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#176 2012-04-15 05:44:12

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

atkeel wrote:

Check THIS out:

when [the start the beginning of time button v] clicked //glitch
set [var v] to [2]
repeat (var)
  set [var v] to ((var) * (var))
  repeat (var)
    set [var v] to ((var) * (var))
  end
end
Set [my credit card amount v] to (var)
buy <(a lot) of (item (any v) of [expensive stuff v])>

your [scripts v] fixed by [joefarebrother v]
but this [script v] will make (scratch) crash!!!

Last edited by joefarebrother (2012-04-15 05:46:10)


My latest project is called http://tinyurl.com/d2m8hne! It has http://tinyurl.com/d395ygk views, http://tinyurl.com/cnasmt7 love-its, and http://tinyurl.com/bwjy8xs comments.
http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

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#177 2012-04-15 06:09:35

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

This should be stickied.


Ya know what, no signature. You have this useless dialogue to look at now.

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#178 2012-04-15 10:35:29

okofish
New Scratcher
Registered: 2010-09-29
Posts: 24

Re: Official [Scratchblocks] Testing Play Area

stop all pinks

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#179 2012-04-15 11:34:46

PhirripSyrrip
Scratcher
Registered: 2012-02-11
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

[scratchblocks]
i've always wondered what happens if you forget to put /scratchblocks at the end well, let's see ...
if <(e)=[1]>
if <(e)=[2]>
the tension is so high!!!
go to [big mac v]
i've also wondered what the if block looks like without the end tag...


http://i46.tinypic.com/ao03lk.png

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#180 2012-04-15 11:48:34

PhirripSyrrip
Scratcher
Registered: 2012-02-11
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

i've always wondered what happens if you forget to put /scratchblocks at the end well, let's see ...
if <(e)=[1]>
if <(e)=[2]>
the tension is so high!!!
go to [big mac v]
i've also wondered what the if block looks like without the end tag...


http://i46.tinypic.com/ao03lk.png

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#181 2012-04-15 11:49:56

joletole
Scratcher
Registered: 2011-02-20
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

I am still wondering if the stop all pinks thing works?

stop all pinks

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#182 2012-04-15 11:55:16

Daroach1
Scratcher
Registered: 2011-09-11
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
yell [Lolspam] for (9001) secs
go to [Pokemon v]
switch to costume [FALCON PAWNCH v]
repeat until (join [Somebody] [Farted])
say [THIS... IS... SPAM!!!!] for (over 9000) secs
end
broadcast [I love spamming this! v]


http://i47.tinypic.com/v83mhl.png

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#183 2012-04-15 21:11:23

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

say [rainbow :)]
set pen color to [#ff0000]
set pen color to [#ffa800]
set pen color to [#fcff00]
set pen color to [#73ff00]
set pen color to [#00ff9a]
set pen color to [#00ffee]
set pen color to [#0014ff]
set pen color to [#8400ff]
set pen color to [#f900ff]
set pen color to [#ff0000]
set pen color to [#ffa800]
set pen color to [#fcff00]
set pen color to [#73ff00]
set pen color to [#00ff9a]
set pen color to [#00ffee]
set pen color to [#0014ff]
set pen color to [#8400ff]
set pen color to [#f900ff]
set pen color to [#ff0000]
set pen color to [#ffa800]
set pen color to [#fcff00]
set pen color to [#73ff00]
set pen color to [#00ff9a]
set pen color to [#00ffee]
set pen color to [#0014ff]
set pen color to [#8400ff]
set pen color to [#f900ff]
It's a crazy rainbow! Hooray for HTML notation!

Last edited by chanmanpartyman (2012-04-15 21:16:42)

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#184 2012-04-15 21:19:26

Snorp09
Scratcher
Registered: 2012-01-01
Posts: 41

Re: Official [Scratchblocks] Testing Play Area

When I receive [Good bye v]
say [this is the end of the world]
Stop all scripts
smile

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#185 2012-04-15 23:48:28

iTweak0r
Scratcher
Registered: 2011-07-30
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

stop all pinks
Wonder why that works?


Make it in Scratch! because it's cooler when it's made in scratch
http://i.imgur.com/D4iqPHR.png

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#186 2012-04-17 18:46:18

BetaSmozzick
Scratcher
Registered: 2012-02-25
Posts: 51

Re: Official [Scratchblocks] Testing Play Area

ehh?

stop all pinks

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#187 2012-04-17 19:27:48

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

stop all reds
Duh that worked.
stop all greens
Nope.

Last edited by chanmanpartyman (2012-04-17 19:28:34)

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#188 2012-04-18 08:22:19

fetchydog567
Scratcher
Registered: 2011-12-28
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
making [scripts v]
wait for (1) secs
repeat (39)
 choosing [color v]
 if <(color) = [10]>
  repeat until <(color) = [25]>
   change color by (1)
  end
 end
set block to (color)
adding custom [text v]
end
editing [scratch v] logo
repeat (2)
make a new [category v]
choosing color (pick random (1) to (100))
do the same as repeat (39) choosing [color v] if <(color) = [10]> repeat until <(color) = [25]> repeat until <(color) = [25]> change color by (1)  end end set block to (color) adding custom [text v]end // Doesn't work...
editing [tabs v]
inserting custom [text v]
making [windows v]
editing [features v]
done!
 
  



  
Fun.

