Soo i recently got back into scratch after a 3 year break. I have always really wanted to create a huge epic game, so i decided that I would. I will be posting updates on the project here as the work goes on. Hopefully the game will be released in about a weeks time
Some background on the game and its plot:
I was inspired by sid meirs pirates, so this game will have a similar feel and look, but I plan to have a slightly different, interesting plotline. The story begins with a totally ravaged world, world war 3 has occurred, wiping out todays modern technology and transportation. The game is set a few decades after the apocalypse meaning that some of the survivors are reemerging and forming new towns and civilizations. Sailing ships have reappeared because modern vessels have been, mostly
destroyed. The player is a pirate whos goal is to conquer the new carribbean and set up a new band of ports in the region. Enemy pirates will, of course, try to stop you
Map in progress:http://imageshack.us/photo/my-images/27 … at924.png/
closeup:http://imageshack.us/photo/my-images/68 … at928.png/
Feedback on the plot, or questions about how its going to work are welcome
Last edited by gamerkeeg (2012-03-30 01:04:23)
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3/29 update Work began on the game on sunday of this week with a quick proof of concept 5x5 map. For the full version I will be doing all the scrolling with a large version of my scroll engine, adapted for 15x15. So far I havent started the gameplay coding, I have been devoting all my time to the graphics. The main map where the player will navigate his boat is actually a 38 megapixel picture which i have been creating. It will be broken down into 225 480x360 pieces to fit the size of the scratch window. It will take up about 5 mb of program space leaving me with 4 for the rest of the sprites and the code.
It has been really hard work to try and edit the photo because my macbook only has 4gb of ram. Really not enough to work on such a large picture, the layers for the map take up almost a gig of space... Currently though i am taking a break from the graphics and I am going to start with coding ship movement and wind. Then move on to battle scripts and enemy ai. This is a really fun project to work on! I cant wait to see the final result
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Its been a while since I have posted so heres an update, I have just finished a beta version of the sailing mechanics. I am still fine tuning the wind effect but its coming along nicely. One thing I really like about the way i built the script is its really easy to adjust the way the ship feels, allowing me to add a bunch of different ships into the game
http://scratch.mit.edu/projects/gamerkeeg/2439885
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4/3 update. Ships Test 2 released. New tweaks to the wind adding a wind velocity multiplier and making it a little eaiser to sail upwind.
added cannonballs that scroll with the map while in motion
and have a cool new sinking animation
I added an enemy ship sprite that is user controlled but is all set up to navigate on its own, it is just missing the ai script which I am currently working on
I plan to control the boat by looking at the players past and current coordinates to determine the players pattern of movement (fleeing, circling, ramming,)and to predict where the player is heading, allowing the enemy boat to sail to where you are heading, not to where you were a few seconds ago
http://scratch.mit.edu/projects/gamerkeeg/2444762
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