Just post a link to your project On this topic and I will Pos ta review on it.
= Great
= Epic
= Cool
= Epically amazing
= Superb
I will also add a comment On what I think you can improve on!
Please Post
This is in the show and tell forums because people show me their projects and I tell them how to improve it
Last edited by letmethink (2012-04-15 08:39:54)
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Borrego6165 wrote:
Great Game!
To improve I would add momentum for the movement rather that have it just switch costumes. You could have the speed of changing costumes the same as the speed of moving.
I would also make extra sensing sprites so that it doesn't move off a small amount. Instead it could sense that it is there and stop moving in that direction
Letmethink
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Could you review this one, please?
Last edited by mewkid (2012-04-15 08:58:48)
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thanks!
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http://scratch.mit.edu/projects/technoboy10/2432782 and
http://scratch.mit.edu/projects/technoboy10/2319342,
please. Thanks!
Last edited by technoboy10 (2012-04-15 09:00:40)
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GoldRock wrote:
Please review my Zombie Attack and Air Force Command projects. Thanks
![]()
Sorry But I can only review one per person due to popular demand. However, if I finish I will review your second choice
Letmethink
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GoldRock wrote:
Please review my Zombie Attack and Air Force Command projects. Thanks
![]()
!WOW! Epically amazing!
To improve you could have instead of the enemies staying where they are you could have them flying through to make it look more realistic. Also most of the graphics are good but for the bullets you could shape them more.
For a sequel I would reccomend buyable upgrades and there being waves of enemies. The upgrades could be faster guns, more intelligent friend AI and extras such as bombs, missles etc..
Letmethink
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letmethink wrote:
GoldRock wrote:
Please review my Zombie Attack and Air Force Command projects. Thanks
![]()
!WOW! Epically amazing!
![]()
To improve you could have instead of the enemies staying where they are you could have them flying through to make it look more realistic. Also most of the graphics are good but for the bullets you could shape them more.
For a sequel I would reccomend buyable upgrades and there being waves of enemies. The upgrades could be faster guns, more intelligent friend AI and extras such as bombs, missles etc..
Letmethink
I made it so they don't fly through on purpose, otherwise they might get behind you and then you wouldn't be able to shoot each other! And that bullet comment's true - I just did a quick rectangle thing, but in the next version I'll take this into account
All of those are great ideas! I'll definitely incorporate those in the sequel! Thanks for the review!
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ftf841 wrote:
review the second project in my signiture
Great
I think it is great for a start but I would add some major improvements.
1. When The GF clicked clear
2. Move the timer so it doesn't obstruct the paint
3. For the pong make it so that when you lose a life you restart rather than make it just continue
4. For the clock make it reject non-valid times
Other than that I think it is a excellent OS
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letmethink wrote:
GoldRock wrote:
Please review my Zombie Attack and Air Force Command projects. Thanks
![]()
Sorry But I can only review one per person due to popular demand. However, if I finish I will review your second choice
Letmethink
Sure, that's OK
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GoldRock wrote:
letmethink wrote:
GoldRock wrote:
Please review my Zombie Attack and Air Force Command projects. Thanks
![]()
!WOW! Epically amazing!
![]()
To improve you could have instead of the enemies staying where they are you could have them flying through to make it look more realistic. Also most of the graphics are good but for the bullets you could shape them more.
For a sequel I would reccomend buyable upgrades and there being waves of enemies. The upgrades could be faster guns, more intelligent friend AI and extras such as bombs, missles etc..
LetmethinkI made it so they don't fly through on purpose, otherwise they might get behind you and then you wouldn't be able to shoot each other! And that bullet comment's true - I just did a quick rectangle thing, but in the next version I'll take this into account
![]()
All of those are great ideas! I'll definitely incorporate those in the sequel! Thanks for the review!![]()
I thought about that.
What I meant to also say was that you were defending something and that if they got past you you lost a life. This could add another story to the game. Stay alive and defend your family. This may be making it to much into a tower defence game but it is only ideas.
