Servine wrote:
Added a shop in Sky Village!
After completing a quest, certain items can be bought!
I can add player messaging.
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bobbybee wrote:
Well, I seem to lose every battle.

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Oh, I thought that it was not text-based when I asked how to make a game in PHP. Alright.
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I just bought the claws on the top of the list, logged out, and now it calls my weapon '44'. Why is this happening?
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maxskywalker wrote:
I just bought the claws on the top of the list, logged out, and now it calls my weapon '44'. Why is this happening?
On what screen?
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SeptimusHeap wrote:
maxskywalker wrote:
I just bought the claws on the top of the list, logged out, and now it calls my weapon '44'. Why is this happening?
On what screen?
Battle. I haven't checked with anything other than the Monoeye.
Oh wait a minute. Completely fixed. It's back to saying I'm using Beam Claws.
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I cant defeat anyhing

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I just beat it. I someow got the claws of adminfury

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Laternenpfahl wrote:
I just beat it. I someow got the claws of adminfury
Did you do anything to get them?
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Opened the page with the user if 1, then 2, then 3 , then, 4, then 10. Then I went to the quest shop
Can I keep them?
Last edited by Laternenpfahl (2012-04-22 21:30:40)

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Laternenpfahl wrote:
Opened the page with the user if 1, then 2, then 3 , then, 4, then 10. Then I went to the quest shop
Can I keep them?
If you still have them, sure.
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Kay
I don't have them on but I can reclaim them from the questershop

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This is great! Though having 2 log in things, an id and a user, than that takes up more space, if only marginally, if you have 10000 users someday, that could be a problem with both space and remembering your id. Also, if you input an id that doesn't exist, you get a PHP error. I recommend using whatever the PHP equivalent of a try-catch loop and just putting red text that says this ID doesn't exist, please go back and re-enter it. Great website though.
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nickbrickmaster wrote:
This is great! Though having 2 log in things, an id and a user, than that takes up more space, if only marginally, if you have 10000 users someday, that could be a problem with both space and remembering your id. Also, if you input an id that doesn't exist, you get a PHP error. I recommend using whatever the PHP equivalent of a try-catch loop and just putting red text that says this ID doesn't exist, please go back and re-enter it. Great website though.
Yes, the ID login system doesn't work at all well.
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Servine wrote:
SeptimusHeap wrote:
Laternenpfahl wrote:
I just beat it. I someow got the claws of adminfury
Did you do anything to get them?
I think we should get rid of them -_-
I fixed it anyway. Why get rid of them? If there''s anything we need ot get rid of, it's the Heart Rocket. It seems quickly put together and pointless.
Last edited by SeptimusHeap (2012-04-24 16:38:51)
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SeptimusHeap wrote:
Servine wrote:
SeptimusHeap wrote:
Did you do anything to get them?I think we should get rid of them -_-
I fixed it anyway. Why get rid of them? If there''s anything we need ot get rid of, it's the Heart Rocket. It seems quickly put together and pointless.
That it does. Also, could you replace the randomized battle system with a Final Fantasy (X, preferably)-style RPG system? It'd just be a lot more fun and would make holding F5 unhelpful.
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nickbrickmaster wrote:
This is great! Though having 2 log in things, an id and a user, than that takes up more space, if only marginally, if you have 10000 users someday, that could be a problem with both space and remembering your id. Also, if you input an id that doesn't exist, you get a PHP error. I recommend using whatever the PHP equivalent of a try-catch loop and just putting red text that says this ID doesn't exist, please go back and re-enter it. Great website though.
Good idea. We'll still need ID as primary keys though.
I think we might change username's in the near future, but I think ID's will be good.
And I'm happy you think that we might 10000 users someday! But I doubt it. If so, we can easily move to free hosting cloud which is unlimited, for free!
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