Lists
<item [1 v] clicked?>//boolean
[u]Already Suggested[/u]//HERE IT IS SO DON'T POST THIS WAS SUGGESTED AND BLAH
Hide [list v]
Show [List v]
set x postion of [variable v] to [0] set y postion of [variable v] to [0]
<key [any v] pressed?>
<[color v] effect> //The number that each effect has
<pen color> //The color of the pen being left behind represented as a number
<clones?> // reports the number of clones that each sprite has
clone //clones a spritecheckbox variables - have a variable report true or false.
script variables <a><b><c>
set stamp layer to [0]
clear layer [0]
<[clones v] of [sprite 1 v]> //reports the number of clones sprite 1 has
<[layer v] of [sprite 1 v]> //reports the layer sprite 1 is on
play sound [sound v] from second [5]
<[x position v]of[variable v]> //reports the x position of a variable
<[y position v] of [varable v]> //reports the y position of a variable
<[pen color v] of [sprite1 v]>
<[color effect v] of [sprite1 v]> // could also be with ghost, fisheye, etc...
stop all scripts of [sprite 1 v]
<π (10)>You may reply with others if you like.
Last edited by funelephant (2012-04-02 07:54:03)
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The hide and show list blocks have already been confirmed. Please check the READ THIS BEFORE SUGGESTING ANYTHING thread before suggesting anything.
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What would be the benefit of having a "item [ ] clicked?" block?
technoboy10 wrote:
The hide and show list blocks have already been confirmed. Please check the READ THIS BEFORE SUGGESTING ANYTHING thread before suggesting anything.
^This.
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set x postion of [variable v] to [0] set y postion of [variable v] to [0]
<key [any v] pressed?>
<[color v] effect> //The number that each effect has
<pen color> //The color of the pen being left behind represented as a number
<clones?> // reports the number of clones that each sprite has
clone //clones a spritecheckbox variables - have a variable report true or false.
script variables <a><b><c>
set stamp layer to [0]
clear layer [0]
<[clones v] of [sprite 1 v]> //reports the number of clones sprite 1 has
<[layer v] of [sprite 1 v]> //reports the layer sprite 1 is on
play sound [sound v] from second [5]
<[x position v]of[variable v]> //reports the x position of a variable
<[y position v] of [varable v]> //reports the y position of a variableThat's all I can really think of right now...
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<[pen color v] of [sprite1 v]>
<[color effect v] of [sprite1 v]> // could also be with ghost, fisheye, etc...
stop all scripts of [sprite 1 v]
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How about this:
clear all stamps end
<instrument number> end
flip horizontally end
flip vertically end
glide ( ) steps in ( ) secs end
<I receive [message v]> // boolean block end
Last edited by jontmy00 (2012-04-07 09:34:59)
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TorbyFork234 wrote:
<[x position v]of[variable v]> //reports the x position of a variable<[y position v] of [varable v]> //reports the y position of a variable
Not really useful though. Can you name some uses?
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RedRocker227 wrote:
What would be the benefit of having a "item [ ] clicked?" block?
technoboy10 wrote:
The hide and show list blocks have already been confirmed. Please check the READ THIS BEFORE SUGGESTING ANYTHING thread before suggesting anything.
^This.
If you READ the whole post, it says already suggested. Geez.
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jontmy00 wrote:
TorbyFork234 wrote:
<[x position v]of[variable v]> //reports the x position of a variable<[y position v] of [varable v]> //reports the y position of a variableNot really useful though. Can you name some uses?
They could make a block where the variable goes to a certain coordinate.
Then this reports it.
Did I get that right TobyFork234?
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jontmy00 wrote:
How about this:
clear all stamps end<instrument number> endflip horizontally endflip vertically endglide ( ) steps in ( ) secs end<I receive> // boolean block end
Great Ideas!
Would I receive be:
<I receive [blah v]>//boolean
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RedRocker227 wrote:
What would be the benefit of having a "item [ ] clicked?" block?
technoboy10 wrote:
The hide and show list blocks have already been confirmed. Please check the READ THIS BEFORE SUGGESTING ANYTHING thread before suggesting anything.
^This.
For example you could make an iTunes instead of A BUNCH of sprites.
Things you can make...
iTunes
Chat with certain Things to say instead of typing it.
Menus
A list of Commands
And a lot of other stuff.
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Adding your AWESOME ideas
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funelephant wrote:
RedRocker227 wrote:
What would be the benefit of having a "item [ ] clicked?" block?
technoboy10 wrote:
The hide and show list blocks have already been confirmed. Please check the READ THIS BEFORE SUGGESTING ANYTHING thread before suggesting anything.
^This.
If you READ the whole post, it says already suggested. Geez.
Why did you feel you had to suggest it again then?
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funelephant wrote:
RedRocker227 wrote:
What would be the benefit of having a "item [ ] clicked?" block?
technoboy10 wrote:
The hide and show list blocks have already been confirmed. Please check the READ THIS BEFORE SUGGESTING ANYTHING thread before suggesting anything.
^This.
If you READ the whole post, it says already suggested. Geez.
It didn't before I posted that.
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technoboy10 wrote:
funelephant wrote:
RedRocker227 wrote:
What would be the benefit of having a "item [ ] clicked?" block?
^This.If you READ the whole post, it says already suggested. Geez.
It didn't before I posted that.
SURE.. Cuz it was there when I first posted it Mr. Excuses
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Bump
BUmp
BUMp
BUMP
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Oooh!
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I think a block is needed to delete sprites like this:
When green flag clicked
Forever
If delete sprite = yes
Delete sprite 1.
Last edited by infinitytec (2012-04-04 10:53:43)
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funelephant wrote:
jontmy00 wrote:
How about this:
clear all stamps end<instrument number> endflip horizontally endflip vertically endglide ( ) steps in ( ) secs end<I receive> // boolean block endGreat Ideas!
Would I receive be:<I receive [blah v]>//boolean
Thanks for correcting the script.
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funelephant wrote:
<π (10)>
What does this block do? Multiply a number by pi? Maybe just a "constant" block. For instance
([pi v])
could contain pi, e and the golden ratio.
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