This Is Epic!!!!!!
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LOLIPOP1136 wrote:
why dont you add fall damage? it's easy
when gf clicked if < (yvel) < (10) > //the bigger this number is, the higher the fall has to be change [heath] by -1
I already have in the next version. this is how I've done it;
if << (yvel) < (10) > and <*ground sensor*>> //I can't remember the exact number change [health v] by ([0] - (((yvel) - [10]) / [22])) //I think it should be 22... I'm not sureIt'll probably be quite different because in mc, it subtracts a heart for every block you fall after 4.
ExtremelyGamer wrote:
This Is Epic!!!!!!
Thanks
LOLIPOP1136 wrote:
I'm Exicted about survival mode. Can you upload a prerelease or something?
There probably won't be a pre-release but I think the full version will be ready soon...
Last edited by Splodgey (2012-04-08 04:32:50)
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Splodgey wrote:
LOLIPOP1136 wrote:
why dont you add fall damage? it's easy
when gf clicked if < (yvel) < (10) > //the bigger this number is, the higher the fall has to be change [heath] by -1I already have in the next version. this is how I've done it;
if << (yvel) < (10) > and <*ground sensor*>> //I can't remember the exact number change [health v] by ([0] - ((yvel) - [10]))It'll probably be quite different because in mc, it subtracts a heart for every block you fall after 4.ExtremelyGamer wrote:
This Is Epic!!!!!!
Thanks
LOLIPOP1136 wrote:
I'm Exicted about survival mode. Can you upload a prerelease or something?
There probably won't be a pre-release but I think the full version will be ready soon...
Well, that script had some stuff wrong anyway...
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LOLIPOP1136 wrote:
Splodgey wrote:
LOLIPOP1136 wrote:
why dont you add fall damage? it's easy
when gf clicked if < (yvel) < (10) > //the bigger this number is, the higher the fall has to be change [heath] by -1I already have in the next version. this is how I've done it;
if << (yvel) < (10) > and <*ground sensor*>> //I can't remember the exact number change [health v] by ([0] - ((yvel) - [10]))It'll probably be quite different because in mc, it subtracts a heart for every block you fall after 4.ExtremelyGamer wrote:
This Is Epic!!!!!!
Thanks
LOLIPOP1136 wrote:
I'm Exicted about survival mode. Can you upload a prerelease or something?
There probably won't be a pre-release but I think the full version will be ready soon...
Well, that script had some stuff wrong anyway...
That script needs a
(( ) / ( ))otherwise you'll be losing way too much health...
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Splodey, I have an ORIGINAL idea. add a hammer weapon crafted like this:
wood wood wood
wood stick wood
stick
(wood = wooden plank)
(you can use stone, iron, gold or daimond insted of wooden planks)
with it, you attack enemies and do half the sword damage
whats so special bout that?
you stun your enemies (wood = 1 sec, stone = 2 sec, iron = 3 sec, gold = 4 sec and diamond = 5 sec)
while they are stunned they do not move and have stars spinning on top of their head as an indacator that they are stunned
Hope you like this idea!
Last edited by LOLIPOP1136 (2012-04-08 05:33:43)
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LOLIPOP1136 wrote:
Splodey, I have an ORIGINAL idea. add a hammer weapon crafted like this:
wood wood wood
wood stick wood
stick
(wood = wooden plank)
(you can use stone, iron, gold or daimond insted of wooden planks)
with it, you attack enemies and do half the sword damage
whats so special bout that?
you stun your enemies (wood = 1 sec, stone = 2 sec, iron = 3 sec, gold = 4 sec and diamond = 5 sec)
while they are stunned they do not move and have stars spinning on top of their head as an indacator that they are stunned
Hope you like this idea!
Nice Idea! I'll probably include that. (Pre-Alpha 0.6-1.0?)
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Splodgey wrote:
LOLIPOP1136 wrote:
Splodey, I have an ORIGINAL idea. add a hammer weapon crafted like this:
wood wood wood
wood stick wood
stick
(wood = wooden plank)
(you can use stone, iron, gold or daimond insted of wooden planks)
with it, you attack enemies and do half the sword damage
whats so special bout that?
you stun your enemies (wood = 1 sec, stone = 2 sec, iron = 3 sec, gold = 4 sec and diamond = 5 sec)
while they are stunned they do not move and have stars spinning on top of their head as an indacator that they are stunned
Hope you like this idea!Nice Idea! I'll probably include that. (Pre-Alpha 0.6-1.0?)
thanks
I'm gonna try to script the hammer stuff, OK?
