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#1 2012-04-16 16:48:59

drakefire
Scratcher
Registered: 2011-12-21
Posts: 3

Using Mesh to increase performance in games like TM's minecraft

I was thinking that Mesh could be used to speed up projects that use a lot of processing power. This is all just an idea, I've never used Mesh, but thought this could be really helpful.  One computer would break up calculations and do some of them while the other would just obey the instructions it received. The scripts might look something like this:
     for master computer
     

      when flag clicked
      set [computertwotask v] to (blocktypes)
      set [computeronetask v] to (locations)
      
and so on. (blocktypes and locations aren't variables, they're plain text)

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#2 2012-04-16 20:46:07

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Using Mesh to increase performance in games like TM's minecraft

However, remote sensor connections painfully slow down the project.

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#3 2012-04-18 12:45:01

gamer678
Scratcher
Registered: 2011-09-30
Posts: 1

Re: Using Mesh to increase performance in games like TM's minecraft

hi

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#4 2012-04-18 16:34:26

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Using Mesh to increase performance in games like TM's minecraft

gamer678 wrote:

hi

SPAM!


Get ready for domination of:  tongue

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#5 2012-04-21 09:14:58

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Using Mesh to increase performance in games like TM's minecraft

I was thinking (and am) doing something like this, but instead of Scratch taking care of the calculations, etc, another programming language does. But the main idea, is that the external program runs everything on the backend while Scratch just displays what the backend wants it to display.  smile

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