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#101 2012-04-11 19:13:05

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

TorbyFork234 wrote:

bobbybee wrote:

With some updates on both Scratch and the server, talking (speech) is fully implemented. Enjoy you're terribly slow talk feature  tongue

I haven't used it yet because it seems complicated to start using having to download python, connecting to IP addresses, Will the game be on a website or will you have to download it from a website, pair it up with a bunch of applications, etc...?

100'th post on this topic!!!

I'm working on some fixes. My long term aim is to set it up using mesh.


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#102 2012-04-11 19:20:17

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

bobbybee wrote:

TorbyFork234 wrote:

bobbybee wrote:

With some updates on both Scratch and the server, talking (speech) is fully implemented. Enjoy you're terribly slow talk feature  tongue

I haven't used it yet because it seems complicated to start using having to download python, connecting to IP addresses, Will the game be on a website or will you have to download it from a website, pair it up with a bunch of applications, etc...?

100'th post on this topic!!!

I'm working on some fixes. My long term aim is to set it up using mesh.

But you said before about C and python, what was all that about?

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#103 2012-04-11 19:21:45

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

TorbyFork234 wrote:

bobbybee wrote:

TorbyFork234 wrote:


I haven't used it yet because it seems complicated to start using having to download python, connecting to IP addresses, Will the game be on a website or will you have to download it from a website, pair it up with a bunch of applications, etc...?

100'th post on this topic!!!

I'm working on some fixes. My long term aim is to set it up using mesh.

But you said before about C and python, what was all that about?

Have C connect to mesh. It's complicated, okay. Just assume the programmer knows what he's doing.


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#104 2012-04-11 20:21:41

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

bobbybee wrote:

TorbyFork234 wrote:

bobbybee wrote:


I'm working on some fixes. My long term aim is to set it up using mesh.

But you said before about C and python, what was all that about?

Have C connect to mesh. It's complicated, okay. Just assume the programmer knows what he's doing.

You hacked my IP, didn't you?


Get ready for domination of:  tongue

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#105 2012-04-11 20:29:10

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

coolhogs wrote:

bobbybee wrote:

TorbyFork234 wrote:


But you said before about C and python, what was all that about?

Have C connect to mesh. It's complicated, okay. Just assume the programmer knows what he's doing.

You hacked my IP, didn't you?

Also, please stop calling me...


Get ready for domination of:  tongue

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#106 2012-04-12 06:49:11

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

coolhogs wrote:

coolhogs wrote:

bobbybee wrote:


Have C connect to mesh. It's complicated, okay. Just assume the programmer knows what he's doing.

You hacked my IP, didn't you?

Also, please stop calling me...

What are you talking about?


I support the Free Software Foundation. Protect our digital rights!

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#107 2012-04-12 07:41:05

muppetds
Scratcher
Registered: 2011-02-11
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

enable remote sensor connections first


SCRATCH'S PARTLY INSANE RESIDENT 
http://internetometer.com/imagesmall/31691.pnghttp://bluetetrarpg.x10.mx/usercard/?name=muppetds

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#108 2012-04-12 07:42:24

muppetds
Scratcher
Registered: 2011-02-11
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

It does nothing
the question is blank


SCRATCH'S PARTLY INSANE RESIDENT 
http://internetometer.com/imagesmall/31691.pnghttp://bluetetrarpg.x10.mx/usercard/?name=muppetds

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#109 2012-04-12 14:09:42

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

bobbybee wrote:

coolhogs wrote:

coolhogs wrote:


You hacked my IP, didn't you?

Also, please stop calling me...

What are you talking about?

Nevermind, no one hacked me...  tongue


Get ready for domination of:  tongue

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#110 2012-04-12 15:44:28

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

muppetds wrote:

It does nothing
the question is blank

The server wasn't on.


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#111 2012-04-12 18:39:41

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

Ideaists, come up with ideas for new rooms.


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#112 2012-04-12 18:41:20

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

Ideas:
Flame Store- Purchase stuff with DragCoins


Get ready for domination of:  tongue

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#113 2012-04-12 18:45:53

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

coolhogs wrote:

Ideas:
Flame Store- Purchase stuff with DragCoins

Cool!


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#114 2012-04-12 18:46:53

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

The Great Mountain of Eldor: A room for a more experienced dragon. As a quest to move on in the storyline, you would have to defeat the evil dragon Eldor in combat (up to 8 players to fight him at one time).

