I need some help:I've uploaded a new project,but whilst I can see and alter it,no one else can see or play it-It didn't appear in the newest project section nor does it turn up when I search for it.But it is in "my stuff"-have I missed a step?
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MistralWing wrote:
I need some help:I've uploaded a new project,but whilst I can see and alter it,no one else can see or play it-It didn't appear in the newest project section nor does it turn up when I search for it.But it is in "my stuff"-have I missed a step?
This doesn't go here, in the future please make a thread about it. It doesn't appear in the newest project section because the newest project section gets updated about every hour. Try adding a weird and unique tag to it and then click the tag, that will tell you if you can search for it.
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Snowdrift wrote:
Would it be possible for one to make a MOD that exports as .swf?
If someone makes it and it conforms to the rules of Mod making then I doubt there will be any problems.
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Limitless wrote:
Will it still run on Java? (a.k.a the player it uses now)
Nope, it'll be entirely in Flash.
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RedRocker227 wrote:
Limitless wrote:
Will it still run on Java? (a.k.a the player it uses now)
Nope, it'll be entirely in Flash.
But will it be as fast offline is it is online?
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TorbyFork234 wrote:
RedRocker227 wrote:
Limitless wrote:
Will it still run on Java? (a.k.a the player it uses now)
Nope, it'll be entirely in Flash.
But will it be as fast offline is it is online?
Of course
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How will division by zero work and will it support imaginary numbers?
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MoreGamesNow wrote:
How will division by zero work and will it support imaginary numbers?
I expect 0/0 will throw an error, and imaginary numbers seem to be difficult. Are there any languages that support them?
coolhogs wrote:
TorbyFork234 wrote:
RedRocker227 wrote:
Nope, it'll be entirely in Flash.But will it be as fast offline is it is online?
Of course
Perhaps a few milliseconds slower, as it does need to draw the UI. I assume you're referring to projects development mode.
Last edited by scimonster (2012-04-14 15:02:51)
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scimonster wrote:
MoreGamesNow wrote:
How will division by zero work and will it support imaginary numbers?
I expect 0/0 will throw an error, and imaginary numbers seem to be difficult. Are there any languages that support them?
What about "1/0". Will that throw and "error" or a "NaN" (in other words, will the script after it work?)?
And I wasn't expecting imaginary numbers, I was just curious
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MoreGamesNow wrote:
scimonster wrote:
MoreGamesNow wrote:
How will division by zero work and will it support imaginary numbers?
I expect 0/0 will throw an error, and imaginary numbers seem to be difficult. Are there any languages that support them?
What about "1/0". Will that throw and "error" or a "NaN" (in other words, will the script after it work?)?
And I wasn't expecting imaginary numbers, I was just curious
When I said 0/0, I kinda meant anything/0.
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FreshStudios wrote:
Will scratch work on more features with mesh on scratch?
I'm not sure about mesh (it's a possibility), but I have heard that there will be "cloud variables" and "cloud lists" that will allow data to be changed by whoever accesses the project, so you can create high score tables, polls, and more.
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scimonster wrote:
MoreGamesNow wrote:
How will division by zero work and will it support imaginary numbers?
I expect 0/0 will throw an error, and imaginary numbers seem to be difficult. Are there any languages that support them?
A lot of languages support a complex number data type.
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I was thinking about the possibilities for cloud variables and lists, and one thing came to my mind - chat rooms. Having a chat room is against the Community Guidelines (at least on the forums), and with these new Scratch 2.0 features, they would be very easy to make. Would the data be saved, so the Scratch Team could look into lists and their (chat) history? Or would there have to be a rule against making chat rooms in projects?
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Lucario621 wrote:
I was thinking about the possibilities for cloud variables and lists, and one thing came to my mind - chat rooms. Having a chat room is against the Community Guidelines (at least on the forums), and with these new Scratch 2.0 features, they would be very easy to make. Would the data be saved, so the Scratch Team could look into lists and their (chat) history? Or would there have to be a rule against making chat rooms in projects?
There are already chat projects (like Chat.PY) and chatrooms in galleries and the like, however. They're kind of alright on the main site, I believe.
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What new types of blocks are there?
I also hope they bring back the chiller font!
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Will Scratch 2.0 not be as bulky as Scratch?
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Andres-Vander wrote:
Will Scratch 2.0 not be as bulky as Scratch?
It will have a more streamlined UI.
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Lucario621 wrote:
I was thinking about the possibilities for cloud variables and lists, and one thing came to my mind - chat rooms. Having a chat room is against the Community Guidelines (at least on the forums), and with these new Scratch 2.0 features, they would be very easy to make. Would the data be saved, so the Scratch Team could look into lists and their (chat) history? Or would there have to be a rule against making chat rooms in projects?
Yep, thats what I was thinking...
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how do you get your project a sample project?
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When should I change the folder name of my current version to Scratch 1.4?
(in case you didnt get the hint, WHEN IS 2.0 EVER GOING TO BE RELEASED?!?!?!)
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wolvesstar97 wrote:
When should I change the folder name of my current version to Scratch 1.4?
(in case you didnt get the hint, WHEN IS 2.0 EVER GOING TO BE RELEASED?!?!?!)
99% sure sometime this year. Late summer perhaps.
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