turn [1] secs to direction (90 v) //This would be useful for smooth turning
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but you would need clockwise and couterclockwise.
This isn't easier, but you can do this:
repeat [100] times turn cw [1] degrees wait [0.01] seconds endThis causes it to rotate 100 degrees in one second. You can change the repeats to owever many degrees away your current positionis from your desired position.
---I just wanted to point out another solution.
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mythbusteranimator wrote:
but you would need clockwise and couterclockwise.
This isn't easier, but you can do this:
repeat [100] turn cw [1] degrees wait [0.01] secs endThis causes it to rotate 100 degrees in one second. You can change the repeats to owever many degrees away your current positionis from your desired position.
Anyway, I do support the idea---I just wanted to point out another solution.
Scripts fixed.
Last edited by Mokat (2012-04-22 19:19:44)
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