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LOLIPOP1136 wrote:
Splodgey wrote:
LOLIPOP1136 wrote:
Splodey, I have an ORIGINAL idea. add a hammer weapon crafted like this:
wood wood wood
wood stick wood
stick
(wood = wooden plank)
(you can use stone, iron, gold or daimond insted of wooden planks)
with it, you attack enemies and do half the sword damage
whats so special bout that?
you stun your enemies (wood = 1 sec, stone = 2 sec, iron = 3 sec, gold = 4 sec and diamond = 5 sec)
while they are stunned they do not move and have stars spinning on top of their head as an indacator that they are stunned
Hope you like this idea!Nice Idea! I'll probably include that. (Pre-Alpha 0.6-1.0?)
thanks
I'm gonna try to script the hammer stuff, OK?
OK then... If you want... I just realized that Scratch crashed after adding fall damage, so I lost that progress and I'll have to re-add it.
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Splodgey wrote:
LOLIPOP1136 wrote:
Splodgey wrote:
Nice Idea! I'll probably include that. (Pre-Alpha 0.6-1.0?)thanks
I'm gonna try to script the hammer stuff, OK?OK then... If you want... I just realized that Scratch crashed after adding fall damage, so I lost that progress and I'll have to re-add it.
Well, now I posted a project so you can use the scripts in it
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LOLIPOP1136 wrote:
Splodgey wrote:
LOLIPOP1136 wrote:
thanks
I'm gonna try to script the hammer stuff, OK?OK then... If you want... I just realized that Scratch crashed after adding fall damage, so I lost that progress and I'll have to re-add it.
Well, now I posted a project so you can use the scripts in it
Thanks!
I'm really tempted to secretly add "HeroBug" at some point...
Also, this thread had 1000 views a minute ago... (1001st view)
Last edited by Splodgey (2012-04-08 07:18:59)
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Why not add structures?
In options there would be a generate structures button
There is a 10/100 chance there will be a villiage (only above ground)
A 10/100 chance that there will be a desert well (only above ground in deserts)
A 5/100 chance that there will be an abandoned mineshaft (underground only)
And a 1/100 chance that there will be a stronghold (underground only)
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Also I found a pretty good minecraft-like crafting system made by scratch
link: http://scratch.mit.edu/projects/techteen30/2407996
LOL
Last edited by LOLIPOP1136 (2012-04-08 09:05:18)
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I have an Idea of what coulor of bugs the enemies would be (if the player is green, I forgot)
Pink: pig
Light Blue: cow
White: chiken
purple: squid
light brown: sheep
brown: villager
yellow: ocelot
yellow with red collar: cat
gray with red collar: dog
black: enderman
gray: wolf
Pink with green lines on its head: zombie pigman
orange: blaze
blue: cave spider
green: creeper
white and floats in the air: ghast
reddish-brown: magma cube
small and light gray: silverfish
light gray: skeleton
green with lighter green on the edges: slime
brown with red glowing eyes: spider
brown with red glowing eyes and a light gray bug on top: spider jockey
dark green: zombie
orange with brown stripes: snow golem
light gray and big: iron golem
and finally
black and huge: enderdragon
Hope you like these colors for these mobs!
Last edited by LOLIPOP1136 (2012-04-08 09:21:30)
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LOLIPOP1136 wrote:
I have an Idea of what coulor of bugs the enemies would be (if the player is green, I forgot)
Pink: pig
Light Blue: cow
White: chiken
purple: squid
light brown: sheep
brown: villager
yellow: ocelot
yellow with red collar: cat
gray with red collar: dog
black: enderman
gray: wolf
Pink with green lines on its head: zombie pigman
orange: blaze
blue: cave spider
green: creeper
white and floats in the air: ghast
reddish-brown: magma cube
small and light gray: silverfish
light gray: skeleton
green with lighter green on the edges: slime
brown with red glowing eyes: spider
brown with red glowing eyes and a light gray bug on top: spider jockey
dark green: zombie
orange with brown stripes: snow golem
light gray and big: iron golem
and finally
black and huge: enderdragon
Hope you like these colors for these mobs!
