popopobob wrote:
Ok, err maxdoss, I want to talk to yo about the programming.
Fore each pokemon we need a set amount of stats, and we need an equasion do devise these stats into actual damage. We need 1 variable for every single pokemon and then we have to devise each stat into another equasion for defensive base. The programming does not look to easy, do you think there is another way to do it?
Ummm... idk.
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maxdoss wrote:
popopobob wrote:
Ok, err maxdoss, I want to talk to yo about the programming.
Fore each pokemon we need a set amount of stats, and we need an equasion do devise these stats into actual damage. We need 1 variable for every single pokemon and then we have to devise each stat into another equasion for defensive base. The programming does not look to easy, do you think there is another way to do it?Ummm... idk.
Darn. That means at least 46 hours of programming just the battle enigne. The scoller is having some trouble too. I need the maps for the game.
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Ok, err maxdoss, I want to talk to yo about the programming.
For each pokemon we need a set amount of stats, and we need an equasion do devise these stats into actual damage. We need 1 variable for every single pokemon and then we have to devise each stat into another equasion for defensive base. The programming does not look to easy, do you think there is another way to do it?
Ummm... idk.
Darn. That means at least 46 hours of programming just the battle enigne. The scoller is having some trouble too. I need the maps for the game. I will list the blocks here.
[Scratchblocks]
when gf clicked
Forever
Set <Attack = 10> //Or what ever attack we choose for the pokemon
end
Forever
Set <Defense = 10>
end
Forever
Set <Sp. Attack = 10>
end
Forever
Set <Sp. Defense = 10>
when green flag clicked
Forever
if <sprite 1 clicked>
change <(Pokemon 123 HP) = <Attack>/5 * -1
end
If <(Sprite 2) = special attack?>
Change <(Pokemon 123) = < Sp. Attack>/5 * -1
end
[/scratchblocks]
Then for the Sprites hp.....
When green flag clicked
Forever
if <Pokemon 123 HP = 30>
switch to hp bar costume to 4
if pokemon 123 hp= 29 same thing but diffrent costume fore the HP bar, ect
As you can see this may take some time and programming, I say we should get a head start.
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popopobob wrote:
Ok, err maxdoss, I want to talk to yo about the programming.
For each pokemon we need a set amount of stats, and we need an equasion do devise these stats into actual damage. We need 1 variable for every single pokemon and then we have to devise each stat into another equasion for defensive base. The programming does not look to easy, do you think there is another way to do it?Ummm... idk.
Darn. That means at least 46 hours of programming just the battle enigne. The scoller is having some trouble too. I need the maps for the game. I will list the blocks here.
when gf clicked Forever Set <Attack = 10> //Or what ever attack we choose for the pokemon end Forever Set <Defense = 10> end Forever Set <Sp. Attack = 10> end Forever Set <Sp. Defense = 10> when green flag clicked Forever if <sprite 1 clicked> change <(Pokemon 123 HP) = <Attack>/5 * -1 end If <(Sprite 2) = special attack?> Change <(Pokemon 123) = < Sp. Attack>/5 * -1 endThen for the Sprites hp.....When green flag clicked Forever if <Pokemon 123 HP = 30> switch to hp bar costume to 4if pokemon 123 hp= 29 same thing but diffrent costume fore the HP bar, ect
As you can see this may take some time and programming, I say we should get a head start.
Think i fixed it.
Ok. A head start is what we need. it will take at least 5 months to release the first part, I think.
Last edited by maxdoss (2012-04-15 17:48:59)
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maxdoss wrote:
popopobob wrote:
Ok, err maxdoss, I want to talk to yo about the programming.
For each pokemon we need a set amount of stats, and we need an equasion do devise these stats into actual damage. We need 1 variable for every single pokemon and then we have to devise each stat into another equasion for defensive base. The programming does not look to easy, do you think there is another way to do it?Ummm... idk.
Darn. That means at least 46 hours of programming just the battle enigne. The scoller is having some trouble too. I need the maps for the game. I will list the blocks here.
when gf clicked Forever Set <Attack = 10> //Or what ever attack we choose for the pokemon end Forever Set <Defense = 10> end Forever Set <Sp. Attack = 10> end Forever Set <Sp. Defense = 10> when green flag clicked Forever if <sprite 1 clicked> change <(Pokemon 123 HP) = <Attack>/5 * -1 end If <(Sprite 2) = special attack?> Change <(Pokemon 123) = < Sp. Attack>/5 * -1 endThen for the Sprites hp.....When green flag clicked Forever if <Pokemon 123 HP = 30> switch to hp bar costume to 4if pokemon 123 hp= 29 same thing but diffrent costume fore the HP bar, ect
As you can see this may take some time and programming, I say we should get a head start.Think i fixed it.
