game that says the high score and the user who made the high-score.
As far as "cloud" lists, I'm not sure if this will be an additional feature in version 2.0, but I assume so.
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stevetheipad wrote:
Cloud variables will be included in Scratch 2.0, but be called "persistent variables". And the Scratch Team is still considering a "username" sensing boolean, so you could have a high-score list in your project game that says the high score and the user who made the high-score.
As far as "cloud" lists, I'm not sure if this will be an additional feature in version 2.0, but I assume so.
Nope, i think they'll be called "cloud variables/lists". More kid-friendly, don't you think?
Also, this seems to be a duplicate topic, so let's use the older one.
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