The bugs equivalents I've decided so far (From bug game):
Blue Bug: Cow/Pig
TeleBug: Enderman
Jumpabug: Wolf
StriperBug: Similar to a zombie (or possibly explosive)
Levibug: Chicken I suppose...
Tripperbug: Something new probably... maybe skeleton
I will invent new bugs for all the other mobs. Which will probably be your colours. (colour not coulor - Zombie probably = a zombie version of Hypnobug)
Also the Head Bugs from bug game might be included as something... I'm not sure yet.
LOLIPOP1136 wrote:
Why not add structures?
In options there would be a generate structures button
There is a 10/100 chance there will be a villiage (only above ground)
A 10/100 chance that there will be a desert well (only above ground in deserts)
A 5/100 chance that there will be an abandoned mineshaft (underground only)
And a 1/100 chance that there will be a stronghold (underground only)
Whoa. Ideas coming a bit too fast. They're probably in the far(ish) future (Alpha or beta?)
LOLIPOP1136 wrote:
Also I found a pretty good minecraft-like crafting system made by scratch
link: http://scratch.mit.edu/projects/techteen30/2407996
I'll probably end up making my own system based on that...
Last edited by Splodgey (2012-04-08 09:52:51)
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Splodgey wrote:
LOLIPOP1136 wrote:
I have an Idea of what coulor of bugs the enemies would be (if the player is green, I forgot)
Pink: pig
Light Blue: cow
White: chiken
purple: squid
light brown: sheep
brown: villager
yellow: ocelot
yellow with red collar: cat
gray with red collar: dog
black: enderman
gray: wolf
Pink with green lines on its head: zombie pigman
orange: blaze
blue: cave spider
green: creeper
white and floats in the air: ghast
reddish-brown: magma cube
small and light gray: silverfish
light gray: skeleton
green with lighter green on the edges: slime
brown with red glowing eyes: spider
brown with red glowing eyes and a light gray bug on top: spider jockey
dark green: zombie
orange with brown stripes: snow golem
light gray and big: iron golem
and finally
black and huge: enderdragon
Hope you like these colors for these mobs!The bugs equivalents I've decided so far (From bug game):
Blue Bug: Cow/Pig
TeleBug: Enderman
Jumpabug: Wolf
StriperBug: Similar to a zombie (or possibly explosive)
Levibug: Chicken I suppose...
Tripperbug: Something new probably... maybe skeleton
I will invent new bugs for all the other mobs. Which will probably be your colours. (colour not coulor - Zombie probably = a zombie version of Hypnobug)
Also the Head Bugs from bug game might be included as something... I'm not sure yet.LOLIPOP1136 wrote:
Why not add structures?
In options there would be a generate structures button
There is a 10/100 chance there will be a villiage (only above ground)
A 10/100 chance that there will be a desert well (only above ground in deserts)
A 5/100 chance that there will be an abandoned mineshaft (underground only)
And a 1/100 chance that there will be a stronghold (underground only)Whoa. Ideas coming a bit too fast. They're probably in the far(ish) future (Alpha or beta?)
LOLIPOP1136 wrote:
Also I found a pretty good minecraft-like crafting system made by scratch
link: http://scratch.mit.edu/projects/techteen30/2407996
I'll probably end up making my own system based on that...
thanks
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LOLIPOP1136 wrote:
I'm Exicted about survival mode. Can you upload a prerelease or something?
I think it's nearly ready... (think)
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I just noticed, thete are two GRAY dots on the dirt/grass textures. if you replace them with orangish-brown dots dirt and grass work fine
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Also I think I know how ladders would work:
make a colour used ONLY for ladders
then, make a script that
if you are touching the ladder colour and key a or d pressed change yvel by 1
Hopefully these two comments will help
Last edited by LOLIPOP1136 (2012-04-08 11:09:23)
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Erm... youre done... but why is it not posted???
Can you try to add hammers in pa v0.6?
Last edited by LOLIPOP1136 (2012-04-08 11:20:04)
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LOLIPOP1136 wrote:
I just noticed, thete are two GRAY dots on the dirt/grass textures. if you replace them with orangish-brown dots dirt and grass work fine
Ik, I just did this instead;
<<touching color [#848484]?> and <not <touching color [#9C5A00]?>>>for gravel detection.