Ok. A head start is what we need. it will take at least 5 months to release the first part, I think.
Nice you fixed it. Ok so I will start on the battle engine and get that out of the way. I will need front and back sprites of at least 2 pokemon, do you think we can find someone who will make those?
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popopobob wrote:
maxdoss wrote:
popopobob wrote:
Ok, err maxdoss, I want to talk to yo about the programming.
For each pokemon we need a set amount of stats, and we need an equasion do devise these stats into actual damage. We need 1 variable for every single pokemon and then we have to devise each stat into another equasion for defensive base. The programming does not look to easy, do you think there is another way to do it?Darn. That means at least 46 hours of programming just the battle enigne. The scoller is having some trouble too. I need the maps for the game. I will list the blocks here.
when gf clicked Forever Set <Attack = 10> //Or what ever attack we choose for the pokemon end Forever Set <Defense = 10> end Forever Set <Sp. Attack = 10> end Forever Set <Sp. Defense = 10> when green flag clicked Forever if <sprite 1 clicked> change <(Pokemon 123 HP) = <Attack>/5 * -1 end If <(Sprite 2) = special attack?> Change <(Pokemon 123) = < Sp. Attack>/5 * -1 endThen for the Sprites hp.....When green flag clicked Forever if <Pokemon 123 HP = 30> switch to hp bar costume to 4if pokemon 123 hp= 29 same thing but diffrent costume fore the HP bar, ect
As you can see this may take some time and programming, I say we should get a head start.Think i fixed it.
Ok. A head start is what we need. it will take at least 5 months to release the first part, I think.Nice you fixed it. Ok so I will start on the battle engine and get that out of the way. I will need front and back sprites of at least 2 pokemon, do you think we can find someone who will make those?
I know two experienced spriters. However, I've never seen them do back sprites. A newer spriter I made Fakemon Starters for has made some back sprites. His name is Decca03. Idk, should we ask Decca for back sprites?
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So... know where to get any ideas for fakemon?
Speaking of which, we should have a Bug-type by now...
a dragonfly?
or butterfly?
or ant even?
a bee?
a wasp?
a... that's all I got.
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The1UP wrote:
So... know where to get any ideas for fakemon?
Speaking of which, we should have a Bug-type by now...
a dragonfly?
or butterfly?
or ant even?
a bee?
a wasp?
a... that's all I got.
What about an mantis?
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popopobob wrote:
The1UP wrote:
So... know where to get any ideas for fakemon?
Speaking of which, we should have a Bug-type by now...
a dragonfly?
or butterfly?
or ant even?
a bee?
a wasp?
a... that's all I got.What about an mantis?
A MANTIS! OF COURSE!
And before anybody else says it:
a beetle?
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The1UP wrote:
popopobob wrote:
The1UP wrote:
So... know where to get any ideas for fakemon?
Speaking of which, we should have a Bug-type by now...
a dragonfly?
or butterfly?
or ant even?
a bee?
a wasp?
a... that's all I got.What about an mantis?
A MANTIS! OF COURSE!
And before anybody else says it:
a beetle?
A lady bug?
a roach?
a mosquito?
there is lot.
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popopobob wrote:
The1UP wrote:
popopobob wrote:
What about an mantis?A MANTIS! OF COURSE!
And before anybody else says it:
a beetle?A lady bug?
a roach?
a mosquito?
there is lot.
I tried a mosquito, It didn't go so well...
But I'll try a mantis.
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GameGuy64 wrote:
popopobob wrote:
The1UP wrote:
A MANTIS! OF COURSE!
And before anybody else says it:
a beetle?A lady bug?
a roach?
a mosquito?
there is lot.I tried a mosquito, It didn't go so well...
But I'll try a mantis.
I think the beetle should be a dung beetle. At first, it's ground, then its evo is ground and fire....
As for the mantis, Should we make it have no evo and be bug and poison type, or only bug?
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pokedirector wrote:
GameGuy64 wrote:
popopobob wrote:
A lady bug?
a roach?
a mosquito?
there is lot.I tried a mosquito, It didn't go so well...
But I'll try a mantis.I think the beetle should be a dung beetle. At first, it's ground, then its evo is ground and fire....
As for the mantis, Should we make it have no evo and be bug and poison type, or only bug?
The mantis isn't a poisionous creature, it's more of a hunter, so I'd say...Bug/Fighting?