The land of the Cyclops': There are giant cyclopses roaming around the island, as a special quest, the dragons can hunt the giant cyclops: Foldel.

The Kingdom: For a more beginner dragon. The kingdom would have taken some stuff of yours in the storyline, so you go terrorizing the kingdom. The quest would be to burn down the castle.

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#115 2012-04-12 19:06:36

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

The Kingdom is a definite yes. Eldor might be fun to program (it kind of sounds like my dream I once had, where a bunch of players had to team up against the final boss). Cyclops, maybe.


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#116 2012-04-12 19:11:03

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: DragonThunder (formerly Virtual Ground)

I might be able to help... but now I am working on my scratch game "Boxy Builders"...  smile


http://i43.tinypic.com/24ymnbn.png

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#117 2012-04-12 19:17:20

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

FreshStudios wrote:

I might be able to help... but now I am working on my scratch game "Boxy Builders"...  smile

Which aspect of the game would you be able to help with. And what's Boxy Builders about (I might be able to help with that)


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#118 2012-04-12 19:19:15

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: DragonThunder (formerly Virtual Ground)

It's kind of like a cardboard box game  smile  I can help with the designing aspect of this game. I have flash cs5.5... but also, if this is a realistic game I might not be so good. I am more of a cartoony drawer. Also, would it be possible to make both games (like this one and boxy builders?) virtual- so you could see other players?


http://i43.tinypic.com/24ymnbn.png

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#119 2012-04-12 19:23:11

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

Hold on. Lemme try to keep up.

-DragonThunder: Scratch, Virtual World, Online, Uses FireMMO

Answer this for Boxy Builders. My guess, based on what you said is:
-Boxy Builders: Flash, Virtual World, Online, Uses Smartfox. Correct me if I'm wrong.


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#120 2012-04-12 19:25:26

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: DragonThunder (formerly Virtual Ground)

bobbybee wrote:

Hold on. Lemme try to keep up.

-DragonThunder: Scratch, Virtual World, Online, Uses FireMMO

Answer this for Boxy Builders. My guess, based on what you said is:
-Boxy Builders: Flash, Virtual World, Online, Uses Smartfox. Correct me if I'm wrong.

We could use either flash OR scratch and smartfox or firemmo for boxybuilders... I mean, which one could you code better?


http://i43.tinypic.com/24ymnbn.png

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#121 2012-04-12 19:28:09

zippynk
Scratcher
Registered: 2011-07-23
Posts: 500+

Re: DragonThunder (formerly Virtual Ground)

Not working...


https://dl.dropbox.com/u/60598636/trifocal_interlude_soundcloud_button.png

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#122 2012-04-12 19:28:18

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

Let's see:

Scratch:
+Is Easy to Code
+Is Easy to Debug
+Not much extra stuff to worry about
-Little Slow
-Not access to everything

Flash:
+Good support for everything, like cloning
+Much faster than Scratch
-Hard to Debug

Scratch: can use FireMMO
Flash: can use either FireMMO or SFS.

So there you have it. I'd say Scratch would be easier: take this collab, change up all the graphics, and you got yourselves a brand new virtual world.


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#123 2012-04-12 19:31:26

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: DragonThunder (formerly Virtual Ground)

zippynk wrote:

Not working...

The server is offline. Try again now (I just turned the server back online)


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#124 2012-04-12 19:34:29

zippynk
Scratcher
Registered: 2011-07-23
Posts: 500+

Re: DragonThunder (formerly Virtual Ground)

bobbybee wrote:

zippynk wrote:

Not working...

The server is offline. Try again now (I just turned the server back online)

OK, now it works, but I have to show each sprite myself.

I'm using 1.1.2.

Anyone on?

Last edited by zippynk (2012-04-12 19:35:06)


https://dl.dropbox.com/u/60598636/trifocal_interlude_soundcloud_button.png

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#125 2012-04-12 22:29:58

TorbyFork234_Test
Scratcher
Registered: 2012-04-04
Posts: 15

Re: DragonThunder (formerly Virtual Ground)

Another idea just happened to me (yes, in the shower...), Dragon pets. They are little teardropped shaped floating things that you keep as pets. They can help you in battle by giving you stat boosts, dishing out attacks, help with defending, etc...

(BTW, this is my test account)

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