Can I do this without a hidden sprite:
Point towards x(42) y(-132)I know you can glide there but what if I just wanted to point to the coordinates and not glide?
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Wiki thing about it
It's a pretty long script though,
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TorbyFork234 wrote:
Wiki thing about it
It's a pretty long script though,
Trigonometry... not one of my strong points
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jji7skyline wrote:
TorbyFork234 wrote:
Wiki thing about it
It's a pretty long script though,Trigonometry... not one of my strong points
Me either. I just copied it from the Block Library (BYOB section) when I did that.
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You know what's quicker? Send another sprite to the location where the first must point, and [point towards [other sprite v]].
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