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  •  » Lands of Exios, Fighting RPG, full combat with 5+ different attacks

#26 2012-03-27 02:48:28

FINGINtest
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Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

cool, thanks for collison, saves me some time. I'll finish knight stuff and add some combat

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#27 2012-03-27 04:07:57

FINGINtest
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Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

weird things are happening with facing variable. Idk...

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#28 2012-03-27 04:22:45

FINGINtest
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Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

sweet pretty much done with knight so he can now walk left and right, slash left and righ, stab left and right. I had to kinda modify the scripts to get some stuff working again because when you cleaned up certain codes it took out some vital stuff but I added it again. we are making good progress here. starting combat ill post what i've done soon and we can work of of that.

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#29 2012-03-27 04:26:28

FINGINtest
Scratcher
Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

added variables for hitpoints, health, hitstaken/-hitpoints
enemyhitpoints enemy health, and enemy hits takes/-hitpoints.   http://scratch.mit.edu/projects/FINGINtest/2425397

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#30 2012-03-27 04:43:10

FINGINtest
Scratcher
Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

see test 6, blocking added

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#31 2012-03-27 04:58:22

FINGINtest
Scratcher
Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

more combat stuff added. each enemy will have like 10 being weakest enemy 1000 being strongest but average being somewhat like 100 around their, IDK, so the quick easy jab is only 5 while the charged slash is around 10, their might be more attacks anyway the only thing I need time with is jumping, I have got jumping sprites but they will take time to get in order. anyway so yea, see test6.2
http://scratch.mit.edu/projects/FINGINtest/2425466

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#32 2012-03-27 05:40:38

FINGINtest
Scratcher
Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

the main enemy(s) are knight(s) but zombies sound's like a fun Idea, I've got a good zombie sprite but we need to decide whether we want it or not

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#33 2012-03-27 05:55:35

FINGINtest
Scratcher
Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

I added a builder (or paladin if you like, he has a hammer and specialty is building)
see test7
http://scratch.mit.edu/projects/FINGINtest/2425528
thinking of adding archer if you can do arrow velocity>?

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#34 2012-03-27 07:46:21

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

see test 8


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#35 2012-03-27 11:19:01

FINGIN
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Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

bump


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#36 2012-03-27 11:26:37

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

Storyline: of adventure mode
____________________________
you are a knight, you start in a cave or room or dungeon(lets just call it a stronghold for now or something like that defending a princess or something  (possibly other knights helping as well) so the 'stronghold' is under attack by knights/goblins/zombies or something, you must survive like a few waves of their forces. once you succeed you go to the castle and do quests and stuff their, and you can go on fields and do stuff their, IDK but that seems like a good way to start, can't be to long or complicated, so
their WILL be sandbox mode, WIll be adventure mode, MIGHT be duel/training mode.ok
so thats pretty much how we start with it. unless we got better ideas for adventure mode or something.


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#37 2012-03-27 12:38:29

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

ok, I tried to get him to jump and land on dummy and he goes threw, so I created bottom coil, and he needs top part collision so i'm adding that to, I won't ruin in i'm just asking if there is anything fancy in there that can't be modified ?


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#38 2012-03-27 14:56:49

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

orcs, I got some cool orc sprites so we will add orcs,


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#39 2012-03-27 20:13:13

lukanater
Scratcher
Registered: 2007-09-26
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

added it so that the orc alligns with the ScrollX.  Want me to make us a logo?  If so, describe what you want it to look like for me.


http://i1049.photobucket.com/albums/s385/xenokstudios/trippinstudios.png

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#40 2012-03-28 03:32:18

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

ok, a logo sounds cool,
ummmmm... let me think for a while,
anyway should we add archers?
could you just add bottom coil to the knight please he needs to jump on stuff, and combat we should get moving with combat.
that scrolling thing you did for orc, it needs fixing, faster a bit maybe and so he doesn't walk through player,
oh and press space to play as builder
got a bunch of glitches for 9.3/10.3 test, online mode when you shield it goes weird but no offline, you can now successfully jump on the dummy and stay put, but I got like a roof thing and he jumps through I modified so when topcoil=1 it goes -y 10, but he goes through anyway, my only assumption of what happened is when he jumps, he goes up 10 wait 0.03 secs another 10 wait 0.03  etc, etc and then vice versa with -, so it the top thing is when if W key is pressed and topcoil=0 then does that and then separate script if topcoil=1 change y by -(whatever number), anyway I think whats happening is it performs the jump script and doesn't do the topcoil=1 script when it the topcoil touches something, anywayyyyyyyy so I need a way of doing the  topcoil=1 script and stop the jumping when touching something.
any suggestion?

Last edited by FINGIN (2012-03-28 05:04:43)


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#41 2012-03-28 09:11:26

FINGINtest
Scratcher
Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

can you add bottomcoil and scripts in player for topcoil so he can jump on stuff, when he jumps if theirs a roof not let him go through I added this in 9.3 but it's not working now for some reason anyway once thats done we can get a good stronghold and start with our storyline plan and put it into action.

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#42 2012-03-28 11:30:41

FINGINtest
Scratcher
Registered: 2012-03-26
Posts: 20

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

I got a good logo thing,
http://r24.cooltext.com/rendered/cooltext671439707.png
mabye you could give it a background of some sort?

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#43 2012-03-28 11:31:56

lukanater
Scratcher
Registered: 2007-09-26
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

alright, how do you want the background to look?


http://i1049.photobucket.com/albums/s385/xenokstudios/trippinstudios.png

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#44 2012-03-28 12:51:02

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

lukanater wrote:

alright, how do you want the background to look?

anything, mabye like a sword or a field/mountain, do whatever you like


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#45 2012-03-28 12:53:49

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

anyway could you add bottomcoil and fix topcoil thing please, once thats done i/we will start stronghold.


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#46 2012-03-29 09:34:17

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

bump


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#47 2012-03-29 10:10:42

lukanater
Scratcher
Registered: 2007-09-26
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

added arrow.


http://i1049.photobucket.com/albums/s385/xenokstudios/trippinstudios.png

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#48 2012-03-29 11:10:38

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

just as a reminder test 10.2 is out!


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#49 2012-03-29 11:45:58

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

10.3 out, I must ask, could you possibly fix blocking glitch where blocking does nothing?


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#50 2012-03-30 12:42:20

FINGIN
Scratcher
Registered: 2010-10-19
Posts: 100+

Re: Lands of Exios, Fighting RPG, full combat with 5+ different attacks

bump


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