LOLIPOP1136 wrote:
Also I think I know how ladders would work:
make a colour used ONLY for ladders
then, make a script that
if you are touching the ladder colour and key a or d pressed change yvel by 1
Hopefully these two comments will help
I'll probably do that. However, ladders would be fairly useless considering you can climb walls so I'll need to try to fix that (Although irl bugs can climb walls... Maximum wall climbing height?)
LOLIPOP1136 wrote:
Erm... youre done... but why is it not posted???
Can you try to add hammers in pa v0.6?
Last minute testing. I'll probably add hammers in PA0.6...
Last edited by Splodgey (2012-04-08 11:32:16)
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Splodgey wrote:
LOLIPOP1136 wrote:
I just noticed, thete are two GRAY dots on the dirt/grass textures. if you replace them with orangish-brown dots dirt and grass work fine
Ik, I just did this instead;
<<touching color [#848484]?> and <not <touching color [#9C5A00]?>>>for gravel detection.LOLIPOP1136 wrote:
Also I think I know how ladders would work:
make a colour used ONLY for ladders
then, make a script that
if you are touching the ladder colour and key a or d pressed change yvel by 1
Hopefully these two comments will helpI'll probably do that. However, ladders would be fairly useless considering you can climb walls so I'll need to try to fix that (Although irl bugs can climb walls... Maximum wall climbing height?)
Can you post p.a. v0.5 now?
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LOLIPOP1136 wrote:
Splodgey wrote:
LOLIPOP1136 wrote:
I just noticed, thete are two GRAY dots on the dirt/grass textures. if you replace them with orangish-brown dots dirt and grass work fine
Ik, I just did this instead;
<<touching color [#848484]?> and <not <touching color [#9C5A00]?>>>for gravel detection.LOLIPOP1136 wrote:
Also I think I know how ladders would work:
make a colour used ONLY for ladders
then, make a script that
if you are touching the ladder colour and key a or d pressed change yvel by 1
Hopefully these two comments will helpI'll probably do that. However, ladders would be fairly useless considering you can climb walls so I'll need to try to fix that (Although irl bugs can climb walls... Maximum wall climbing height?)
Can you post p.a. v0.5 now?
Not yet, need to add the item costumes to the hot-bar (I only added it to the first...oops)
Last edited by Splodgey (2012-04-08 11:44:43)
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Splodgey wrote:
LOLIPOP1136 wrote:
Splodgey wrote:
LOLIPOP1136 wrote:
I just noticed, thete are two GRAY dots on the dirt/grass textures. if you replace them with orangish-brown dots dirt and grass work fine
Ik, I just did this instead;
<<touching color [#848484]?> and <not <touching color [#9C5A00]?>>>for gravel detection.
I'll probably do that. However, ladders would be fairly useless considering you can climb walls so I'll need to try to fix that (Although irl bugs can climb walls... Maximum wall climbing height?)Can you post p.a. v0.5 now?
Not yet, need to add the item costumes to the hot-bar (I only added it to the first...oops)
Been waitin for a while.
did you fix the hotbar?
If you did ,can you post?
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LOLIPOP1136 wrote:
Splodgey wrote:
LOLIPOP1136 wrote:
Can you post p.a. v0.5 now?
Not yet, need to add the item costumes to the hot-bar (I only added it to the first...oops)
Been waitin for a while.
did you fix the hotbar?
If you did ,can you post?
Yup I can post now. I also had to re-add the ability to eat your food as I also lost that when it crashed. So, savin' and postin'.
EDIT: Hmph I should have uploaded before saving. It's still saving and I have to go somewhere so if it doesn't finish in the next 2 minutes, You'll have to wait a few more hours.
EDIT2: YAY!!! Finished saving so it's uploading. It might take just as long as it saved to upload however...
Last edited by Splodgey (2012-04-08 12:36:42)
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Splodgey wrote:
LOLIPOP1136 wrote:
Splodgey wrote:
Not yet, need to add the item costumes to the hot-bar (I only added it to the first...oops)Been waitin for a while.
did you fix the hotbar?
If you did ,can you post?Yup I can post now. I also had to re-add the ability to eat your food as I also lost that when it crashed. So, savin' and postin'.
EDIT: Hmph I should have uploaded before saving. It's still saving and I have to go somewhere so if it doesn't finish in the next 2 minutes, You'll have to wait a few more hours.
EDIT2: YAY!!! Finished saving so it's uploading. It might take just as long as it saved to upload however...
how much progress in uploading?
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