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#1 2012-04-16 04:47:25

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Stamping

Well I'm trying to stamp this blue line, but there's a problem.

The "ink" sprite is in front of the paper, and when the project is played you can see the ink on top of the paper, but the stamps, when you move the paper out of the way, have been stamp under the paper sprite, meaning you cannot see them. why is it stamping under the paper, when clearly it is on top of the paper.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#2 2012-04-16 04:50:01

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Stamping

Stamps are always stamped on the bottom layer. Maybe you should stamp the paper first.

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#3 2012-04-16 04:53:17

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Stamping

scimonster wrote:

Stamps are always stamped on the bottom layer. Maybe you should stamp the paper first.

thanks!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#4 2012-04-16 05:01:50

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

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#5 2012-04-16 06:32:27

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Stamping

or make the paper part of the background


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#6 2012-04-16 06:39:21

NeilWest
Scratcher
Registered: 2010-01-06
Posts: 1000+

Re: Stamping

Try to think multi-sprite stamping as layers. Here us a demonstartion in your scenario:

Background: This will always be at the back, so don't worry.
Paper: This will have to be stamped first.
Pen: This will need to be stamped last.

A simple way of doing this is single-sprite stamping, where you use a script like this:


when gf clicked
repeat [10]
clear
switch to costume [paper v]
stamp
switch to costume [pen v]
stamp
end
I'll be happy to help if you have any more problems with stamping.

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#7 2012-04-16 07:20:44

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Stamping

NeilWest wrote:

Try to think multi-sprite stamping as layers. Here us a demonstartion in your scenario:

Background: This will always be at the back, so don't worry.
Paper: This will have to be stamped first.
Pen: This will need to be stamped last.

A simple way of doing this is single-sprite stamping, where you use a script like this:


when gf clicked
repeat [10]
clear
switch to costume [paper v]
stamp
switch to costume [pen v]
stamp
end
I'll be happy to help if you have any more problems with stamping.

wouldn't that keep stamping the paper on top of the ink?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#8 2012-04-16 15:31:46

NeilWest
Scratcher
Registered: 2010-01-06
Posts: 1000+

Re: Stamping

Borrego6165 wrote:

NeilWest wrote:

Try to think multi-sprite stamping as layers. Here us a demonstartion in your scenario:

Background: This will always be at the back, so don't worry.
Paper: This will have to be stamped first.
Pen: This will need to be stamped last.

A simple way of doing this is single-sprite stamping, where you use a script like this:


when gf clicked
repeat [10]
clear
switch to costume [paper v]
stamp
switch to costume [pen v]
stamp
end
I'll be happy to help if you have any more problems with stamping.

wouldn't that keep stamping the paper on top of the ink?

Or remove the repeat block, it won't make any difference.

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