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#1 2009-05-09 12:49:59

Krashnaak
Scratcher
Registered: 2009-05-09
Posts: 5

Running slowly

Hi all. I just recently found this program and I am amused!

I am currently working on a project in which I have 3 sprites for now, and about 40 costumes. Most of the scripts (and there are 11 of them now) in this project should change costumes in fast sequences. When I turn on just one script, it's working perfectly, but as soon as I click the green flag and start all of the scripts, something weird happens. The costumes are being changed slowly. In fact, they're not all shown.

Have you guys got an idea what could be the problem? I think my PC has all the system requirements...

Thanks in advance.

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#2 2009-05-09 12:53:56

bosox397
Scratcher
Registered: 2008-02-17
Posts: 1000+

Re: Running slowly

it could be that its going so fast u can't see them all


Dear Scratch Users,
I'm done with scratch, or at least making projects. I have made one last big game, thats both fun and teaches a lesson about water. It'd mean a lot if you gave me feedback.                              http://scratch.mit.edu/projects/bosox397/569201

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#3 2009-05-09 15:44:33

Krashnaak
Scratcher
Registered: 2009-05-09
Posts: 5

Re: Running slowly

Ahm... I thought about that, but it seems that that's not the problem. As I said, when I turn on 1 or 2 scripts, it works fine... And I tried to increase "wait" time between costume changes, but it's the same thing... :S

Anyway, thanks.  wink

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#4 2009-05-09 15:47:45

cheddargirl
Scratch Team
Registered: 2008-09-15
Posts: 1000+

Re: Running slowly

Are you running the running the project in presentation mode, or are you running the project in the normal interface mode with the scripts showing? The latter causes some kind of project lag, the former should [theoretically] run the project more correctly.


http://i.imgur.com/8QRYx.png
Everything is better when you add a little cheddar, because when you have cheese your life is at ease  smile

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#5 2009-05-09 18:56:58

bosox397
Scratcher
Registered: 2008-02-17
Posts: 1000+

Re: Running slowly

ahh yes true


Dear Scratch Users,
I'm done with scratch, or at least making projects. I have made one last big game, thats both fun and teaches a lesson about water. It'd mean a lot if you gave me feedback.                              http://scratch.mit.edu/projects/bosox397/569201

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#6 2009-05-09 21:06:16

Krashnaak
Scratcher
Registered: 2009-05-09
Posts: 5

Re: Running slowly

I am so dissapointed... I got really addicted.  tongue  But now...

Yeah, I tried in both modes... presentation and... erm... non-presentation...  big_smile

I will try to install it in local internet caffe. Might be working properly on one of their computers.

Thanks for your effort, guys  wink

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#7 2009-05-09 21:31:21

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: Running slowly

Feel free to Share the project online...maybe if we saw the scripts we could see what the problem might be.


http://i39.tinypic.com/2nav6o7.gif

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#8 2009-05-10 11:23:39

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Running slowly

Well, Scratch is usually quite slow. Do you have any "wait"s in the scripts?

Last edited by coolstuff (2009-05-10 11:24:27)

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#9 2009-05-10 12:01:50

Krashnaak
Scratcher
Registered: 2009-05-09
Posts: 5

Re: Running slowly

Yeah, I do. After making a move, sprite is scripted to change to next costume, then wait (0.1 sec), then change to next, and back again...

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#10 2009-05-10 14:20:31

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: Running slowly

So you might want to have one script that handles the costume changes and another script that does the actual character movement (if you don't already have it set up that way).


http://i39.tinypic.com/2nav6o7.gif

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#11 2009-05-10 18:36:33

Krashnaak
Scratcher
Registered: 2009-05-09
Posts: 5

Re: Running slowly

Hm... Didn't think about that... Thanks, I'll give it a try!

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#12 2009-05-11 07:40:30

yambanshee
Scratcher
Registered: 2007-11-06
Posts: 500+

Re: Running slowly

well thats the problem. scratch runs every block top to bottom, and the script doesint restart till it hits the bottom

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