MMO means massive multiplayer online right?
You can't really make a multiplayer game on scratch. But if you are reffereing an MMO to be like World of Warcraft or RuneScape, where you gain experience points and 'level up', you can do an MMO that is single player.
Firstly make the character. If you want to create armour upgrades via an in-game shop, then make the head, the body, the legs and the sword seperate.
If your going to make them seperate add
forever go to (body part that moves v] endNow create a basic area on the stage. Whether your game is 2d or 3d it's easy.
forever if <key (right arrow) pressed> change x by (3) [/scratch blocks] and so on. Now you made you made a map your character moves around in, create varibles called: -Health -Max. Health -Exp -Exp to next -Level -Coins -Defense (optiona)l -Damage (optional) -Damage intake Now make [scratchblocks when gf clicked set [Health] to (15) set [max health] to (15) set [exp] to (0) set [exp next] to 1(0 set [level] to (1) set [coins] to (0) set [defense] to (0) set [damage] to (0) set [max damage in take] to (0) forever set [damage] to ((damage)+(level)) set [max damage intake] to ((level)+(defense) endpart 2 coming soon
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im super sorry i was making part 2 and pressed 'post a reply' in stead of submit and well i lost all of which i wrote
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ScratchOS wrote:
im super sorry i was making part 2 and pressed 'post a reply' in stead of submit and well i lost all of which i wrote
lallaway, I am sure the OP really appreciates the help, But this is not what he needs.
To the original poster:
Yes it is possible, but you need to have mesh and network knowledge, and know a bit of python. (optional)
Try talking to bobbybee about FireMMO. That could help.
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I can help with this, as Zeusking19 mentioned. It's possible, just takes more work. An old saying goes: If you have to ask, then no.
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You could make it a mesh project.
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You can't store variables though; everything is reset when the page is loaded.
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MoreGamesNow wrote:
You can't store variables though; everything is reset when the page is loaded.
Unless you create a list that can save your data from variables but in order to be imported/exported it must be downloaded and downloaded games is possible to play as an MMO with Mesh and Python!
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ScratchOS wrote:
You can't really make a multiplayer game on scratch.
Actually it's totally possible, but as bobbybee said, they take a lot of work.
Bobbybee and I are both making (more like attempting to make, but we've both made it so 8-12 players can move around) a Multiplayer/MMO game. You can see my progress here and bobby's here. zippynk is also making one here.
A couple people have wanted me to post a tutorial on how to make a simple chat program (which is nearly the same as a multiplayer game of the sorts) with Python and Mesh. Which I will work on when I have time. You can come on my chat and see how it works here.
But anyways, there are a lot of MMO projects going on (but very few even get to successfully start coding). Search around using the main website's search tool and you'll find some projects and topics about MMOs. The website's search tool is also more accurate than the forums one.
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