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#4926 2012-04-17 09:22:27

Jens
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Registered: 2007-06-04
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Sure, the redirect will be going to http://snap.berkeley.edu/snapsource/snap.html (since we're now officially in alpha!)


Jens Mönig

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#4927 2012-04-17 09:34:01

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: BYOB 3 - Discussion Thread

You shouldn't have left the Scratch Team, Jens. You seem to be making so much more progress on Snap! than they are on Scratch 2.0.  tongue

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#4928 2012-04-17 09:41:19

roijac
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Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

@jens, http://snap.berkeley.edu/snapsource/nasciturus.html says you have to go to http://snap.berkeley.edu/run, which redirects you back to the same page  tongue

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#4929 2012-04-17 09:52:29

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: BYOB 3 - Discussion Thread

The new URL is http://snap.berkeley.edu/snapsource/snap.html

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#4930 2012-04-17 09:55:14

roijac
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Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

still, they should post a message with a link to the new URL

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#4931 2012-04-17 10:59:25

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

roijac wrote:

@jens, http://snap.berkeley.edu/snapsource/nasciturus.html says you have to go to http://snap.berkeley.edu/run, which redirects you back to the same page  tongue

Fixed.  Jens changed nasciturus,html; it was my job to update run/index.html.  But I live in UTC-8, so I get up later than y'all.  smile

PS Thanks to fullmoon for the sound blocks, which finally pushed Jens into declaring this "alpha" rather than "pre-alpha"!


http://cs.berkeley.edu/~bh/sig5.png

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#4932 2012-04-17 11:01:13

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

scimonster wrote:

The new URL is http://snap.berkeley.edu/snapsource/snap.html

You should really bookmark http://snap.berkeley.edu/run, which is the official external link guaranteed to persist despite changes in the internal structure of the code.


http://cs.berkeley.edu/~bh/sig5.png

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#4933 2012-04-17 11:43:07

Jens
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Registered: 2007-06-04
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

PS Thanks to fullmoon for the sound blocks, which finally pushed Jens into declaring this "alpha" rather than "pre-alpha"!

Absolutely! Fullmoon and nxIII have both been awesome contributors to Snap! (running out of exclamation marks here  smile  )


Jens Mönig

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#4934 2012-04-17 17:00:41

xly
Scratcher
Registered: 2010-04-17
Posts: 100+

Re: BYOB 3 - Discussion Thread

With all these changes I have lost 2 dozens of Snap! projects !
I hope that in the coming months an issue will be found for Saving/Sharing projects ...

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#4935 2012-04-18 01:18:42

Jens
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Registered: 2007-06-04
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Hi Xavier,

don't worry, your projects are still there and accessible. If you've previously used the chirp.scratchr.org/.../nasciturus.html page you can instead exchange "nasciturus" for "snap", and all your saved projects will be there again.

The reason why we would like you to use the berkeley site is that we're working on implementing online storage there...

This works for me, please let me know if it doesn't for you. Thanks!


Jens Mönig

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#4936 2012-04-18 07:01:35

xly
Scratcher
Registered: 2010-04-17
Posts: 100+

Re: BYOB 3 - Discussion Thread

Hi Jens,
Correct, it does work for me , and I have immediately checked the costume features which have been slightly improved with 1 - file extension of costume files 2 - no renaming 3 - and thus no resorting.
Thanks!

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#4937 2012-04-18 10:17:29

roijac
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Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

may i ask why dropped svg images get bitmapped?

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#4938 2012-04-18 12:09:02

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

roijac wrote:

may i ask why dropped svg images get bitmapped?

Good grief!  Costumes just barely work, and already they want new capabilities!  You should be happy the svg was accepted at all.

We'll get to vector costumes, but for an alpha test we're happy to be able to do what Scratch (1.4) does.


http://cs.berkeley.edu/~bh/sig5.png

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#4939 2012-04-18 13:35:59

rookwood101
Scratcher
Registered: 2011-07-29
Posts: 500+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

roijac wrote:

may i ask why dropped svg images get bitmapped?

Good grief!  Costumes just barely work, and already they want new capabilities!  You should be happy the svg was accepted at all.

We'll get to vector costumes, but for an alpha test we're happy to be able to do what Scratch (1.4) does.

Why didn't you write a decoder for mp3 files! Just because firefox doesn't support mp3 playback you think you can skip it!!!!!



(and yes I'm joking)


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#4940 2012-04-18 13:52:07

roijac
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Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

roijac wrote:

may i ask why dropped svg images get bitmapped?

Good grief!  Costumes just barely work, and already they want new capabilities!  You should be happy the svg was accepted at all.