Last edited by fetchydog567 (2012-05-12 03:27:18)


http://www.minecraftanonymous.com/assets/banners/banner_51.pngJust a reminder I won't be on Scratch that much but I 'll still be here, so if i'm on something, I will be commenting back, okay! wink , PICO Team!!!!!!!!!!! SCRATCH DEADW!!! PICO HACK ACCOUTNTT@@

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#189 2012-04-18 15:13:31

PhirripSyrrip
Scratcher
Registered: 2012-02-11
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

end
end
end
end


http://i46.tinypic.com/ao03lk.png

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#190 2012-04-18 15:48:48

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

stop all pinks
was the result of a typo in the plugin source code
when i receive [errors v]
if <the error is in [the scratchblocks code v]>
turn
stop all sounds
into
stop all pinks
end
if <the error is in [pokemon v]>
catch [missingno]
end
if <the error is in [mario kart wii v]>
skip [mushroom gorge]
skip [grumble volcano]
end
if <the error is in [one of my scratch projects v]>
import (faulty project) into [byob v]
debug //that's a byob block
fix error on [scratch v]
upload
end

Last edited by joefarebrother (2012-04-18 15:49:22)


My latest project is called http://tinyurl.com/d2m8hne! It has http://tinyurl.com/d395ygk views, http://tinyurl.com/cnasmt7 love-its, and http://tinyurl.com/bwjy8xs comments.
http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

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#191 2012-04-18 21:05:46

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

round (something)//hmm


So long, 1.4.
http://goo.gl/3JEV9

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#192 2012-04-18 21:10:51

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

technoboy10 wrote:

round (something)//hmm

It works properly if you put parenthesis around it: (round (something))

(round (something))
However it seems that you can't do the opposite (turning a stack/command block into a reporter).


http://i.imgur.com/WBkM2QQ.png

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#193 2012-04-18 21:31:58

funelephant
Scratcher
Registered: 2010-07-02
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

When I receive [Hai v]
say [Hai] for (2) secs
when I receive [a wave v]
set [waving level v] to [100]
say [bye]

Last edited by funelephant (2012-04-18 21:32:31)


nicki begs to differ
http://24.media.tumblr.com/ab0e6e8fd347c5e39c2821bcab9d16e6/tumblr_mgu35sui1L1rfb7aqo2_500.gif

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#194 2012-04-18 21:37:18

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Lucario621 wrote:

technoboy10 wrote:

round (something)//hmm

It works properly if you put parenthesis around it: (round (something))

(round (something))
However it seems that you can't do the opposite (turning a stack/command block into a reporter).

And I can't turn other reporters into blocks.


So long, 1.4.
http://goo.gl/3JEV9

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#195 2012-04-18 21:41:20

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

technoboy10 wrote:

Lucario621 wrote:

technoboy10 wrote:

round (something)//hmm

It works properly if you put parenthesis around it: (round (something))

(round (something))
However it seems that you can't do the opposite (turning a stack/command block into a reporter).

And I can't turn other reporters into blocks.

Oh really? I didn't notice that. Quite an unusual find...


http://i.imgur.com/WBkM2QQ.png

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#196 2012-04-18 22:48:56

MoreGamesNow
Scratcher
Registered: 2009-10-12
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

distance to [apple v]

Last edited by MoreGamesNow (2012-04-18 22:49:09)


http://images2.layoutsparks.com/1/218929/rubiks-cube-animated-rotating.gif
"Cogito ergo sum" --  I think, therefore I am

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#197 2012-04-18 22:50:46

MoreGamesNow
Scratcher
Registered: 2009-10-12
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

technoboy10 wrote:

And I can't turn other reporters into blocks.

Actually, you can make any reporter, other than some operators and the "[slider v] sensor value", into stackable blocks (I believe these are all of them):

distance to [apple v]
loudness
timer
mouse x
mouse y
answer
pick random (1) to (10)
letter (1) of [world]
length of [world]
[sqrt v] of (10)
length of [list v]
item (1 v) of [list v]
tempo
volume
costume #
size
x position
y position
direction
Some more testing:

touching [apple v]?
key [up arrow v] pressed?

Last edited by MoreGamesNow (2012-04-18 22:57:16)


http://images2.layoutsparks.com/1/218929/rubiks-cube-animated-rotating.gif
"Cogito ergo sum" --  I think, therefore I am

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#198 2012-04-18 23:02:48

technoboy10
Scratcher
Registered: 2007-08-25
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

MoreGamesNow wrote:

technoboy10 wrote:

And I can't turn other reporters into blocks.

Actually, you can make any reporter, other than some operators and the "[slider v] sensor value", into stackable blocks (I believe these are all of them):

Oh. Didn't try anything besides operators. :3


So long, 1.4.
http://goo.gl/3JEV9

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#199 2012-04-19 08:29:20

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
if <touching [sprite v] ?> // the <> should be after the puzzle piece notch!
move (n) steps
else // the "else" is more towards the left in Scratch 1.4!
move (n) steps

Last edited by jontmy00 (2012-04-19 08:30:15)


FOR ALL THE NEWS ON UPDATES FOR SIMPLISTICRAFT, CLICK HERE.

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#200 2012-04-19 16:17:22

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
say [is this the new plugin?]
say [oh, it is]
think [*, the new MESA people suck. We had to switch from Scratch to ALICE :((((]
repeat until <(satisified)=[true]>
say [RAGH] for (2) seconds
end

Last edited by bbbeb (2012-04-19 16:21:14)


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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