Yeah sorry for my absence, even though some people wouldn't of noticed, But I've received 4 emails asking where I was and what's happening to Blackshot, Lol, funny that people want Blackshot more then Jewel RPG...
Anyway!
I have been making progress on the games, don't you worry.
Just touches when i have spare time which is now only 10 minutes...
I'll just say what I've done so far...
Jewel RPG 2
Well, its going slow because I am focusing on Blackshot more now, as its something different for me to program.
I've added 2 more maps to the game! for lvls 30~40 and 40~50.
More monsters
And debugging
Blackshot
*, it's awesome! lol...
Anyway, Capture the flag is working
I'm testing a strategy system for the AI's
So I have so far, Defensive, Camper-Left, Camper-Right, Aggressive-Left, Aggressive-Right.
Defensive players would stay at the flag moving around and scoping left and right and shooting anyone in sight.
Campers have 3 spots on each side to camp at to stop aggressive people from getting away or going to the flag.
Aggressive people charge towards the flag and try and get away to their flag.
Also, new map, The Gallery, just a team death match which is most points from kills wins, nice small, symmetrical, action packed map
Also the grenades I dunno what to do they move with the player, trying to figure out how to make then not to...
Thats all I can reveal so far I guess.
[Sorry for the mess
]
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