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mewkid wrote:
Good
I don't believe it is the greatest of games but it is still good.
For example:
The game gets a bit boring after time.
You are digging the dirt but all you find are hazards: no treasure.
The graphics could be improved to appeal more to the audience.
Overall it is a good game but a bit of improving could be done to make it better
This deserves a great rating and is on the brink of being even better!
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technoboy10 wrote:
http://scratch.mit.edu/projects/technoboy10/2432782 and
http://scratch.mit.edu/projects/technoboy10/2319342,
please. Thanks!![]()
Sorry But I can only review one per person due to popular demand. However, if I finish I will review your second choice. Which project would you like me to review?
Letmethink
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letmethink wrote:
mewkid wrote:
Good
I don't believe it is the greatest of games but it is still good.
For example:
The game gets a bit boring after time.
You are digging the dirt but all you find are hazards: no treasure.
The graphics could be improved to appeal more to the audience.
Overall it is a good game but a bit of improving could be done to make it better
This deserves a great rating and is on the brink of being even better!
Thanks!
Honestly, the reason for the stinky graphics is because better ones would take up more space, and I already had to cut a ton of stuff in it because it's such a big games. And thanks for the head's-up about the hazards thing, but you do get treasure, in a way. You obtain money buy surviving and playing for long stretches of time, and you can exchange money at the shop for new drills and backgrounds and other goodies. I also understand that by playing can become repetitive, but it is supported by the fact that, the longer you play, the more you get.
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mewkid wrote:
letmethink wrote:
mewkid wrote:
Good
I don't believe it is the greatest of games but it is still good.
For example:
The game gets a bit boring after time.
You are digging the dirt but all you find are hazards: no treasure.
The graphics could be improved to appeal more to the audience.
Overall it is a good game but a bit of improving could be done to make it better
This deserves a great rating and is on the brink of being even better!Thanks!
Honestly, the reason for the stinky graphics is because better ones would take up more space, and I already had to cut a ton of stuff in it because it's such a big games. And thanks for the head's-up about the hazards thing, but you do get treasure, in a way. You obtain money buy surviving and playing for long stretches of time, and you can exchange money at the shop for new drills and backgrounds and other goodies. I also understand that by playing can become repetitive, but it is supported by the fact that, the longer you play, the more you get.
![]()
The think is, you don't actually need to play to get more. I just left the game open in a window on the shop with 0 money and when I came back I had 250.
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letmethink wrote:
mewkid wrote:
letmethink wrote:
Good
I don't believe it is the greatest of games but it is still good.
For example:
The game gets a bit boring after time.
You are digging the dirt but all you find are hazards: no treasure.
The graphics could be improved to appeal more to the audience.
Overall it is a good game but a bit of improving could be done to make it better
This deserves a great rating and is on the brink of being even better!Thanks!
Honestly, the reason for the stinky graphics is because better ones would take up more space, and I already had to cut a ton of stuff in it because it's such a big games. And thanks for the head's-up about the hazards thing, but you do get treasure, in a way. You obtain money buy surviving and playing for long stretches of time, and you can exchange money at the shop for new drills and backgrounds and other goodies. I also understand that by playing can become repetitive, but it is supported by the fact that, the longer you play, the more you get.
![]()
The think is, you don't actually need to play to get more. I just left the game open in a window on the shop with 0 money and when I came back I had 250.
I believe this review was a bit harsh - I would have given it at least a 'Great'! If you want, you can submit this project for a more thorough review here: http://scratch.mit.edu/forums/viewtopic.php?id=94850
Thanks!
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letmethink wrote:
technoboy10 wrote:
http://scratch.mit.edu/projects/technoboy10/2432782 and
http://scratch.mit.edu/projects/technoboy10/2319342,
please. Thanks!![]()
Sorry But I can only review one per person due to popular demand. However, if I finish I will review your second choice. Which project would you like me to review?
Letmethink
How about scratchDocs. Thanks!
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