That's why i asked if i may  tongue

bharvey wrote:

We'll get to vector costumes, but for an alpha test we're happy to be able to do what Scratch (1.4) does.

well, i thought until you make an image editor it's not really an issue, because you could use the image like any normal one. of course if it's harder, take the time  smile

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#4941 2012-04-19 02:38:06

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

roijac wrote:

That's why i asked if i may  tongue

I love that smiley.  I can just picture you with your tongue out.  smile

OOP is what good programmers do.

Is this sarcasm, or do we have to have an argument?

Join us making the first text-based Scratch!

You're about 45 years too latehmm


http://cs.berkeley.edu/~bh/sig5.png

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#4942 2012-04-19 05:57:23

blob8108
Scratcher
Registered: 2007-06-25
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

roijac wrote:

That's why i asked if i may  tongue

I love that smiley.  I can just picture you with your tongue out.  smile

I massively overuse this smiley. I've started using it in real life, which looks slightly weird...  tongue

roijac wrote:

Join us making the first text-based Scratch!

You're about 45 years too latehmm

But the syntax is different! D:

Last edited by blob8108 (2012-04-19 05:58:35)


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#4943 2012-04-19 06:36:22

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: BYOB 3 - Discussion Thread

blob8108 wrote:

bharvey wrote:

roijac wrote:

That's why i asked if i may  tongue

I love that smiley.  I can just picture you with your tongue out.  smile

I massively overuse this smiley. I've started using it in real life, which looks slightly weird...  tongue

It does sound really weird to say "colon p".  tongue

@Jens: When do you expect Snap! 4.0 to be complete? Before the end of the year?

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#4944 2012-04-19 08:52:48

xly
Scratcher
Registered: 2010-04-17
Posts: 100+

Re: BYOB 3 - Discussion Thread

@Jens
Now we can save and reload applications using Costumes. Excellent.

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#4945 2012-04-19 10:32:50

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

scimonster wrote:

It does sound really weird to say "colon p".  tongue

Logo mavens say "dots p" instead.

EDIT: Duh, I thought you were following up on my "45 years too late" comment by talking about Logo syntax, and realized only after posting that you were pronouncing " tongue "!  Still, I propose "dots P" in that context too.

@Jens: When do you expect Snap! 4.0 to be complete? Before the end of the year?

IANJ, but the plan is for a stable release June 1 (which means a feature freeze May 1, all too soon, to leave debugging time) and then another stable release mid-Aug.  These dates are constrained by the school calendar and the teacher preparation workshops this summer.  The August release will still probably not be as complete as we'd like, but it has to be able to support the BJC curriculum.

I can't wait to demo at Scratch Day how much further along we are than they are, bwahahahaha!  tongue

After June 1, we'll probably have snap.b.e/run (stable) and s.b.e/dev (daily developers' build).

Last edited by bharvey (2012-04-19 11:08:57)


http://cs.berkeley.edu/~bh/sig5.png

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#4946 2012-04-19 11:24:27

blob8108
Scratcher
Registered: 2007-06-25
Posts: 1000+

Re: BYOB 3 - Discussion Thread

scimonster wrote:

blob8108 wrote:

bharvey wrote:

I love that smiley.  I can just picture you with your tongue out.  smile

I massively overuse this smiley. I've started using it in real life, which looks slightly weird...  tongue

It does sound really weird to say "colon p".  tongue

You have to stick your tongue out as well...  tongue

bharvey wrote:

@Jens: When do you expect Snap! 4.0 to be complete? Before the end of the year?

IANJ...

"I Am Not Jens". This should be in your signature!


Things I've made: kurt | scratchblocks2 | this cake

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#4947 2012-04-19 11:40:04

blob8108
Scratcher
Registered: 2007-06-25
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Wow, the newest Snap is amazing. Now there's more of it there, it's like Scratch, but in the browser! O_o
...though I guess that's kinda the point.  tongue

You can't reorder costumes yet! D: (jk — sorry Jens  tongue ).
I just clicked in the URL bar, and Chrome nearly crashed...


Things I've made: kurt | scratchblocks2 | this cake

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#4948 2012-04-19 12:09:22

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

feature freeze already on first may?  hmm
then i wanna include tabs change based on what being dropped - if it's an image, autoswitch to costumes etc.  smile

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#4949 2012-04-19 14:09:05

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: BYOB 3 - Discussion Thread

... but that's what is already supposed to happen now ...


Jens Mönig

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#4950 2012-04-19 14:39:16

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: BYOB 3 - Discussion Thread

since everyone is talking about snap now, shouldn't this be renamed to snap discussion thread?


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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