I know, I tried that too!
amcerbu wrote:
For whatever reason, below the box I enter my "Quick post," it says [url]tag: off. And I can't figure out how to turn it on (I tried the profile > display and the checkboxes are all enabled).
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Applejack- Do you think you could make a few story slides for the beginning of the game? I am again bombarded with schoolwork until Thursday.
I'll do my best to have a menu up and running with the levels organized and goals set. They're beginning to select projects to put on the homepage.
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Alright, here's a revised idea:
What if in each level you had to save your comrade notes within a given time limit. You can only pass through the door to the next level once you have collected all the notes in that level. You get extra time for collecting a note, but powerups can both help/hurt you. If you don't collect all the notes and reach the end of the level in time, you have to play the level again.
Please tell me what you think.
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Cool! Maybe legato could make time slow down, or something. I'm really sorry that I haven't been able to make the slides yet. I've been swamped with homework as well.
amcerbu wrote:
Alright, here's a revised idea:
What if in each level you had to save your comrade notes within a given time limit. You can only pass through the door to the next level once you have collected all the notes in that level. You get extra time for collecting a note, but powerups can both help/hurt you. If you don't collect all the notes and reach the end of the level in time, you have to play the level again.
Please tell me what you think.
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Um...
Because I haven't really had time to do the scenes yet, can we maybe adapt Hardmath123's trailer to show the storyline? Like have the words from the storyline appear insread of the features? We could have the powerups move along in the background. I think that I should work on the powerups in little circles, for now, and make them 20x20. Does that sound okay? Sorry, I have major testing this week.
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Yay. I'm back home after an exhilarating (and, therefore, tiring) vacation.
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