So, I've been working on this project called Scratch OS. It's a scratch/panther hybrid, but it's easy to code, at the least. Although I'm worried a project of this magnitude will eventually encounter some walls, so I'm trying to anticipate them before I hit them. The first one I can see myself encountering is problems with all the broadcasts. So, what happens if you have a ton of broadcasts? Does it make another page of broadcasts or do they just go off the screen? Here's the links for any who are interested:
V0.1
V0.2
EDIT: Another question. Does anyone know how to constrain movement using the movement blocks to a particular region of the stage? It's probably obvious and I'm probably just clueless, but I can't seem to figure it out.
Last edited by Jrocket97 (2012-04-16 15:46:56)
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I do not understand your second question however the answer to the first question is:
If you have probobly 25-50 broadcasts an option to see more will show up. Don't worry!
Hope this helps!
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Dignified answered your fist question correctly.
As for the second question:
when gf clicked set [last x v] to (x position) //this is a local variable set [last y v] to (y position) //this is a local variable forever if <<(x position) > (max X)> or <(x position) < (min X)>> set x to (last x) end if <<(y position) > (max Y)> or <(y position) < (min Y)>> set y to (last y) end set [last x v] to (x position) set [last y v] to (y position)
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