Last edited by The1UP (2012-04-17 04:26:16)
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The1UP wrote:
pokedirector wrote:
GameGuy64 wrote:
I tried a mosquito, It didn't go so well...
But I'll try a mantis.I think the beetle should be a dung beetle. At first, it's ground, then its evo is ground and fire....
As for the mantis, Should we make it have no evo and be bug and poison type, or only bug?The mantis isn't a poisionous creature, it's more of a hunter, so I'd say...Bug/Fighting?
Most likely. Like most Pokemon, should we add almost like a character or theme to it?
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The1UP wrote:
pokedirector wrote:
GameGuy64 wrote:
I tried a mosquito, It didn't go so well...
But I'll try a mantis.I think the beetle should be a dung beetle. At first, it's ground, then its evo is ground and fire....
As for the mantis, Should we make it have no evo and be bug and poison type, or only bug?The mantis isn't a poisionous creature, it's more of a hunter, so I'd say...Bug/Fighting?
OMG! I made it Bug/Fighting *coughs*
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GameGuy64 wrote:
The1UP wrote:
pokedirector wrote:
I think the beetle should be a dung beetle. At first, it's ground, then its evo is ground and fire....
As for the mantis, Should we make it have no evo and be bug and poison type, or only bug?The mantis isn't a poisionous creature, it's more of a hunter, so I'd say...Bug/Fighting?
OMG! I made it Bug/Fighting *coughs*
What a coincidence... I think not. JK JK
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GameGuy64 wrote:
The1UP wrote:
pokedirector wrote:
I think the beetle should be a dung beetle. At first, it's ground, then its evo is ground and fire....
As for the mantis, Should we make it have no evo and be bug and poison type, or only bug?The mantis isn't a poisionous creature, it's more of a hunter, so I'd say...Bug/Fighting?
OMG! I made it Bug/Fighting *coughs*
It's pretty rough, not to mention small. Could you make it a bit bigger? Oh, and make sure to always save as .png, if you didn't know that already.
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Zangooser wrote:
GameGuy64 wrote:
The1UP wrote:
The mantis isn't a poisionous creature, it's more of a hunter, so I'd say...Bug/Fighting?OMG! I made it Bug/Fighting *coughs*
It's pretty rough, not to mention small. Could you make it a bit bigger? Oh, and make sure to always save as .png, if you didn't know that already.
Yeah, I know -.-
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GameGuy64 wrote:
Zangooser wrote:
GameGuy64 wrote:
OMG! I made it Bug/Fighting *coughs*
It's pretty rough, not to mention small. Could you make it a bit bigger? Oh, and make sure to always save as .png, if you didn't know that already.
Yeah, I know -.-
What a coincidence......
Btw here's the Jackal prevo:
Last edited by pokedirector (2012-04-17 16:50:25)
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pokedirector wrote:
GameGuy64 wrote:
Zangooser wrote:
It's pretty rough, not to mention small. Could you make it a bit bigger? Oh, and make sure to always save as .png, if you didn't know that already.
Yeah, I know -.-
What a coincidence......
Btw here's the Jackal prevo:
Jackel looks pretty good. Can you draw the back? I and amxdoss want to get started on programming.
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popopobob wrote:
pokedirector wrote:
GameGuy64 wrote:
Yeah, I know -.-What a coincidence......
Btw here's the Jackal prevo:Jackel looks pretty good. Can you draw the back? I and amxdoss want to get started on programming.
I'm really bad at back sprites. Like I said before, maybe ask Decca03.
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pokedirector wrote:
GameGuy64 wrote:
Zangooser wrote:
It's pretty rough, not to mention small. Could you make it a bit bigger? Oh, and make sure to always save as .png, if you didn't know that already.Yeah, I know -.-
What a coincidence......
Btw here's the Jackal prevo:
http://i41.tinypic.com/zjdq9d_th.png
Looks pretty good! It's a lot like I imagined!
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The1UP wrote:
pokedirector wrote:
GameGuy64 wrote:
Yeah, I know -.-What a coincidence......
Btw here's the Jackal prevo:
http://i41.tinypic.com/zjdq9d_th.pngLooks pretty good! It's a lot like I imagined!
Thanks. I was worried that it would turn out bad like the Chinese Dragon. Honestly, I think Zangooser would do a better job on the upright evo, while I can still do the larger Evo.
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I like the eye and body color, but we need to add a few more distinguishing factors to the jackal. Maybe have something resembling a pair of scales on its back and / or giving it a black face.
Pokedirector:
What do you mean by "upright" evolution? Do you mean that one of the evolutions is bipedal, and the other quadropedal?
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